Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Kassadin Build Guide by soth

Middle Riftwalking out of the box!

Middle Riftwalking out of the box!

Updated on May 21, 2014
New Guide
Vote Vote
League of Legends Build Guide Author soth Build Guide By soth 11,785 Views 12 Comments
11,785 Views 12 Comments League of Legends Build Guide Author soth Kassadin Build Guide By soth Updated on May 21, 2014
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

1
Jimmydoggga 2.0 (60) | May 21, 2014 4:50am
I have no problems with your thought process.
Your logic however, is completely wrong.
1: Seraphs. The only reasons you have not to get Seraphs is because it drains your mana too fast when you use your ult, and because IT DOESNT SCALE WITH ANY OF YOUR ABILITIES WELL.
Which is completely wrong because it gives nearly the largest amount of AP in the game.
2: Rod of Ages. Specifically the part where you say its not very good because doesnt give that much AP, and you dont need the health because you have Kassadin's passive. Yknow the one that reduces the magic damage dealt by a little over an ADCs autoattack.
3: No Rylais but you get a Llandrys for no apparent reason.
1
sirell (400) | May 20, 2014 9:18am
soth wrote:

I just popped those in to reach higher levels. Haven't really thought deeply about the masteries.


To be honest, it doesn't look like you thought about too much in this guide.

soth wrote:

It seem like you and I sir have different opinions about mobafire too. I personally go on mobafire to find new interesting ways to play a champ or if im totally clueless. But for example, say there is a "noob" reading this guide, would they not adapt and play this more,in my opinion, fun way?
I beg you, play one game this way and you will understand. But I'll take your advice and at least put up a note saying that this is one way of playing him. It might not work perfectly for everyone.


I'm just going to talk a bit about the highlighted sentence.

So you say that you do it to find interesting ways to play the champ or if you're clueless.

Say, if you are looking for the former, it's safe to assume that you have an inkling of how to play the champion, so looking for non-meta builds to mess around with is fun - but then such a guide should be in the 'humour' section. It's not for serious play which aims to win nor bring the best out of the champion.

Now, for the second one, you want to create a guide that teaches people how to play the champion, for people who are clueless about it. Why would it make any sense to create a build that doesn't teach them to optimise the champion's abilities?

Since it's pretty obvious that this guide comes under the second category more so than the first one, it's going to be judged against the criteria of what is optimal for Kassadin. Considering that Kassadin is pretty well-known for his mana-issues, especially post-6, not building any mana-focused items as core is just absurd, not to mention just how squishy he is, which is a problem due to the fact that he has to get into pretty much just outside melee range to burst someone.

With these problems quite apparent and then you practically ignoring them, it makes it hard for anyone who's seen competitive Kassadin play to agree with your style of build, especially if, say, they could easily beat it in-game.
1
soth | May 20, 2014 7:36am
Vynertje wrote:

The point of a guide is to present a nearly optimal way of playing - your goal is to teach people how to play the champion in question. Low level (or low elo, on that note) players will just follow whatever the guide states and possibly also stick to their old playstyle out of habit.

That is why guides are supposed to be optimal as well. There (of course) is a decent margin for personal preference but once someone crosses that line it's a sub-optimal build (or even a bad one). I consider your guide to be far across that line (it's for a reason pro players ALWAYS build some form of mana sustain. It's not because their playstyle is aimed that way like you claim it to do, it actually is OPTIMAL) and hence I downvoted.


It seem like you and I sir have different opinions about mobafire too. I personally go on mobafire to find new interesting ways to play a champ or if im totally clueless. But for example, say there is a "noob" reading this guide, would they not adapt and play this more,in my opinion, fun way?
I beg you, play one game this way and you will understand. But I'll take your advice and at least put up a note saying that this is one way of playing him. It might not work perfectly for everyone.
1
Vynertje (386) | May 20, 2014 7:18am
The point of a guide is to present a nearly optimal way of playing - your goal is to teach people how to play the champion in question. Low level (or low elo, on that note) players will just follow whatever the guide states and possibly also stick to their old playstyle out of habit.

