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Anivia Build Guide by shiinchan

Anivia, The Nevermore

By shiinchan | Updated on August 14, 2010
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19 Votes
27 Comments
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1
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Searz (444) | August 24, 2010 2:49pm
Ok. It's your loss.
1
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shiinchan (2) | August 24, 2010 12:54pm
cus im done? ive moved on ? im not using mana runes. i like my "nuking" build way to much this would just hinder it. its NOT MY play style

as i state in most my builds this is MY play style and people are more then welcome to tweak it to fit them...

you see the importance in mp5 runes for anivia i dont.. its that simple
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shiinchan (2) | August 23, 2010 11:10am

Looks like a decent build. I do think your reasoning for ignite is a little baffling however. If I mid anivia against anybody difficult (such as vlad, or morde) I can ENSURE at kill with ignite. You can flash frost and frost bite, but there WILL be times where opponents will run out with ~50 hp. Ignite makes sure this doesn't happen, specifically early and late game.

I also think ghost AND flash is kind of overkill, these are two very defensive spells. I would trade ghost for clairvoyance, or like I said previously, ignite.

Your runes are interesting, I do agree with most of them however -

I think Flat HP Quints or Movespeed Quints are better for her, she is by far the slowest champion in the game.

Looks like a alright build overall. But please consider ignite.



i considered ignite.... and it was garbage .... the flash helps me get out of sticky situations or in a good spot to stun, ghost gets me out or in fast....... half the time i had to be to close for to long .. to hit both frost bite and ignite didnt like it
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PardonMySwag | August 22, 2010 10:20pm
Looks like a decent build. I do think your reasoning for ignite is a little baffling however. If I mid anivia against anybody difficult (such as vlad, or morde) I can ENSURE at kill with ignite. You can flash frost and frost bite, but there WILL be times where opponents will run out with ~50 hp. Ignite makes sure this doesn't happen, specifically early and late game.

I also think ghost AND flash is kind of overkill, these are two very defensive spells. I would trade ghost for clairvoyance, or like I said previously, ignite.

Your runes are interesting, I do agree with most of them however -

I think Flat HP Quints or Movespeed Quints are better for her, she is by far the slowest champion in the game.

Looks like a alright build overall. But please consider ignite.
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Searz (444) | August 22, 2010 4:24am
Ok... I thought this was gonna be a civil discussion.. Apparenty not. I'm not gonna sink as low as to call you names though..

Your maximum mana will be 2700 with a fully stacked arch staff @lvl18.. With a rod of ages you might reach that 3250 you're talking about.

The way you calculate is just stupid.. Why would you include only include the runes?
I'm gonna make some proper calculations.. If we take your build into consideration too it's: 2600/767,5= 3,39min or 3250/767,5= 4,23min.
Without the runes: 2600/565,3= 4,6min or 3250/565,3= 5,75min.
The difference is: -1,21min with 2600mana and -1,52min with 3250mana. You regenerate mana 36% faster. That's a whole lot faster actually.. You should also know that the golem gives a percental increase in mana-reg, not a flat one. The bonus will grow with the golem buff.

Let's say you've got 500ap at that point(think that's a pretty good estimate). The ap seals give 20ap with Zhonya's bonus. That is a 4% increase in ap.
I think most ppl will agree that +36%mana-reg is better than +4%ap..
Math does NOT back your claims up.. If anything it backs up my claims.

Ofc.. You use the excuse that you always have golem.. Ok, sure. It's possible to have it 90% of the time. But it's incredibly unlikely.. You have to get your golem and the enemy golem as soon as they spawn all the time to get it that much.. But what kind of noobs don't get their own golem?? Even if they don't get it they should ward it if they're not total ******s.. Getting the enemy golem is way too risky without several teammates backing you up.. If you can get the enemy golem without any resistance you can be pretty sure that you're facing bad players.. Against good players it's more reasonable to say that you'll have it 40% of the time or even less. Do you even consider that the enemy can steal your golem too? The buff shouldn't be essential for you to keep your mana up(that would be fail..), it's just a bonus.
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shiinchan (2) | August 21, 2010 5:04pm
Searz wrote:


Haha. And you're telling me that my comments are pointless. In case you didn't notice; they're just as pointless as yours..

