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Poppy Build Guide by himmispiderman

Jungle BRUISER POPPY BUILD 11.19. 90% WIN RATE!!!

Jungle BRUISER POPPY BUILD 11.19. 90% WIN RATE!!!

Updated on October 15, 2021
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League of Legends Build Guide Author himmispiderman Build Guide By himmispiderman 6 4 2,616 Views 0 Comments
6 4 2,616 Views 0 Comments League of Legends Build Guide Author himmispiderman Poppy Build Guide By himmispiderman Updated on October 15, 2021
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Runes: Best JG Runes

1 2
Domination
Dark Harvest
Taste of Blood
Eyeball Collection
Ravenous Hunter

Precision
Triumph
Coup de Grace
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
JG #1
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

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Jungle Role
Ranked #51 in
Jungle Role
Win 50%
Get More Stats
Jungle Role Ranked #51 in
Jungle Role
Win 50%
More Poppy Runes
>

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

BRUISER POPPY BUILD 11.19. 90% WIN RATE!!!

By himmispiderman
So this is the guide page for a Health AD/Bruiser build.
I used to go aftershock and full tank. I was not that good when I played full tank.
Then I switched to Dark Harvest and started Divine Sunderer but I would still go tank items after Divine Sunderer.
Then I switched to Full Health AD/Bruiser, where I am now. The build that I have put into guide have made both my K/D/A and win rate go off the charts. Of course this build isn't for every poppy player but if you want to be Tanky but still get kills and do DMG then this is the perfect guide for you.
I used to go into fights and not have that much fun because I was just helping my team and not getting any kills or any honors or anything. I was just the background man. NOT ANYMORE. Now I have taken matters into my own hands and tested a lot, A LOT of guides until I gave up and made my own. Now I easy first bloods and I can finally control when I get assists or kills. If I want the kill I just Q and kill the champ. If I don't want the kill I just Q a little bit earlier then my teammate has a low enemy and can kill him easily. This Guide is supposed to help you master the full potential of Poppy. So if you want to learn to play Poppy and master her, You are more then welcome to MSG me on discord and I will get back to you ASAP. If you are a new poppy player just please hit me up on discord and I can help you reach your full poppy potential.

My Discord Username Is: himmispiderman#2662

Remember ""THIS GUIDE TAKES 1-5 GAMES TO FULLY MASTER THE BUILD"".

Poppy
KEEPER OF THE HAMMER


Iron Ambassador (Passive)
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.


Hammer Shock (Q)
Cooldown: 8/7/6/5/4

Cost: 35/40/45/50/55

Range: 430

Poppy smashes the ground, dealing plus 8% max Health physical damage and making the ground unstable. The unstable area Slows enemies by 20/25/30/35/40% and erupts after 1 second, dealing plus 8% max Health physical damage again.


Steadfast Presence (W)
Cooldown: 24/22/20/18/16

Cost: 50

Range: 400

Passive: Poppy gains X Armor and X Magic Resist. This bonus is doubled if Poppy is below X health. Poppy gains 40% Move Speed and projects a field around her for 2 seconds that stops enemy dashes. Enemies who are stopped by the field are Grounded and Slowed by X% for X seconds and take magic damage.


Heroic Charge (E)
Cooldown: 14/13/12/11/10

Cost: 70

Range: 475

Poppy tackles an enemy, dealing physical damage and carrying them forward. If Poppy tackles them into terrain, the enemy is Stunned for 1.6/1.7/1.8/1.9/2 seconds and take an additional physical damage.


Keeper\'s Verdict (R)
Cooldown: 140/120/100

Cost: 100

Range: 500

Begin Casting: Poppy begins charging her hammer for up to X seconds, Slowing herself by X Poppy smashes the ground, creating a shockwave that deals physical damage to the first champion hit and surrounding enemies, Knocks them Back towards their Nexus, and makes them Untargetable while they fly. The range and Knock Back distance increase with charge time. uncharged swing deals physical damage and Knocks Up for X seconds.
League of Legends Build Guide Author himmispiderman
himmispiderman Poppy Guide
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