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Ivern Build Guide by Mattheos

Support [8.11] Ivern Support Guide Season 8 Items and Runes - Matthe

Support [8.11] Ivern Support Guide Season 8 Items and Runes - Matthe

Updated on May 30, 2018
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League of Legends Build Guide Author Mattheos Build Guide By Mattheos 5 4 132,021 Views 6 Comments
5 4 132,021 Views 6 Comments League of Legends Build Guide Author Mattheos Ivern Build Guide By Mattheos Updated on May 30, 2018
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Runes:

Inspiration
Unsealed Spellbook

Resolve
Font of Life
Revitalize

Introduction

Hey everyone, it's your boy The Ivern God! I am an Ivern One Trick Pony on EUW and NA peak Masters 150+LP in Season 7. My ign is Mattheos (EUW), thepurplegherkin (EUW) and 1nsanemofo (NA). Hope you find this quick guide helpful, I will try to keep it as fresh as possible and improve it at every opportunity :)

If you have any questions please feel free to ask or add me in game. I also have a YT Channel: www.youtube.com/mattheostv and Twitch Stream: www.twitch.tv/mattheostv. Here, I possibly have content uploaded already which you may find helpful. Alternatively, you can also reach out to me on Twitter @MattheosTV or on my Discord: discord.gg/uDyRPp3


First questions many people will be asking: Why Ivern support? And is Ivern support viable?

The answer to these two questions are usually because I was off-role or auto-filled support and hell yeah he is viable! He has a unique play style as support similar to a heavy roaming bard or blitz, but it can work very successfully especially in solo or duo queue! Just make sure that your adc is comfortable with you leaving him for long periods of time and communicate with him to play safe until you show back in lane :)
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Skill Sequence

Start Rootcaller for the double-tap or right-click wall hop mobility and CC escape at level 1. Note: If you right-click the target you have rooted you are guaranteed to fly to it... the double-tap Q sometimes bugs out sadly.

Max Triggerseed at every opportunity to increase the power of your shields, damage and slows.

You may wish to put a second point in Brushmaker earlier than level 14 if you find that you are using your AA's to help push objectives and provide damage to ganks.

Skill Daisy! up as soon as you can, she is not only bae but also your freelo booster :)
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Spells Explained

Spells

Passive: Friend of the Forest

Ivern loves jungle monsters and would never harm them. Instead, he sets them free! Clicking on any jungle camp creates a grove using some of Ivern's health and mana. The grove matures over time; when fully grown it can be clicked on again to free the camp's denizens, granting Ivern gold and XP. Smiting a camp with a grove on it instantly sends the monsters to safety.

After level five, the Green Father creates copies of the red and blue buff whenever he frees the Red Brambleback or Blue Sentinel—they'll leave behind a sapling which can be picked up by allies.

Q: Rootcaller

Ivern casts a root ability in a long straight line that deals magic damage and roots the first monster, minion or champion it hits. Allies who right click on the rooted target will automatically dash to get within attack range. Ivern can use this ability for flying over walls in his jungle which is perfect for counter-invading paths. Note that Ivern ought to right-click not double tap Q to guarantee that you arrive at your target's destination.

W: Brushmaker

Passive: When hiding in a brush, Ivern's basic attacks have increased magic damage and range. This effect is constantly reset whilst Ivern is in brush and lasts for a couple seconds after Ivern leaves the brush. (This makes attack on hit Ivern a thing)

Active: Ivern creates a patch of brush, temporarily revealing the area around it. The amount of brush created is slightly greater if it's placed near a wall or any other brush. These brush dissappear after ~30s but they are really effective for scouting (not face-checking brushes and objectives). Check the Tips and Tricks section of this guide :)

E: Triggerseed

Ivern places a protective seed onto his ally, granting them a shield. After a short delay the seed explodes, damaging and slowing all nearby enemies.

R: Daisy!

Ivern summons Daisy to carry him. You can control Daisy using either R or Alt + Right Click to move and attack nearby targets including minions, champions, and enemy objectives. After hitting an enemy champion 3 times she will cast a knock-up in a straight line that travels a short distance. Daisy will hang around for a while unless she is killed and will then disappear. Her cooldown is very short so you should not be afraid to use her proactively or defensively to block enemy skillshots. You can cast triggerseed on Daisy to increase her damage output and also slow the enemy team allowing your team to chase them down or for Daisy to secure a knock up. You can also cancel Daisy's Attacks by moving her until you get that perfect 5 man enemy team knock up. Daisy also flies to the target that you hit with your Q Rootcaller Ability.
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Item Build Order

Item Build Order

Mobility or Lucidity Boots depending on preference. Mobility Boots is high impact ganking as it allows you to roam faster. Lucidity Boots is safer choice and means you can steal more camps away from the enemy jungler.


