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Graves Build Guide by DonRolf

Graves ain't no gamble

Graves ain't no gamble

Updated on October 24, 2011
4.5
5
Votes
9
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League of Legends Build Guide Author DonRolf Build Guide By DonRolf 5 9 3,919 Views 9 Comments
5 9 3,919 Views 9 Comments League of Legends Build Guide Author DonRolf Graves Build Guide By DonRolf Updated on October 24, 2011
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1
WitchSlayer (1) | October 24, 2011 9:37am
Underrated but nice guide, keep it up.
1
DonRolf (4) | October 24, 2011 8:49am

First of all thanks for your comment on my guide, I think its my turn now. This guide is short but has a very clear message, it looks good and it is fun to read (i.e. not a wall of text). However I would like to see some changes in the runes:
* Flat health are only better than health/lv for the first three levels, health per level benefits Graves more I think. You could also go for flat armour considering you will be laning against an ad carry
* Flat magic resist isnt bad but I would change them to per level as well. You start with 30 magic resist which is a fair amount and you won't be laning against casters anyway.
* Flat AD Quints benefit every ad carry much more in the early game, I would change to those but maybe thats more personal. Just having so much armour penetration is just overkill early-game and usually as well mid-game.

I'm still going to give a +1 because its a solid guide however it would be nice to see a response to this.

P.S. Flat armour penetration does not synergise very well with the percentual penetration from Last Whisper so you know :).

Of course I'll comment!

I chose for the flat health at first because most carries are generally weak early game, and flat health prevents the first blood. I see how it has a limited usability, it's now switched to flat armor.
Flat magic resist's a solid choice against ganks, I almost forgot the AP carry will burst you down if you don't keep out. It's now changed to per level.
Flat arp quints are taken because a first blood is invaluable during laning phase as you will be able to get those early boots. Mostly quints are opinion though, I just prefer those.

I'm sorry that I couldn't give you a bigger comment on your guide. I haven't played many games of Cho'Gath, but the structure looked solid

Thanks a lot for your response!
1
GrandmasterD (531) | October 24, 2011 8:30am
First of all thanks for your comment on my guide, I think its my turn now. This guide is short but has a very clear message, it looks good and it is fun to read (i.e. not a wall of text). However I would like to see some changes in the runes:
* Flat health are only better than health/lv for the first three levels, health per level benefits Graves more I think. You could also go for flat armour considering you will be laning against an ad carry
* Flat magic resist isnt bad but I would change them to per level as well. You start with 30 magic resist which is a fair amount and you won't be laning against casters anyway.
* Flat AD Quints benefit every ad carry much more in the early game, I would change to those but maybe thats more personal. Just having so much armour penetration is just overkill early-game and usually as well mid-game.

I'm still going to give a +1 because its a solid guide however it would be nice to see a response to this.

P.S. Flat armour penetration does not synergise very well with the percentual penetration from Last Whisper so you know :).
1
DonRolf (4) | October 24, 2011 8:11am
Krimian wrote:

Looks like an overall solid build It's pretty similiar to my build, But if I'm dominating late game the I don't bother with Banshee's Veil.

I've put some item choices under the items section... consider picking one of those. Thanks for the nice comment!
1
Krimian | October 24, 2011 7:54am
Looks like an overall solid build It's pretty similiar to my build, But if I'm dominating late game the I don't bother with Banshee's Veil.
1
kokc (4) | October 24, 2011 7:14am
i liked this build, it looks quite nice, but there are still few things to fix, and maybe you could add some more features, tricks. still a +1
1
DonRolf (4) | October 24, 2011 7:12am
justahero wrote:

Those runes are so bad... Why would you need mp5 glyphs on Graves? Doesn't make any sense.

You were right. Changed 'er up, please reconsider your vote if you like.
1
Kertebilenkele (1) | October 24, 2011 7:11am
maybe a little detailed guide could be better but i like it +1
1
justahero | October 24, 2011 7:04am
Those runes are so bad... Why would you need mp5 glyphs on Graves? Doesn't make any sense.
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