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Runes: vs lux, syndra, lb, anivia, annie, heimerdinger, taliyah, lissandra
1
2
3
4
5
6
7
8
9
Domination
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Bests
Flash
Ignite
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Veigar
just ban this ****
Renata Glasc
just love it
Ideal
Strong
Ok
Low
None
Renata Glasc
just love it
Champion Build Guide
Basic rules :
Look around and get info every minut around the map.
And see if you need to push or safe.
Try to get ready for fights before your opponent.
Against skilled matchups?(zed, sylas, kata, qiyana...)
- Early wards on lane (cancel the roam of ur opponent)
- Good csing
- Get info before your laner and dont get ganked.
Against Ranged/Mages ?
- Play safe just take cs.
- Try to get vision on ennemy jgl and river sides bushes early also good.
- Ur powerspike are the early boots to roam a lot and put pressure. (dark seal + max upgrade boots)
WIN LANE = More roaming and pressure into ennemy jgl and deep wards.
If you turbo fed just catch ennemy jglr and perma kill the ennemy carry's (i mean the players that to much ahead and help ur team to push turrets and take herald.)
LOSE LANE = Protect your carrys + build ap place defensive wards.
When you lose lane you will look for grouping with your team and protect your carry. Mostly of time its your jglr or your adc that you need to protect from your mid and ennemy jglr).
Look around and get info every minut around the map.
And see if you need to push or safe.
Try to get ready for fights before your opponent.
Against skilled matchups?(zed, sylas, kata, qiyana...)
- Early wards on lane (cancel the roam of ur opponent)
- Good csing
- Get info before your laner and dont get ganked.
Against Ranged/Mages ?
- Play safe just take cs.
- Try to get vision on ennemy jgl and river sides bushes early also good.
- Ur powerspike are the early boots to roam a lot and put pressure. (dark seal + max upgrade boots)
WIN LANE = More roaming and pressure into ennemy jgl and deep wards.
If you turbo fed just catch ennemy jglr and perma kill the ennemy carry's (i mean the players that to much ahead and help ur team to push turrets and take herald.)
LOSE LANE = Protect your carrys + build ap place defensive wards.
When you lose lane you will look for grouping with your team and protect your carry. Mostly of time its your jglr or your adc that you need to protect from your mid and ennemy jglr).
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