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Spells:
Flash
Ignite
Ability Order
Intro (I may add more builds to this eventually i.e jungle, tankier, etc.)
THIS BUILD IS MORE PRIORITIZING THE MERCURY CANNON OVER THE MERCURY HAMMER!!
PROS
Decently tanky while doing serious damage
Great Versatility (Your team can stick you in pretty much any lane)
Can be an effective ranged carry or solo top with this build
CONS
You may get focused in team fights when the enemies realize that you are a threat
You may cause enemies to ragequit
You'll have to deal with people crying OP as you crush them with your hammer
Decently tanky while doing serious damage
Great Versatility (Your team can stick you in pretty much any lane)
Can be an effective ranged carry or solo top with this build
CONS
You may get focused in team fights when the enemies realize that you are a threat
You may cause enemies to ragequit
You'll have to deal with people crying OP as you crush them with your hammer
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