Frostqueens --> Athenes --> Redemption --> Locket Core Build for Ivern Support right now, rush FQC for OP slows and gold income, then Athenes for CDR, Mana Regen and MR. Redemption and Locket for support heals and shields. Knight's Vow and Ardent Censer are options to finish off the build, sightstone upgrade is also viable for item active reduction.


Overall Item Build Guide follows pretty much the same as Ivern in Jungle role :)

Videos coming soon...
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Runes and Keystones

As far as the best runes and keystones for Ivern in Season 8, this is something I am continually testing but I have made a number of pages so far which are viable, relatively strong and super fun to play. Right now I am trialling the Guardian Keystone under the Resolve Tree but I have also played many games using Summon Aery (Sorcery) and Predator (Domination) as my keystone. For secondary tree with Guardian Domination, Sorcery and Inspiration are all viable.

Edit: Guardian into Domination secondary is most optimal if your team is able to stall the game and go to late for the massive reduction in item actives. Inspiration secondary is most useful if you are forced to win the game early and snowball lanes. Sorcery secondary is good too for applying huge amounts of pressure to lanes in the early game and securing first turret blood, drake and rift herald with Daisy.

Edit 2: Misfits Maxlore is currently using Inspiration as his primary tree with Unsealed Spellbook as his keystone and for his secondary he is using both movement speed runes from Inspiration tree. This style is more focused around vision control and camp stealing, I will try and record a video explaining this playstyle.
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Support/Jungle Ivern Strategy

The key to playing Ivern in the support role is to abuse his early game passive ability and Smite to counter-jungle invade and steal enemy camps from the enemy jungler, and also roam as much as possible setting up ganks using all of th CC in his kit. This puts both the enemy jungler 1-2 levels behind and helps your laners win lane in the early game if carried out successfully. Essentially, you become a 2nd jungler for your team - you must however make sure you rotate back to bot to assist your adc whenever he is pushed under turret to avoid him getting dove 2v1. New keystone allows Ivern to easily swap between smite and exhaust for summoners ;)

Around, the 8 minute mark you want to start diving using Daisy typically in the most winning lane on your team to secure the first turret blood and then rotate to first drake if you haven't already taken it. If your top laner is running 12.png mid or bot lane is typically the best lane to gank at this stage of the game, try to communicate with your jungler and roam with him at all times.

At 15 minutes into the game you want to encourage your team to pick 2v2, 3v3 and 4v4 skirmishes in the mid-lane and enemy jungle when Ivern is close to completing 2 of his core items after boots. At this stage Ivern has a huge power spike on many enemy junglers/supports and can solo carry team fights even with losing laners through his busted OP shields and CC. After winning a teamfight and kill 2 or more of the enemy team you want to secure the Rift Herald if you haven't done so already and use it on any lane that you have access to a T2 turret to pressure the inhibitor turret.

From 20 minutes onawards if you are even or ahead you want to focus around rushing or baiting team fights at Baron by removing the enemy vision and using your ivernw.pngto create a line without enemy vision and then find picks with Brushmaker, Rootcaller and Triggerseed for your front line to follow up on. After securing Baron look to recall, group as a team and close out the game by running it down mid Tyler 2.0 beast mode.

Note: If you find your team or yourself are significantly behind look to turtle instead using all of Ivern's kit and activatables to peel for your team and defend turrets whilst they wave clear. Again, you can create brush lines under turrets to provide your teammates with safe places to hide where enemy champions have to throw blind skillshot abilities in hope of poking them. This approach will keep you in the game and give you a chance to win but to master Ivern you want to be executing the aggressive, pro-active strategy I outlined above to close out games in 30 mins or less as after 30 mins Ivern's effectiveness drops off massively.
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Conclusion

I hope you found this quick guide helpful, thanks for reading and best of luck in your games! I will make sure to keep this guide fresh and as up-to-date as possible :)
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[8.11] Ivern Support Guide Season 8 Items and Runes - Matthe

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