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League of Legends Build Guide Author FreeFallin

Ashe - My Way To Play It.

FreeFallin Last updated on February 20, 2011
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ADC Role
Ranked #25 in
ADC Role
Win 50%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of ''the Frost Archer'' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the ''late'' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is.

Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.

''It's a good idea to spread out. Ashe can hit five birds with one arrow.'' -- Tryndamere

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Item Sequence:

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Pros / Cons


-Really strong all game

-Eats squishies and does nice damage on tanks

-You can stay around for a long time beacause of high lifesteal

-High crit rate

-Really high attack speed

-Really good damage

-Awsome passive

-A move that doubles up as a gold giver and a clairvoyance

-3 slows and a stun

-An ultimate that travels the whole map, does decent damage, stuns and slows


- If you dont got a tank in your team, that would get you in trouble

- You need to wait the B. F. Sword to start playing as a nice Ashe

- You're not going to be a "pro" at first game minutes

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Greater Mark of Desolation x9

15.03 Armor Penetration It's important to have armor penetration runes. With full armor pen you gain an additional 25 armor penetration which is absolutely invaluable.

Greater Seal of Clarity x9

0.9 Mana Per 5 Sec per level (16.2 at 18) These seals will allow you to avoid wasting gold and item slots on any mana regen items.

Greater Glyph of Celerity x9

0.45 Cooldown Reduction per level (8.1 at 18) These Glyphs will allow you to spam Volley, and have a nice low approx 45 second cooldown on your Enchanted Crystal Arrow.

Greater Quintessence of Desolation x3

9.96 Armor Penetration Armor penetration for the win.

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I choose 21/0/9 .

My advice: if you are lower lvl then 21 then go in this order if you are bigger then it's not important which way just first fill offense tree then utility.

3 x Deadliness

1 x Archmage's Sawy

4 x Alacrity

2 xOffensive Mastery

3 x Sunder

3 xBrute Force

3 xLethality

1 x Archmage's Sawy

1 xHavoc

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Summoner Spells

Teleports your champion to target nearby location. Best survival spell for Ashe. This is your get out of jail free card if you make a poor positioning choice. It's also good for chasing if the situation calls for it.

Ghost, your champion ignores unit collision and moves 27% faster for 14 seconds.

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A small note when it comes to farming, make sure that you are landing last hits on the creeps, every opportunity. But also, if you can't get at the creeps as your opponents are extremely aggressive? Simply sit back, make sure you get the exp and wait for a chance to kill them, being under-leveled can be horribly painful as you miss out on damage from your siphoning strike and are overall at a disadvantage, more so I would say then economically.