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Bard Build Guide by PalestinianLuck

Support [11.9] Quick Bardino SUPPORT Guide

Support [11.9] Quick Bardino SUPPORT Guide

Updated on May 1, 2021
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League of Legends Build Guide Author PalestinianLuck Build Guide By PalestinianLuck 49 8 44,790 Views 0 Comments
49 8 44,790 Views 0 Comments League of Legends Build Guide Author PalestinianLuck Bard Build Guide By PalestinianLuck Updated on May 1, 2021
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Runes: Weird Champ. Weird Runes

1 2
Inspiration
Prototype: Omnistone
Magical Footwear
Biscuit Delivery
Cosmic Insight

Domination
Zombie Ward
Relentless Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Support Role
Ranked #11 in
Support Role
Win 51%
Get More Stats
Support Role Ranked #11 in
Support Role
Win 51%
More Bard Runes
>

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.9] Quick Bardino SUPPORT Guide

By PalestinianLuck
Introduction
Hello MOBAFIRE! Patch[10.12]
My name is Palestinian Luck and I am a 1 million Mastery Points Rank #1 Pyke OTP on the Server EUW. I started playing League of Legends at the end of Season 4 and have been OTP'ing Pyke since he came out. My peak has been Master 73LP and I am currently Master Tier. In this guide I will go a bit in-depth on his Abilities and Items and how to play with Pyke during the Laning Phase, Mid Game and Late Game.
If you have any questions that are unanswered, be sure to check out my Twitch or Discord and ask me there.
Why Bard?

Pros




+ Easy to play
+ Extreme Roaming Potential
+ Early Exp Advantage
+ Burst damage for a support
+ Glowing Ballon

Bard is a ballon
The bigger he gets the higher he can fly around the rift.








Cons




- Very squishy
- Loses against CC
- Abandons his ADC
- Backfiring Ultimate
- Doesn't talk

Bard is Ballon and only needs a needle to pop





Abilities
TRAVELER'S CALL (Passive) Ancient Chimes: Bard's presence causes sacred chimes to appear at random locations and linger for up to 10 minutes. Collecting a chime grants Bard 24% bonus movement speed out of combat for 7 seconds, stacking up to 5 times, with every other chime collected beyond the first granting an additional 14% bonus movement speed, up to a total of 80% bonus movement speed, 20 + (1 per minute after 5 minutes) experience, and 12% maximum mana. Bard empowers his Meeps each time he collects 5 chimes.

Meeps: Bard's presence attracts small spirits known as Meeps to his side. Each of his basic attacks consumes a Meep, dealing 40 (+12 per 5 chimes collected) (+30% of ability power) bonus magic damage. At 5 chimes, Meeps slow enemies by 25-75% (based on Chimes) for 1 second, and at 15 chimes they splash the damage around the main target and in a cone behind them, with the cone's size increasing at 35 chimes. Meeps spawn every 8 / 7 / 6 / 5 / 4 seconds and Bard can keep up to 1-9 (based on Chimes) of them at a time.

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COSMIC BINDING (Q)
Cooldown:
11 / 10
9 / 8 / 7
Cost: 60
Bard fires out a burst of spirit energy in a line, dealing 80 / 125 / 170 / 215 / 260 (+65% of ability power) magic damage and slowing the first enemy struck by 60% for 1 / 1.2 / 1.4 / 1.6 / 1.8 seconds. After Cosmic Binding hits an enemy, the burst of energy continues through, searching for secondary targets. If it hits a wall, it stuns the initial target; if it hits a second enemy, it stuns both targets, dealing magic damage to the second unit as well.

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CARETAKER'S SHRINE (W)
Range: 800
Cooldown: 14
Cost: 70
Bard conjures a health pack that builds up in power over 10 seconds. Allied champions who walk over the pack will consume it, gaining a minimum of 30 / 60 / 90 / 120 / 150 (+30% of ability power) and a maximum of 55 / 95 / 135 / 175 / 215 (+60% of ability power) health based on the shrine's power as well as 30% bonus movement speed which decays over 1.5 seconds. Enemies can stand on the pack for a moment to destroy it.

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MAGICAL JOURNEY (E)
Range: 900
Cooldown:
22 / 20.5
19 / 17.5 / 16
Cost: 30
Bard conjures a portal on a target wall. The portal tunnels through to the far end of the wall, granting one-way passage to all champions, friend and foe, who enter it.

While inside the portal, allies travel 33% faster than enemies.
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TEMPERED FATE (R)
Range: 3400
Cooldown:
110 / 95 / 80
Cost: 100
After a brief delay, Bard places all units in a targeted area - friend or foe, including champions, minions, monsters and turrets - in stasis for 2.5 seconds, making them untargetable and invulnerable but also unable to perform any action.
League of Legends Build Guide Author PalestinianLuck
PalestinianLuck Bard Guide
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[11.9] Quick Bardino SUPPORT Guide

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