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Teemo Build Guide by literal_rat

Jungle Mushroom Merchant Teemo

Jungle Mushroom Merchant Teemo

Updated on September 8, 2026
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League of Legends Build Guide Author literal_rat Build Guide By literal_rat 3,731 Views 3 Comments
3,731 Views 3 Comments League of Legends Build Guide Author literal_rat Teemo Build Guide By literal_rat Updated on September 8, 2026
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Runes: Dark Harvest (MAIN)

1 2
Domination
Dark Harvest
Cheap Shot
Sixth Sense
Ultimate Hunter

Sorcery
Axiom Arcanist
Transcendence
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

Flash on F travels further
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Scorchclaw Smite

Scorchclaw Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Mushroom Merchant Teemo

By literal_rat
Introduction - MMT Build


I've been playing Teemo for a while now and have tried all the regular and off-meta builds that are out there, yes even Tank Teemo, but none of the builds ever really felt like they were something that would fit me in the long run, since I dont really enjoy the more brawly and direct approaches to the game.


No.


I like to watch people suffer 😇


But before you say that that's every Teemo player - hear me out.


I've been crawling through the depths of the jungle, through the battlefield of botside, stumbled into foreign jungles by accident, smited cannons in midlane and can even tell you wonderous tales of the mysteryland called "T*pside".


And I came to a revelation - when enemies step into my mushrooms, I have fun and they dont. 😇


So after being a good little science rat and researching and trying stuff out for a while, I now present to you all the MMT build -



the Mushroom Merchant Teemo

What are we trying to achieve?

MENTAL WARFARE



What we are trying to achieve is quite simple.


We want to make the enemy second guess every step.


We want the enemy jungler to feel unsafe near objectives and want him to hesitate to invade us.


We want to win the mental game.


We want to condition the enemy team to fear stepping into our side of the map.


TLDR - we want to put mushrooms literally everywhere


And here's how.

The plan and the build

THE PLAN



1 - We must stay safe until six.


2 - We accumulate ability haste fast!


3 - We must place our mushrooms where people actually walk.


4 - We want to lock down objectives not just by force, but more importantly by mental warfare.


So we look where the enemy walks, we analyze how he walks where he walks and place our merchandise according to their path. Close to walls, into jngl entrances, in common fighting places - we need to look at the enemy and where the fights take place in order to be a successful merchant.


So we get as much ability haste as we can without losing too much damage and throw our mushrooms literaly everywhere.


THE BUILD


Nashor's, Boots and Malignance first - never deviate!


Item 1:



First we build Nashors Tooth. This and are the core items, never deviate if you are going for the MMT build - we need Nashor for a better clear. It gives us on-hit damage, ability haste and attack speed, all of which we need.


Item 2:



We need badly. Not just for the massive amount of AH on our R and the extra shredd.


No, we need it because the red AoE soup on the ground traumatizes our opponent even further than the damage output. This truly is the core item of our strategy and embodies what we are trying to achieve!


After all what's worse than damage from our mushroom? RED damage from our mushroom!


Item 3 or 4:



In order to actually condition the opponent to fear our merchandise, we need to add annoying burn damage, so for our that we have 2 choices.


1. Squishy enemy - go after


- gives us a weaker burn but more AH which is nice


2. Bruiser/Tanky enemy - go after .


Item 4 or 3:



Fiendhunter Bolts gives us back what this build lacks a little - attack speed. It also gives us 30 ultimate ability haste which is perfect for our plan. Plus 4% movementspeed to get away when people get to mad at us. The extra crit after casting our ult gives us a little more damage output with our autos in teamfights.


Item 5:



We can get creative and build Bloodletter's Curse, Morellonomicon or even Riftmaker.


I find it better to stick to rubbing it in people's faces - burn! So as item 5 we pick what we didnt pick as a burn dmg item as item 3, which is either or .

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Mushroom Merchant Teemo

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