That is why guides are supposed to be optimal as well. There (of course) is a decent margin for personal preference but once someone crosses that line it's a sub-optimal build (or even a bad one). I consider your guide to be far across that line (it's for a reason pro players ALWAYS build some form of mana sustain. It's not because their playstyle is aimed that way like you claim it to do, it actually is OPTIMAL) and hence I downvoted.
1
soth | May 20, 2014 6:56am
Vynertje wrote:

Just gonna leave this here...

http://www.probuilds.net/champions/Kassadin

It's up to you whether to remain ignorant or to actually adapt, improve your build and consequently also improve your guide, get upvotes and overall get better results in game.

Keep in mind that I'm not forcing you To build this way. You and I clearly have different opinions about Kassadin. If you want To, you can create your own guide about how you like To play him and I would read and respect that too. I understand your Idea about the high mobility Kassadin but as I Said, this is how I like to play him.

English is not my native language so I want to apologize for any spelling errors.
1
Vynertje (386) | May 19, 2014 12:27pm
Just gonna leave this here...

http://www.probuilds.net/champions/Kassadin

It's up to you whether to remain ignorant or to actually adapt, improve your build and consequently also improve your guide, get upvotes and overall get better results in game.
1
soth | May 19, 2014 12:15pm
Vynertje wrote:

You haven't really grasped the concept of Kassadin, I feel. He's a low range, high mobility champion. That means you've got to get in close range to your targets (which should, of course, only be backline squishies) which requires two things: 1. Survivability for while your R is down (best option is Zhonya's Hourglass) and 2. The ability to actually GET OUT.

Kassadin's strength is not his raw damage output, his strength is to jump in and out over and over again and killing the enemy backline that way. If you build him without any additional mana / hp, you'll just die too quickly and you often won't be able to get out as well. Kassadin doesn't have the 100-0 potential to just go in and kill everyone - unless your enemies misplay.

Look at high elo play, it's for a reason that his core build is Rod of Ages -> Zhonya's Hourglass with EVERYONE using Flash.


I respect your opinion but this is how I like to play him. If you test this build and change your playstyle around it you will find out that it actually works.
1
soth | May 19, 2014 12:14pm
sirell wrote:

Just posting to say that 2 points in Enchanted Armor does nothing at all. Particularly in light of the minimal defenses you build.

I just popped those in to reach higher levels. Haven't really thought deeply about the masteries.
1
sirell (400) | May 19, 2014 7:51am
Just posting to say that 2 points in Enchanted Armor does nothing at all. Particularly in light of the minimal defenses you build.
1
Vynertje (386) | May 19, 2014 7:37am
You haven't really grasped the concept of Kassadin, I feel. He's a low range, high mobility champion. That means you've got to get in close range to your targets (which should, of course, only be backline squishies) which requires two things: 1. Survivability for while your R is down (best option is Zhonya's Hourglass) and 2. The ability to actually GET OUT.

Kassadin's strength is not his raw damage output, his strength is to jump in and out over and over again and killing the enemy backline that way. If you build him without any additional mana / hp, you'll just die too quickly and you often won't be able to get out as well. Kassadin doesn't have the 100-0 potential to just go in and kill everyone - unless your enemies misplay.

Look at high elo play, it's for a reason that his core build is Rod of Ages -> Zhonya's Hourglass with EVERYONE using Flash.
1
soth | May 19, 2014 7:23am
It's my opinion, and i appreciate your comment. :) But you would not have to spam riftwalk if you have that insane damage of this build. I respect your opinion though.
1
Vynertje (386) | May 19, 2014 3:59am
You did a good job by at least trying to explain why you go for that build. Sadly it's stupid as hell. Kassadin's power IS spamming riftwalk every 3 seconds - building 0 additional mana will mean you're out of mana after only a few combo rotations.
Loading Comments...
Load More Comments
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide