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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order

Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Nami
With right positioning Nami's W can hit two people while Janna can only shield 1 person. She also heal herrself so you will probably lose most trades. This isn't a hard counter unless it's in the hands of a good Nami.
Synergies
Introduction
My name is Jay and I have been playing League of Legends since mid-late Season 3. I am currently Diamond 5 and trying to climb. I am a support main and my favorite champs are
I love to play
Their is probably someone that may be asking right now "Why should I be picking
Pros
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+ Good Zoning Ability + Good CC + Tornado can stall minion waves a bit + Great AoE Healing from Ult + Very Fast movement around the map + Good Kiting/Disengage |
Travels your champion a short distance in a blink toward your cursor's location!Flash is indisputably the best summoner spell in the game, when you have the ability to blink across a area of the map it allows you to use it very aggressive
Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Resistances by 10, and their damage dealt by 40% for 2.5 seconds.This ability is great for disengaging try to run away faster, oppressing fed champions, and making kills easier. This is the non-flash ability i take 95% of the time because of how useful it is.
Ignites target enemy champion, dealing 70-410 true damage over 5 seconds.This is a very situational spell I would say I take it less than 5% of the time. The only situations I would take this on
Runes

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Masteries
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This is an amazing master for
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This mastery isn't my favorite thing because I take
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What's better than mana regeneration? Nothing that's what. This becomes stronger the more mana you are missing.
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You could take either one of the masteries in this row but I personally like
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This mastery gives 5 cooldown reduction and also increases the cooldown reduction cap by 5% letting you have a max of 45%. This is a no brainer,
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This makes your shields and heals 10% stronger and also give the allies you cast them on increased armor and magic resist for 3 seconds. This procs from her
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This is a good mastery compared to
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This only further stacks with
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The additional 50 health isn't that big in the grand scheme of things but it allows you to be safer early game.
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Reducing the cooldown of your
Here is the skilling order you should follow when you are maxing your abilities, this is the order you can base your assumptions off if you ever or are in a rush forget what to level on
- This combo is awesome, It's not the strongest early game but you help
- Her headshots tend to do a lot of damage as it is. She benefits very much from attack speed and attack damage making your Shield +
- She is in my opinion one of the best hyper carries in the game. She does incredible amounts of damage late game and you only further buff her.
- This is an almost combo if played well. Late game
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- Upgrade your Green Ward Placement

Place

Place
Pink Ward Placement

Make sure to place your
For more aggressive style pink wards place them in bushes in the enemy jungle that are primarily ignored by most players, when an enemy is pathing towards a camp or to lane they will go past these bushes and the

If you have to vs an enemy such as

This was my first guide so I thank you for checking it out. I drew some inspiration from other guides but I worked really hard on it regardless. I will be updating to this guide every so often and hopefully adding more content to make it the best it can be. Make sure to vote and comment what you think. I don't mind requests to add more stuff!
Changes/Edits












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