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Recommended Items
Runes:
Resolve
Precision
+8 Ability Haste
+2.5% Movement Speed
+10-180 Bonus Health
Spells:
Flash
Heal
Items
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Champion Build Guide
The Author
Hi! I'm Aqua Dragon. I've hovered around Diamond and Master while playing off-meta builds for multiple seasons. In the early seasons, I was an AD Jungle Malzahar main.
I also play:
Also, check out these off-meta creations by community members!
-
Protector of Purity Kayle by Kalakaua -
Support Sion by Apos
What is Support Orianna? Why No AP Items?
Clockwork Protection
Orianna is best known for her powerful chunking ability in mid, but underlying that damage are some of the best utility buffs in the game. Unlike other supports that often rely on hard CC, Orianna's primary strength is manipulating the movement speed of the battlefield and providing allies with strong, long-distance shields. Orianna Support's purpose is to be an Enchanter support, similar to Janna.
Sphere Heading Defense
Why So Little Damage?
After the laning phase, if you are casting your spells whenever possible to maximize their utility, you will quickly find that there are not even a few seconds of free time to use them offensively. Any damage dealt to opponents is incidental; Orianna cannot effectively be an aggressive support while also being a utility support.
In addition, Orianna has fairly lackluster or merely decent AP ratios. When building massive AP, those ratios are sufficient to chunk. When relegated to support status, where building massive AP is not always feasible, it is too cost-prohibitive to get anything more than incidental damage.
Perhaps most importantly, I've tried many, many times to make a more damage-oriented version of Orianna work, and it has failed every single time. These experiments, across multiple seasons, focused on different versions of cost-effective damage, damage-oriented support items, and very aggressive laning. Consistently, the more support-oriented build had considerably more success. The damage builds inevitably fell off a cliff too quickly to be viable.
✔ Pros
- Best defensive shield in the game
- Powerful anti-melee peel
- Strong poke at early levels
- Strong, undeniable vision with the ball
- Moves extremely fast; difficult to catch while warding
- Easily racks up assists; plentiful gold for items
✘ Cons
- Negligible teamfight damage
- Weak waveclear
- Weak lane presence after the early levels
- Excessively mana hungry during the mid game
- Only hard CC is tough to aim and not guaranteed
Runes
This Rune Ori That Rune?
Build Order
Shopping Ball
Create Item Set
Generic
Situational
Grab all the Enchanter items and slam 'em into one pile. Those are all of Orianna Support's options.
You should finish a complete item before completing boots, though an early
Stage of the Game
Ballerina's Stage
Early Game
In the early game, your goals are to:
- Poke constantly with
Command: Attack - Keep vision of the lane bush
- Use
Command: Protect when fighting or running
Harass Often With Just Q: Support Orianna can dish out very respectable damage during the early ranks, and she will not run out of mana unless you are also trying to shield the ADC constantly or using
After the Early Levels, Forget About Poke and Damage: Orianna Support's damage is guaranteed to fall off rapidly, causing the lane poke to become critically weak. This is when Orianna turns into a full-time shield bot for the carry.
When Harassing, Do Not Always Recall the Ball: It is very handy to keep the ball near the enemies between Attacks so that you can more reliably land the next one.
Stack Autos During Early Skirmishes: Orianna's
Use the Ball to Help Ward and Clear:
Mid Game
As the laning phase ends, your role expands past being just a shield bot:
- Group with the team
- Conservatively use
Command: Dissonance to speed allies toward locations - During teamfights, keep the shield rotating to the highest-priority target
- Peel melee champions with Dissonance
- Disrupt channels with
Command: Shockwave
Completely Ignore Damage-Dealing: At this point, Orianna's damage will merely tickle the enemy. Maximizing utility and shields is the way to go for the rest of the game instead of risking your position for suboptimal poke.
Command: Attack for Vision: Attack is useful for checking around dangerous corners before placing a ward and for safely contesting vision around bushes.
Stay on the Outskirts: The ball is the source of Orianna's utility. As long as you remain within command range of the fight, you are able to make an impact. Do not get close unnecessarily.
Use Dissonance on Minions and Pushes: Dissonance can speed allied minions, helping the entire push reach towers sooner. Use this to your advantage when moving with the team.
Use Dissonance to Trigger the Sleigh:
Late Game
Your roles from the mid game remain, but as your items and haste increase, so too does your impact:
- In fights, you should basically never stop casting your spells
- Use
Command: Dissonance constantly to speed allies toward locations - Use Dissonance while sweeping to cover a huge area with Oracle's Lens
- Use Dissonance on minion waves to reach towers faster with them
Manipulate Movement Speed: Orianna Support's strongest power is marionetting the movement speed of the battlefield. Always think about how you are affecting both the speed of your enemies and the speed of your allies.
Keep the Ball on Allies: You should keep the ball on allies primarily for its passive defensive stats rather than only thinking about the shield. The shield is still strong, but the free defenses become especially meaningful later.
Ward Aggressively: Orianna's ability to scout with the ball makes her one of the safest warders in the game. Use this to light up the map like a Christmas tree when an objective is about to occur.




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