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Your logic however, is completely wrong.
1: Seraphs. The only reasons you have not to get Seraphs is because it drains your mana too fast when you use your ult, and because IT DOESNT SCALE WITH ANY OF YOUR ABILITIES WELL.
Which is completely wrong because it gives nearly the largest amount of AP in the game.
2: Rod of Ages. Specifically the part where you say its not very good because doesnt give that much AP, and you dont need the health because you have Kassadin's passive. Yknow the one that reduces the magic damage dealt by a little over an ADCs autoattack.
3: No Rylais but you get a Llandrys for no apparent reason.
I just popped those in to reach higher levels. Haven't really thought deeply about the masteries.
To be honest, it doesn't look like you thought about too much in this guide.
It seem like you and I sir have different opinions about mobafire too. I personally go on mobafire to find new interesting ways to play a champ or if im totally clueless. But for example, say there is a "noob" reading this guide, would they not adapt and play this more,in my opinion, fun way?
I beg you, play one game this way and you will understand. But I'll take your advice and at least put up a note saying that this is one way of playing him. It might not work perfectly for everyone.
I'm just going to talk a bit about the highlighted sentence.
So you say that you do it to find interesting ways to play the champ or if you're clueless.
Say, if you are looking for the former, it's safe to assume that you have an inkling of how to play the champion, so looking for non-meta builds to mess around with is fun - but then such a guide should be in the 'humour' section. It's not for serious play which aims to win nor bring the best out of the champion.
Now, for the second one, you want to create a guide that teaches people how to play the champion, for people who are clueless about it. Why would it make any sense to create a build that doesn't teach them to optimise the champion's abilities?
Since it's pretty obvious that this guide comes under the second category more so than the first one, it's going to be judged against the criteria of what is optimal for
With these problems quite apparent and then you practically ignoring them, it makes it hard for anyone who's seen competitive
The point of a guide is to present a nearly optimal way of playing - your goal is to teach people how to play the champion in question. Low level (or low elo, on that note) players will just follow whatever the guide states and possibly also stick to their old playstyle out of habit.
That is why guides are supposed to be optimal as well. There (of course) is a decent margin for personal preference but once someone crosses that line it's a sub-optimal build (or even a bad one). I consider your guide to be far across that line (it's for a reason pro players ALWAYS build some form of mana sustain. It's not because their playstyle is aimed that way like you claim it to do, it actually is OPTIMAL) and hence I downvoted.
It seem like you and I sir have different opinions about mobafire too. I personally go on mobafire to find new interesting ways to play a champ or if im totally clueless. But for example, say there is a "noob" reading this guide, would they not adapt and play this more,in my opinion, fun way?
I beg you, play one game this way and you will understand. But I'll take your advice and at least put up a note saying that this is one way of playing him. It might not work perfectly for everyone.
That is why guides are supposed to be optimal as well. There (of course) is a decent margin for personal preference but once someone crosses that line it's a sub-optimal build (or even a bad one). I consider your guide to be far across that line (it's for a reason pro players ALWAYS build some form of mana sustain. It's not because their playstyle is aimed that way like you claim it to do, it actually is OPTIMAL) and hence I downvoted.
Just gonna leave this here...
http://www.probuilds.net/champions/Kassadin
It's up to you whether to remain ignorant or to actually adapt, improve your build and consequently also improve your guide, get upvotes and overall get better results in game.
Keep in mind that I'm not forcing you To build this way. You and I clearly have different opinions about
English is not my native language so I want to apologize for any spelling errors.
http://www.probuilds.net/champions/Kassadin
It's up to you whether to remain ignorant or to actually adapt, improve your build and consequently also improve your guide, get upvotes and overall get better results in game.
You haven't really grasped the concept of Kassadin, I feel. He's a low range, high mobility champion. That means you've got to get in close range to your targets (which should, of course, only be backline squishies) which requires two things: 1. Survivability for while your R is down (best option is
Kassadin's strength is not his raw damage output, his strength is to jump in and out over and over again and killing the enemy backline that way. If you build him without any additional mana / hp, you'll just die too quickly and you often won't be able to get out as well. Kassadin doesn't have the 100-0 potential to just go in and kill everyone - unless your enemies misplay.
Look at high elo play, it's for a reason that his core build is
I respect your opinion but this is how I like to play him. If you test this build and change your playstyle around it you will find out that it actually works.
Just posting to say that 2 points in
I just popped those in to reach higher levels. Haven't really thought deeply about the masteries.
Kassadin's strength is not his raw damage output, his strength is to jump in and out over and over again and killing the enemy backline that way. If you build him without any additional mana / hp, you'll just die too quickly and you often won't be able to get out as well. Kassadin doesn't have the 100-0 potential to just go in and kill everyone - unless your enemies misplay.
Look at high elo play, it's for a reason that his core build is