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eXciteR's SoloTop Guide (Under Construction)

eXciteR's SoloTop Guide (Under Construction)

Updated on March 15, 2012
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League of Legends Build Guide Author eXciteR Build Guide By eXciteR 4,499 Views 1 Comments
4,499 Views 1 Comments League of Legends Build Guide Author eXciteR Build Guide By eXciteR Updated on March 15, 2012
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Choose Champion Build:

  • LoL Champion: Yorick
  • LoL Champion: Gangplank

Change Log

Update 1 :
  • Added rune explanation
  • Been trying to resize pictures, still don't get it to work.
  • Changed the Mastery Tree for Yorick (Thanks for the headsup "A Chubby Baby").
  • Added Pros / Cons.
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Introduction to eXciteR's SoloTop Guide * Updated (Still Under Construction

Hello all.

This is my first build, so be nice :)

Thought i would share my solotop builds for the champs i use the most.
As you can see it's Yorick and Gangplank.

Riven and Irelia will be added later.

Please leave a comment.. Both good and bad..

Can someone please tell me how i can scale down pictures?

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Runes

Yorick


Seal:
Greater Seal Of Replenishment 9

Reason :
Together with the "Meki Pedant" it gives you a great lane sustain. And you can spam your ghouls like a mad man.

Glyph:
Greater Glyph Of Warding 9

Reason :
For the obvious reason that you need some Magic Resist early game.

Mark:
Greater Mark Of Desolation 9

Reason :
Armor Penetration is great both early and late game. Especially if you meet a champion that start with armor.

Quintessence:
Greater Quintessence Of Desolation 3

Reason :
Same reason as for the Marks.




Gangplank


Seal:
Greater Seal Of Malice 9

Reason :
Since the Crit chance is applied to "Parrrley" this is a great Rune for harassing early game. Since it also stacks with the "Avarice Blade", "Trinity Force", "Atma's Impaler" & "Infinity Edge".

Glyph:
Greater Glyph Of Warding 9

Reason :
Because you need them Magic Resist.

Mark:
Greater Mark Of Malice 9

Reason :
DAT Crit!

Quintessence:
Greater Quintessence Of Malice 3

Reason :
Same as above.
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Abilities

Yorick the Gravedigger


Unholy Covenant :

Yorick enhances his next autoattack, in the next 10 seconds, to deal bonus physical damage. This enhanced attack summons a Spectral Ghoul once it hits.
The Spectral Ghoul deals more damage and moves faster than the rest of the ghouls. While the ghoul is active, Yorick moves faster as well.
  • Cost: 40 mana

Omen Of War :

Yorick's next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick's other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
  • Cost: 40 mana

Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Bonus Physical Damage: 30 / 60 / 90 / 120 / 150 (+0.2 per attack damage)
Ghoul Extra Attack Damage: 8 / 16 / 24 / 32 / 40
Bonus Movement Speed: 15 / 20 / 25 / 30 / 35%

Omen Of Pestilence :

Yorick summons a Decaying Ghoul at a target location, dealing magic damage and slowing enemies on the area for 1.5 seconds. While the Decaying Ghoul remains alive enemies near it are slowed.
  • Cooldown: 12 seconds
  • Range: 600
  • AoE Radius: 200

Cost: 40 / 45 / 50 / 55 / 60 mana
Magic Damage: 60 / 95 / 130 / 165 / 200 (+1.0 per ability power)
Initial Slow: 20 / 25 / 30 / 35 / 40%
Ghoul Ongoing Slow: 10 / 12.5 / 15 / 17.5 / 20%

Omen Of Famine :

Yorick deals magic damage to the target and heals for 40% of the damage dealt. A Ravenous Ghoul is summoned behind the target and it will heal Yorick for the damage it deals.
  • Range: 550

Cost: 55 / 60 / 65 / 70 / 75 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 55 / 85 / 115 / 145 / 175 (+1.0 per bonus attack damage)

Omen Of Death :