@shiinchan
I hope you try them out some time. Maybe you'll like them, maybe not. But you can't tell me that they are worse than ap/lvl when you haven't tried them out.


lets math it out then. shall we ?

lvl 18

greater seal of clarity 1.8 mp5 at lvl 18

1.8mp5 * 9runes = 16.2mp5

60sec /5sec = 12 units

12units * 16.2mp5 = 194.4mp5 per minute


so at 194.4mp5 per minute seems like a lot right ? but at lvl 18 you have a mana pool of average 3250

3250 /194.4 = 16.7 minutes to get a full mana pool back. 8.3 minutes to get half my mana pool back.

now once i hit level 6 ... with my 30% extra time on neutral buffs, i have golem buff on me 85% - 90% of the time.. now with that i can spam hold my ultimate for 20 seconds with no problem what so ever .. and be topped off in 30 seconds once i cancel my ultimate...

so do i want my ap per level.. that equates into more damage ?
or have to wait 8 minutes to have my mana topped off again ..

brings me to another point .. in the 8 minutes it takes to gain back the 1500 mana.. i could have gone back to base and back to the team fight in half the time.


conclusion UNLESS YOU HAVE AN ENTIRE ****ING MANA PER 5 RUNE PAGE ITS ****ING POINTLESS AFTER LVL 4 / 1200 MANA

ok ? this is why you are bad.. .and i dont care if you down vote my guide... im going to ****ing say it now.. your bad... MP5 runes are ****ing garbage if you just do 1 set.... math backs it up
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Searz (444) | August 21, 2010 3:30pm
SYNVISC wrote:
so far all of your posts are pointless...adding mana regen will do NOTHING ingame once u have 2k mana...shiin is simply telling you to stop trolling

Haha. And you're telling me that my comments are pointless. In case you didn't notice; they're just as pointless as yours..

@shiinchan
I hope you try them out some time. Maybe you'll like them, maybe not. But you can't tell me that they are worse than ap/lvl when you haven't tried them out.
1
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SYNVISC | August 20, 2010 7:41pm
Searz wrote:

I'm of course not forcing you to do anything.. But I really can't stress how useful they are enough. Have you even tried them? No offense, but I don't think you have..
Atleast try em' out.

I think I understand what you're saying, but I'm not sure. This sentence is horribly phrased. Please rephrase it so that I know what I'm responding to.

so far all of your posts are pointless...adding mana regen will do NOTHING ingame once u have 2k mana...shiin is simply telling you to stop trolling
1
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shiinchan (2) | August 20, 2010 7:26pm
Searz wrote:

I'm of course not forcing you to do anything.. But I really can't stress how useful they are enough. Have you even tried them? No offense, but I don't think you have..
Atleast try em' out.

I think I understand what you're saying, but I'm not sure. This sentence is horribly phrased. Please rephrase it so that I know what I'm responding to.




to theory craft correctly, you need to calculate in a persons set play style.

as for mp5 runes....

at lvl 2 flash frost lvl 3 frostbite (lvl 5 total)
thats 170 mana. once you hit 6 u add 50 mana per second usage

you would need 150 mp5 to keep up with it.. there for not making it worth it to me

and no i have not tried them out and probably wont. i have other runes that i need to buy first more important ones... and to me.... mana per 5 isnt completly amazing it just doesnt tickle me for my play style. i find pots to be just fine.. which means thats room for more ap... thats why i do so much damage early on.. and i dont wanna have to play a slower lane due to "enjoying " mana regen..
1
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Searz (444) | August 20, 2010 3:29pm
I'm of course not forcing you to do anything.. But I really can't stress how useful they are enough. Have you even tried them? No offense, but I don't think you have..
Atleast try em' out.
shiinchan wrote:
your theory crafting statistically but to properly theory craft this game ones play style is at least 40% of the theory craft do you see ?

I think I understand what you're saying, but I'm not sure. This sentence is horribly phrased. Please rephrase it so that I know what I'm responding to.
1
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shiinchan (2) | August 20, 2010 7:27am
Searz wrote:


Well, if you use pots you do need it.. Getting Greater Seal of Scaling Mana Regeneration will probably make pots uneccessary. I do need to make it clear that it's seals, NOT glyphs. Regeneration is primary in seals. Greater Seal of Scaling Mana Regeneration(1,8 at lvl18(*9)) gives 25% more than Greater Glyph of Scaling Mana Regeneration(1,44 at lvl18(*9)).



sorry meant seals. but also your trying to kinda force your opinion on me.. were as i stated it is good for some who want that, some who want to kill may choose my rune.. i even run flat ap quints and ap per level red, blue , yellows... so its all play style... i dont over harass, i only cast when i know im going to do good. so for some yes... for some no.. see what im saying ? your theory crafting statistically but to properly theory craft this game ones play style is at least 40% of the theory craft do you see ?

so yes .. your way is good....

so is my way.. .

but im not going to change the runes on MY guide to say MP5 runes.. why ? thats now how i play.. and then that means its not MY guide anymore
1
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Searz (444) | August 20, 2010 3:46am
shiinchan wrote:
i dont get the glyphs because honestly i buy mana pots.... so to me its pointless.. i do good enough i can carry 3 - 5 pots at any time ya know ?
and i have golem almost 100% of the time.. i dont need it to be honest

Well, if you use pots you do need it.. Getting Greater Seal of Scaling Mana Regeneration(1,8 at lvl18) will probably make pots uneccessary.
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