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Blitz -- *Cranking Out Pwnage Since You Were Born*
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Spells:
Flash
Ghost
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Changelog
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May 10, 2011: Build Created
Mat 11, 2011: Tweaks with summoner spells
And hey, runes are all opinion based. What works for me may not work for you. For example, if you want to keep these items and spam your skills more, insted of magic resist blues, you could use mana regen(not per level) blues. Blitz is important for utilizing your combo, and without enough mana, it's going to be way harder than it has to be.
Why Clairvoyance???
Theres nothing more that the enemy team hates than being pulled out of the brush into your entire team waiting to crush them. With clairvoyance u can get a clear view of your enemy during team fights and also check objectives like dragon or baron. Ghost of course can be switched out with flash or another spell, but try to limit it to positioning based summoner spells, position is your friend with Blitz. Hey, if your not a fan of clairvoyance(or someone else already has it on your team) please please PLEASE grab clarity. Mana is your friend. Plus it really helps with pushing lategame in sted of fountaining.
EDIT**
After testing the build further, I choose Flash over ghost. There are several reasons for this. First of all, flash is a much more viable skill nowadays, and is much more useful in higher ranked matches as well. Second (and most important), is that Blitz's "W" skill is enough of a ghost in itself, and flash is a much better use of your time and GREAT for positioning in an offensive, or defensive situation.
Start with rocket grab, if you snag your target either rocket fist them or static field; following up with whichever you havent used yet. Once again, positioning is your friend, and using overdrive to chase or get into position is an all time MUST. Don't waste any of your skills, they're all uniquely important and in combination cause major damage.
Once again, I will stress the point that positioning is KEY, it really sucks to get grabbed by blitz and you enemies will be wary of such. If you threaten the team enough they'll have to turtle their tower, which opens them up to even more of a chance of catching one in a position you can grab.
Final Note:
Please rate and comment only after you have tried the build or also play Blitz. Feel free to shar opinions and build alterations, the whole point of the guide is to improve over time and it will be updated whenever new solutions are found and made possible.
Thanks!
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