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Alistar SMASH
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Spells:
Clairvoyance
Flash
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction
Marks:
The marks chosen for
Alistar cater specifically to the fact that
Alistar is going to be played as an AP champion in this guide. I feel that the
Greater Mark of Magic Penetration is the most superior choice when playing
Alistar this way as they directly improve his ability to dish out damage with his
Headbutt +
Pulverize combo.
Seals:
If you've played
Alistar before, you know that he has some definite mana issues in the early and even mid-game area of play. Using
Greater Seal of Scaling Mana Regeneration will keep you in the lane longer, enable you to harrass more, and even free up a summoner ability instead of using
Clarity. By using
Clairvoyance rather than
Clarity, you give your team a significant advantage on map control and scouting ability.
Glyphs:
AP, AP, AP, and more AP! The more AP we can get on
Alistar the better and
Greater Glyph of Scaling Ability Power provides the most of it. Late in the game, you're going to be a force to be reckoned with and I've even seen
Alistar take out 3/4+ of an enemy's health with his devastating
Headbutt +
Pulverize combo.
Quintessences:
Please read the above paragraph on glyphs and then re-apply those words to this section!
The marks chosen for
Seals:
If you've played
Glyphs:
AP, AP, AP, and more AP! The more AP we can get on
Quintessences:
Please read the above paragraph on glyphs and then re-apply those words to this section!
Running this 9/0/21 mastery setup allows you to pick up as much mana regeneration, ability power, and cooldown reduction as humanly possible. I've tinkered with a lot of the other mastery builds offered by other
Alistar guides, but have found this one to be truly dominant.
The items listed in the sequence build are in the exact order that I buy them. However, if a situation presents itself that I have only a small amount of gold and not enough for the item I really want, I'll most certainly grab some of the cheaper items in the sequence that build into something I generally purchase further down the road.
In some games, I do pick up the
Lich Bane before I get the
Rabadon's Deathcap.
In some games, I do pick up the
Don't forget that you're playing
Alistar in a DPS/stun role with this build. Having said that, I put training my
Triumphant Roar to near the end of my build. The healing on it in the early and mid-game just isn't worth the skill points at that time and they are better used in the
Headbutt and
Pulverize talents. Your
Triumphant Roar definitely becomes more viable once you're pretty deep into your build though, and that's when the points should be spent in it.
Basically, don't take your
Triumphant Roar until it's worth it....once you have some AP to push it forward.
Basically, don't take your
As previously stated, using the seals to gain mana regeneration freed up a spot in my summoner abilities. Because of this I have a little playroom on my second summoner skill.
Flash
Flash is a must-have for
Alistar. Being able to initiate a team fight with your
Unbreakable Will and then
Flash behind the carry is phenomenal. Just
Flash behind the carry and
Headbutt +
Pulverize him into your team and watch him fall over. Once you perfect this, you're going to be loved by every team that plays with you.
Clairvoyance
Let's face it, it's rather difficult to farm gold with
Alistar. It takes PRACTICE. and until you can farm gold more easily, I feel that
Clairvoyance is the summoner spell to take.
Sight Wards and
Vision Wards cost money and it's hard enough to farm our your build without buying them let-alone having to spend 75-150 gold on wards every single time you go back to the Nexus. By picking up
Clairvoyance, you limit your necessity of buying wards by having an amazing scouting ability on a really short cooldown. You should still be contributing to your team by buying and placing wards when it's convenient, but even without spending all that gold, you are a credit to the scouting of the team.
Ghost
Ghost is definitely a viable summoner spell should you so choose it. It gives
Alistar, a relatively slow-moving champion, a bit of a speed boots when getting away or chasing down the enemy team and getting behind someone to
Pulverize and
Headbutt them.
Other input on summoner abilities that you have found to be effective is much appreciated and encouraged and I'll do my best to include your thoughts into this guide as well.
Let's face it, it's rather difficult to farm gold with
Sight Wards and
Ghost is definitely a viable summoner spell should you so choose it. It gives
Other input on summoner abilities that you have found to be effective is much appreciated and encouraged and I'll do my best to include your thoughts into this guide as well.
AP
Alistar should probably be kept to pubstomping in normal games for now. He's not that viable in ranked games and needs some much-needed love from Riot before he comes anywhere close to being a viable ranked character. There are just too many other AP characters that do
Alistar's job better than he does.
I don't doubt that many of you play
Alistar really well in ranked and probably play him better than I do, but in my opinion, there are better AP characters to play in a competitive ranked game environment.
I don't doubt that many of you play
If any of you have any comments, questions, tips, or if you see anything I left out of this guide, please feel free to leave a comment down there and hit me with a vote.
If you feel the need to downvote my guide, please leave a comment without voting and at least give me a chance to address the issue you have with it. Who knows, you may even be right. If I feel you are, I'll be more than happy to click my edit button and fix this guide accordingly.
HAPPY HEADBUTTING!!!






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