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Shaco Build Guide by Ryujjin

Heavy Ganging Shaco. The AD Way.

Heavy Ganging Shaco. The AD Way.

Updated on March 1, 2012
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League of Legends Build Guide Author Ryujjin Build Guide By Ryujjin 9,579 Views 6 Comments
9,579 Views 6 Comments League of Legends Build Guide Author Ryujjin Shaco Build Guide By Ryujjin Updated on March 1, 2012
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Choose Champion Build:

  • LoL Champion: Shaco
  • LoL Champion: Shaco

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Exhaust

Exhaust

My choice on spells.

I useand , for chasing , fighting back , and burst .
The only other choice is if you're unfamiliar with shaco's escaping capabilities. The rest of the spells are not suggested. , at least for my playstyle and build.
If you are jungling however , you can switch either exhaust or ignite for smite. id suggest you keep exhaust however , the ways you can use it are endless.
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Introduction

This is a short guide to Ganging AD shaco. Mainly just the basics , a few dirty tricks that shaco can pull off , and the way i like to build him on the way to ownage.
Shaco is a tricky little bastard , that has enormous burst capabilities , and high late game potential.
I included jungle shaco as well as lane shaco builds, depending on what you feel like or what your team needs.
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Shaco's Spells.


Shaco's Passive is backstab. it boosts his damage by 20% both on autoattacks and spells.
Not much to say here , always try to hit your target from behind.


Shacos Q is Deceive. Shaco blinks to the selected point and stealths for a few seconds. It gives him a guaranteed critical for 40/60/80/100/120% damage. this is further amplified if you hit your target from behind. Be carefull while using this spell. It leaves a purple cloud animation when used , so people know when u Deceived. You can blink over almost all the walls in the game. Try to use it when fogged or generally out of sight , so people wont see the animation and wont expect you.


Shaco's W is Jack in the box. it places an immobile , stealthed box on a spot that lasts 60 seconds , and when activated , it fears its target for 0.5 seconds and attacks it (if inside its range) for 5 seconds before it dies. Stacking these while playing as AP shaco is instadeath to squishies , but it deals quite a nice amount of damage when AD as well. But as ad , waiting in a bush stacking these just eats away your time , time that should be inveted to Q'ing over walls and ganging unsuspected victims. More on this spell further on.


Shaco's E is Two Shiv Poison. Shaco throws a slowing dagger at a target , which deals a decent amount of damage when playing as ad , and slowing the target for a nice amount.
Be carefull when using this , cause when its used , its passive effect (a low-percent slow) will be disabled untill its off cd. its other passive side-effect leaves a debuff that adds a decent percentage of miss chance to the target , but only works on minions. good when fighting golems.


Shaco's Ultimate is Hallucinate.
It creates an exact copy of shaco , which deals 75% of Shaco's damage and receives 150% increased damage. 75% is a great amount , especially late game when you're fed and you're dishing out great dps. if its behind your target , its damage is amplified by 20% , which makes it hit almost as hard as you from the front , so never underestimate it.
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Early Game

Start by picking the items of your choice (depending on where you're going) , and head to blue buff golem.
stack as many boxes as you can behind it (before it spawns) , and wait for it to spawn.
Focus it with both shaco and his boxes till its dead , drop another box if its off cd , and finish the small minions.
Now you got blue and you're level 2.
Skill your Q , and head back to your lane (usually top)
If you are jungling , you can kill wolfs and wraiths first , it shouldnt be hard due to boxes.
As soon as your smite is off cd, head to red buff , stack 2 boxes in the bush and pull it there. burst it , then smite it.
If there's a solo enemy nearby the tower top , Q thru the wall and backstab him. put a box in his escape rute , and start hitting him while he propably runs. if he can take you , start retreating , and pull of exhaust so you wont die. If you can take him , exhaust him/ignite him , and chase the ****er. If you're lucky and your partner top has a disable , you propably scored first blood! Gratz!
Same rules apply to all lanes. Gang whatever lane you can safely gang , the one that overextends , the one that has low hp or no escape mechanisms... you know the drill.
If you took the jungling route , you can counterjungle very effectivelly. easiest way to counterjungle is to put a ward near their blue , and typically try to take it around 7 minutes into the game.
Wraits is an easy pray , go there , throw a shiv , smite it , and leave. 3 small wraiths give 15gold and barely any exp , so you practically ****ed with their jungler with no threat at all.
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Mid Game.

By this point you should have Cutlass and boots. and thats all you need to properly gang.
Head off to the lane you can easily score a kill (the pushed lane , the lane with the squishies , the lane with the two low-hp guys...) and check their spells. if they got flash / exhaust and are nearby their tower , its your call if you think you can take them. remember that at level 9 , with Q from behind , cutlass , ignite , Shiv and a few auto attacks , shaco can pull off more than 1k damage in less than 2 seconds.
Focus on ganging when there's an available gang target , and farm in between.
Grabbing blue / red and possibly dragon are all possible.
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Late game.

By this point , your enemies will be pissed off and they propably got Oracles. this is the point where you set boxes on your escape routes , and pick your battles carefully. if the enemy team can focus and burst you down quickly , wait till they throw their disables somewhere else.
Q in , dispose with your burst the squishiest target , and move on to the next one , using exhaust to the most dangerous target.
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Dirty tricks.

Shaco is a master escapist , and the times i've fooled people to my escape or their death are countless.
Basic tricks include the smart use of ulti , boxes , and his Q , as well as knowing when you should keep on fighting or run.
Boxes :
Remember to set up boxes on every cd , in positions that benefit your escape , or block your enemies escape. this is a no brainer , all it takes is some insight.
His Q :
Never Q in the same direction you're running. always Seek out tricky ways out , fogged areas , over walls , and on the exact opposite way your chasers are going.
Also , due to the high damage output with Q , if your chaser isnt that tanky or has bellow half health , you can try and Q behind him and burst him , if your cutlass / hextech is off cd and you got enough mana to pull off your entire skillset. Remember that his passive works on everything , and not only on his basic attacks.
His ulti :
His ulti is highly underestimated. Not only it puts out enormous dps if left unckecked , especially late game , but it has great escape potential. If your enemy doesnt have an oracles , its easy to fool them by auto - attacking with your champ after using ulti , and holding down the Alt key to move the clone. Start running away with the clone , and most of the time people will start chasing it , thinking its the real you. meanwhile , you're dishing out great amounts of damage from the back of your target , while waiting for your chance to run away with Q or actually kill the target.
Another use of your ulti is to dodge spells like ashes arrow or karthus ulti , if used with proper timing.
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Last words.

These are the basics of a good AD shaco. it doesnt take an enormous amount of skill , just a little insight and trickyness. Always remember that you love targets that run away , their back is your pleasure. And as WW says , "Its only fun if they run!" (This should SO be shacos line , nobody runs from ww , they run from shaco ! )

- Go Forth and kick ***!
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League of Legends Build Guide Author Ryujjin
Ryujjin Shaco Guide
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Heavy Ganging Shaco. The AD Way.

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