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When I tried to recreate your set-up, I couldn't get to Sunder without more points in the tree first, since it requires 16 points in offence before its available. To max out Sunder, that would bring your total points in that tree to 19, not 18.
Also, I would highly recommend putting a point in both Weapon Expertise and Arcane Knowledge. The extra 10% pen for all damage types will translate to more of a damage increase than the three points used to get you 1.5% higher overall damage (before resistances). Since doing this would reallocate at least two points from Havoc, I would use that last point in Demolitionist instead. With such a high attack speed build, your ability to kill towers quickly will be a huge asset to your team, and you get 10 extra damage on every hit for only 1 mastery point invested. This bonus will most likely apply to your Illusion clone, but the clone's damage output is reduced by 50% to towers, a flat increase of 10 that will most likely not be reduced by that effect is a big deal. Even if it is reduced, it's still pretty good.
All of this still leaves you one point short of reaching Sunder. It doesn't matter too much where you put that point, but I would probably put it into Vapirism. I like it because it gives you just a bit more health regeneration when attacking things during early game, and your build doesn't have life steal until a little bit later on. Its just as good a choice as Mental Force or Blast to bring you to that 16 point threshold.
Since this leaves only 11 points for other trees instead of 12, I would reccomend putting 1 point in Veteran's Scars. That extra 30 health would probably benifit your early game enough to outweigh the long-term benifits of a single point in Indomitable.
I don't have enough time to comment on the rest of the guide, but I hope this feedback is useful to you. :)
and if you're doing jungle shaco, you should have a bit more explanation...