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I think that locket is expendable, i'd rather tank myself and then protect my team with unbreakable, instead of giving all of them a pasive (and weak) extra mr.
Think about it this way: braum tankier > your adc with 20 more mr or so. It's more effective if you block all skillshots, than giving only a little amount of resistance to your team.
Finally, by playing some matches i decided that i prefer Banshee's over spirit visage. The passive from spirit visage would be mostly wasted, while by using Banshee you will be able to protect your team without leading to a bad engagement (e.g.: Thresh trying to pull a teammate, blitzcrank, or any high damage skillshot)
On that note, why not Locket? It gives your whole team some MR, and provides 10% CDR (similar to Spirit Visage), and allows you to cast a shield that cancels CC effects.
Now that you mention it, you're absolutely right, in both aspects I feel.
Now my real question: why throw away Face of the Mountain? Sure Warmonger's gives more life and has a generally more useful passive, but Face is a pretty decent item too. It gives a shield and more CDR, while providing a decent health boost. No where near the boost Warmonger's provides, but 20 Health Regen is not bad. I'll grant you in the late late game Warmonger's in probably better, but at that stage I would sell the Sightstone rather than Face of the Mountain.
Howdy! The guide looks pretty good, but I am curious to know why you chose to go for a rune page that lacks any sort of Magic Resist! If possible could you add a portion discussing it? In addition to that, why did you opt for the more utility heavy page in place of the defensive one?
P.S. The very first word is misspelled x)
-J.D.
THank you, i just noticed i entered the wrong runes haha, the scaling health should be scaling mr. I will fix it now. And i will also write the reason why i chose those masteries
THanks for the feedback :)
P.S. The very first word is misspelled x)
-J.D.