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Teemo Build Guide by literal_rat

Jungle Mushroom Merchant Teemo

Jungle Mushroom Merchant Teemo

Updated on August 31, 2026
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League of Legends Build Guide Author literal_rat Build Guide By literal_rat 82 Views 1 Comments
82 Views 1 Comments League of Legends Build Guide Author literal_rat Teemo Build Guide By literal_rat Updated on August 31, 2026
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Runes: Dark Harvest (MAIN)

1 2
Domination
Dark Harvest
Cheap Shot
Sixth Sense
Ultimate Hunter

Sorcery
Axiom Arcanist
Transcendence
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

Flash on F travels further
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Scorchclaw Smite

Scorchclaw Smite

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Mushroom Merchant Teemo

By literal_rat
Introduction - MMT Build
I've been playing Teemo for a while now and have tried all the regular and off-meta builds that are out there, yes even Tank Teemo, but none of the builds ever really felt like they were something that would fit me in the long run, since I dont really enjoy the more brawly and direct approaches to the game.
No.
I like to watch people suffer 😇
But before you say that that's every Teemo player - hear me out.

I've been crawling through the depths of the jungle, through the battlefield of botside, stumbled into foreign jungles by accident, smited cannons in midlane and can even tell you wonderous tales of the mysteryland called "T*pside".

And I came to a revelation - some of these people have fun. Unsanctioned fun.
Now that's no good.
So i picked what made people really angry and made me really happy about Teemo and scaled it up a bit - Mushrooms!

So after being a good little science rat and researching and trying stuff out for a bit, I now present to you all the MMT build -

the Mushroom Merchant Teemo

What are we trying to achieve?
What we are trying to achieve is quite simple.
We want to make the enemy second guess every step.
We want the enemy jungler to feel unsafe near objectives and even have a sense of impending doom when he thinks about our jungle.
We want to win the mental game.
We want to condition the enemy team to fear stepping into our side of the map. We want to make the enemy team make mistakes.

Long story short - we want to sell as many mushrooms to the enemy as possible.

And here's how.
The plan and the build
We must stay safe until six.
We must not fall behind.
We must not fall for the temptations of the pings for fruitless ganks.
Really only go for plays if they are garanteed to bring in money, otherwise we are wasting our time. This is true nearly all the time, but with this build, with the mindset that we need to have for this build, it is especially true.

We want to lock down objectives not just by force, but also by mental warfare.
We are a little rat placing mushrooms in the depth of the jungle, we smile (and even giggle a little) when the enemy feels the burn of our carefully placed mushrooms.
So we look where the enemy walks, we analyze how he walks where he walks and place our merchandise according to their path. Close to walls, into jngl entrances, in common fighting places - we need to look at the enemy and where the fights take place in order to be a successful merchant.

So we get as much ability haste as we can without losing too much damage and throw our mushrooms literaly everywhere.



Item 1:
First we build Nashors Tooth. This and are the core items, never deviate if you are going for the MMT build - we need Nashor first for a better clear and Malingance second to immediatly scale our Ultimate haste.



Item 2
We need badly. Not just for the AH and extra shredd.
No, we need it because the red AoE soup on the ground traumatizes our opponent even further than the damage output.
After all what's worse than damage from our mushroom? RED damage from our mushroom!



Item 3 or 4:
In order to actually condition the opponent to fear our merchandise, we need to add annoying burn damage, so for our that we have 2 choices.
1. Squishy enemy - go after
- gives us a weaker burn but more AH which is nice
2. Bruiser/Tanky enemy - go after .



Item 4 or 3:
Fiendhunter Bolts gives us back what this build lacks a little - attack speed. It also gives us 30 ultimate ability haste which is perfect for our plan. Plus 4% movementspeed to get away when people get to mad at us. The extra crit after casting our ult gives us a little more damage output with our autos in teamfights.



Item 5:
We can get creative and build Bloodletter's Curse, Morellonomicon or even Riftmaker.
I find it better to stick to rubbing it in people's faces - burn! So as item 5 we pick what we didnt pick as item 3 which is either or .
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Mushroom Merchant Teemo

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