Yorick conjures a revenant in the image of one of his allies that will have a percentage of their max health and attack damage. The revenant lasts for up to 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them temporarily by restoring them to full health and give them time to enact vengeance. The reanimation will last for up to 10 seconds. During this time, the ally can use all of his abilities.
  • Cost: 100 mana
  • Range: 900

Cooldown: 120 / 105 / 90 seconds
Health Percentage: 50% / 75% / 100%
Damage Percentage: 45% / 60% / 75%



Gangplank the Saltwater Scourge


Grog Soaked Blade :

Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 × level) magic damage per second and slows the target by 7%.


Parrrley :

Gangplank shoots a target enemy with his pistol, dealing physical damage. If it kills it, he gains extra gold. This ability can critically strike and applies on-hit effects, including his passive.
  • Cooldown: 5 seconds
  • Range: 625

Cost: 50 / 55 / 60 / 65 / 70 mana
Physical Damage: 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage)
Extra Gold: 4 / 5 / 6 / 7 / 8

Remove Scurvy :

Gangplank instantly removes all crowd control effects on him, as well as healing himself.
  • Cost: 65 mana

Cooldown: 22 / 21 / 20 / 19 / 18 seconds
Heal: 80 / 150 / 220 / 290 / 360 (+1.0 per ability power)


Raise Morale :

Passive : Gangplank's attack damage and movement speed are increased permanently.

Active : Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with nearby allied champions receiving half that amount, for 7 seconds.

  • Cooldown: 20 seconds
  • Radius of AoE: 1200

Passive Attack Damage Bonus: 8 / 10 / 12 / 14 / 16
Passive Movement Speed Bonus: 3 / 4 / 5 / 6 / 7%
Cost: 50 / 55 / 60 / 65 / 70 mana
Active Self Attack Damage Bonus: 12 / 19 / 26 / 33 / 40
Active Self Movement Speed Bonus: 8 / 11 / 14 / 17 / 20%


Cannon Barrage :

Gangplank signals his ship to fire cannonballs upon target area for 7 seconds. 25 cannonballs will drop over the duration and each dealing 75/120/165 (+20% of ability power) magic damage to all enemies hit. Enemies in the area of this ability are slowed by 25% for 1.25 seconds with the duration refreshing if one stays in the area.

  • Cost: 100 mana
  • Range: Global
  • Radius of Target AoE: 575
  • Radius of Cannonball AoE: 275
  • Sight Radius: 600 (estimate)

Magic Damage Per Cannonball: 75 / 120 / 165 (+0.2 per ability power)
Cooldown: 120 / 115 / 110 seconds
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Pros / Cons

Yorick the Gravedigger

Pros :

+ Great farming.
+ Amazing 1on1 champion.
+ DAT harass!
+ Great early game sustain, with the Mana Regen runes and a "Meki Pendant".
+ Gets really tanking, without loosing to much damage.
+ Has a great ultimate, IF your timing is right.

Cons :

- Not a great escaper, unless you put your "Omen of Pestilence" correct.
- If you choose to not go for the early "Meki Pendant" or Mana Regen runes. You will end up using all your mana. IF you spam Ghouls for the harass.
- The "Omen Of War" speed buff, only activates if you hit something.




Gangplank the Saltwater Scourge

Pros :

+ DAT Crit!
+ He is a pirate!
+ Low cooldown and a great farming / harassing ability.
+ Global ultimate, that slow enemy champions and a great initiator in team fights.
+ Almost impossible to get away from, IF you hit the enemy with "Parrrley". And use "Raise Moral" to increase your movment speed.
+ "Free" clense from "Remove Scurvey".

Cons :

- Don't have a very good lane sustain early game, if you spam "Parrrley" to farm og harass.
- Not a great champion to clear out minion waves fast to push the lane.
- His ultimate is easy to avoid, and has a long cooldown.
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League of Legends Build Guide Author eXciteR
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eXciteR's SoloTop Guide (Under Construction)

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