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Spells:
Flash
Exhaust
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Introduction

So you want to play

Pros
- Good farmer
- Good pusher
- Mobile
- Huge early game bursts
- Dash good for chasing or escaping
- Teamfights are a blast
- Passive counters squishyness early on
Cons
- Lacks 1v1 power lategame
- Pretty squishy, especially late game
- Lacks crowd control effects
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The passive. If you keep autoattacking minions, you'll get more magic resist and armor. It's useful for early game harass, autoattack some minions, ![]() ![]() |
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An awesome utility spell. It's like a portable version of ![]() ![]() ![]() ![]() |
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This skill is so useful for chasing and getting away alike. When chasing a character, dash in, ![]() ![]() |
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This is called an ultimate for a reason. You can turn the tide of teamfights with this ultimate. Stand at a range, shoot it somewhere in the middle and their entire team is hurt. Use this when the enemy team is pushing or is retreating, works like a charm in combination with your ![]() |
As





![]() Ignite is another possible option to quickly kill off running enemies. As your mobility is already really good, consider choosing ![]() |
Masteries
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Offense tree is my main tree, and as damage is important to a carry, I'm making sure I take
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A couple of points for utility.
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Runes
greater mark of desolation |
Armor Penetration is the most useful stat you can get on an AD carry, as not many items will give that stat. It'll give you the extra burst early on and will help burn through armor until you'll get a ![]() |
greater quintessence of desolation | Again, same idea as the seals. Armor Penetration is invaluable, earlygame and lategame. |
Starting Items
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This will help early game sustainability, let your attacks hit a slight bit harder, add in a good trade-in value and this is really the item to get. |
Boots
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These shoes will maximize your early game damage output. In combination with your ![]() ![]() |
Core
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Nail some faster hits. Get the occasional critical to finish them off. Chase quicker to get more damage out of your ![]() |
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Another item great for chasing, synergizes well with your ![]() |
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You're almost complete now. You hit fast. Next up is hitting really hard. This sword is helping, yet again, your ![]() |
Situational last item
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Use this if the enemy AP carry is a bigger threat over the AD carry. The buff on this item, blocking an ability, will usually block the initiative stun, like ![]() ![]() ![]() ![]() |
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Use this if the enemy is heavy on armor, or if the tank can't get focused properly. You'll burn through the tanks armor, netting an easier kill when their tank has some awful crowd control. Consider getting this early, but not until you completed your ![]() |
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