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Child Adoption Skarner
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Choose Champion Build:
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Top Lane child adopter SKARNER
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Lonely AF
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ripe n juicy
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vulnerable
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just how I like them
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keeps trying to arrest me
Recommended Items
Spells:
Ghost
Flash
Items
Ability Order

Threads of Vibration (PASSIVE)
Skarner Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Ezreal
THIS BRAT CAN JUST JUMP AWAY LEGIT NO POINT CHASING FIND OTHER CHILDREN (PRAY)
Synergies
Ideal
Strong
Ok
Low
None
Intro to your new job ;)
Hello!
I see this build has caught your eye. Now get ready to catch some kids buddy. This guide will show you in depth how to play skarner to max capabilities. We will go over runes and masteries so that you can easily adopt and save kids all while climbing elo.
Wanderer vs Savagery:
Wanderer is taken as you never know when a kid will need help, best to be fast than angery.
Runic Affinity vs Biscuits vs Assassin:
Assassin is taken because of its practical application if the kids had parents or anyone who loved them they would not be alone. But they were left alone so ASSASSINO.
Merciless vs Meditation:
SOCIETY WAS MERCILESS TO THE KIDS SO YOU ARE TO
Green Fathers Gift vs Bandit vs Dangerous Game:
Although this is a dangerous game, it is better to have the element of surprise when saving(abducting)kids.
Precision vs Intelligence:
More CDRR = MORE ULTS = MORE KIDS SAVED (You are intelligent fro picking this build to ;) )
Storm Raiders vs TLD vs that **** support mastery:
After saving the kids the cops will be on you (idk why) but you better hike it outta there kiddo so STORM RAIDERS.
Recovery vs Unyielding:
No amount of regen will help you, more defence = more kids
Explorer vs Tough skin vs Siege master:
We need more movement speed as kids are fast n feisty. Their autos don't do jack so xd. Also, we will never be near our own turret, so siege master is redundant.
Runic Armor vs Veterans Scars:
Runic armor gives life steal, although we are doing that ;) we don't need any of it, so veterans are better.
Insight vs Perseverance vs Fearless:
We take insight to get insight on the whereabouts of kids, also the cdr is nice xd.
I see this build has caught your eye. Now get ready to catch some kids buddy. This guide will show you in depth how to play skarner to max capabilities. We will go over runes and masteries so that you can easily adopt and save kids all while climbing elo.
Wanderer vs Savagery:
Wanderer is taken as you never know when a kid will need help, best to be fast than angery.
Runic Affinity vs Biscuits vs Assassin:
Assassin is taken because of its practical application if the kids had parents or anyone who loved them they would not be alone. But they were left alone so ASSASSINO.
Merciless vs Meditation:
SOCIETY WAS MERCILESS TO THE KIDS SO YOU ARE TO
Green Fathers Gift vs Bandit vs Dangerous Game:
Although this is a dangerous game, it is better to have the element of surprise when saving(abducting)kids.
Precision vs Intelligence:
More CDRR = MORE ULTS = MORE KIDS SAVED (You are intelligent fro picking this build to ;) )
Storm Raiders vs TLD vs that **** support mastery:
After saving the kids the cops will be on you (idk why) but you better hike it outta there kiddo so STORM RAIDERS.
Recovery vs Unyielding:
No amount of regen will help you, more defence = more kids
Explorer vs Tough skin vs Siege master:
We need more movement speed as kids are fast n feisty. Their autos don't do jack so xd. Also, we will never be near our own turret, so siege master is redundant.
Runic Armor vs Veterans Scars:
Runic armor gives life steal, although we are doing that ;) we don't need any of it, so veterans are better.
Insight vs Perseverance vs Fearless:
We take insight to get insight on the whereabouts of kids, also the cdr is nice xd.
Movement speed is essential for a wannabe child adopter. Them kids just don't understand what it means to be a good functioning member of society. So we gotta supper fast so move speed is essential.
The cdr glyphs at 18 are needed as you let the kids grow up, and when they are ripe we get em. This allows are child care adoption move to be up more often.
Mark of crit damage is used as they kiddos think child helper skarner won't crit and them (cause they're too smart), but little do they know we have hundred of countermeasures.
Seal of Scaling health is needed as the kids grow up they get feisty, we need some health to intimidate them and catch em.
The cdr glyphs at 18 are needed as you let the kids grow up, and when they are ripe we get em. This allows are child care adoption move to be up more often.
Mark of crit damage is used as they kiddos think child helper skarner won't crit and them (cause they're too smart), but little do they know we have hundred of countermeasures.
Seal of Scaling health is needed as the kids grow up they get feisty, we need some health to intimidate them and catch em.
At level 1 you have a power spike with your ult, so make sure to go in.
At level 2 you have a power spike with your ult, so make sure to go in.
At level 3 you have a power spike with your ult, so make sure to go in.
At level 4 you have a power spike with your ult, so make sure to go in.
At level 5 you have a power spike with your ult, so make sure to go in.
At level 6 you have a power spike with your ult, so make sure to go in.
At level 7 you have a power spike with your ult, so make sure to go in.
At level 8 you have a power spike with your ult, so make sure to go in.
At level 9 you have a power spike with your ult, so make sure to go in.
At level 10 you have a power spike with your ult, so make sure to go in.
At level 11 you have a power spike with your ult, so make sure to go in.
At level 12 you have a power spike with your ult, so make sure to go in.
At level 13 you have a power spike with your ult, so make sure to go in.
At level 14 you have a power spike with your ult, so make sure to go in.
At level 15 you have a power spike with your ult, so make sure to go in.
At level 16 you have a power spike with your ult, so make sure to go in.
At level 17 you have a power spike with your ult, so make sure to go in.
At level 18 you have a power spike with your ult, so make sure to go in.
At level 2 you have a power spike with your ult, so make sure to go in.
At level 3 you have a power spike with your ult, so make sure to go in.
At level 4 you have a power spike with your ult, so make sure to go in.
At level 5 you have a power spike with your ult, so make sure to go in.
At level 6 you have a power spike with your ult, so make sure to go in.
At level 7 you have a power spike with your ult, so make sure to go in.
At level 8 you have a power spike with your ult, so make sure to go in.
At level 9 you have a power spike with your ult, so make sure to go in.
At level 10 you have a power spike with your ult, so make sure to go in.
At level 11 you have a power spike with your ult, so make sure to go in.
At level 12 you have a power spike with your ult, so make sure to go in.
At level 13 you have a power spike with your ult, so make sure to go in.
At level 14 you have a power spike with your ult, so make sure to go in.
At level 15 you have a power spike with your ult, so make sure to go in.
At level 16 you have a power spike with your ult, so make sure to go in.
At level 17 you have a power spike with your ult, so make sure to go in.
At level 18 you have a power spike with your ult, so make sure to go in.


























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