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![](/images/avatars/shyvana.png)
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Spells:
Ignite
Flash
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Updates
- Guide Created
- Added Intro
- Added Pros/Cons
- Added Runes
- Added Masteries
- Added Summoner Spells
- Added Skill Sequence
- 11/03/11
- Added Summery
- Added Warding
- Added Skill Breakdown
- Added Skill Combos
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Her abilities/passive work well together and allow for some attack speed items and decent jungling. Although in this guide i will focus in on her laning power.
Pros
Good Ganks
Strong Mid/Late Game
Bulky bruiser dps
Super high burst damage
Built in Armor pen with
Flame Breath
Cons
No CC
They will know when your ult is coming.
Can be kited
Good Ganks
Strong Mid/Late Game
Bulky bruiser dps
Super high burst damage
Built in Armor pen with
![](/images/spacer.png)
Cons
No CC
They will know when your ult is coming.
Can be kited
![](/images/spacer.png)
This ability is your main damage dealing ability it makes your next attack hit twice. this ability works well with "on hit" effects such as
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Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds, Movement speed decreases over the duration.
I prioritise this ability the most for the farming capabilities, and you can constantly use the ability without cost dealing aoe damage and giving movement speed for catching up to opponents, in dragon form the ability leaves a trail of fire behind you, Acting like
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Shyvana unleashes a fireball that deals magic damage and melts the target's Armor for 4 seconds. I always max this ability last because it doesn't scale on AD, but getting it at level 3 is good because it apply's a armor debuff to whatever it hits, should be used first in a fight. In dragon form this skill hits all targets in a cone and applying the same debuff.
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Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location.
Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form.
This ability is great, Not only is it a long jump skill, but it also pulls your target along with you and gives all your abilities additional effects. It can be used to pull opponents through walls for a easy gank and is great dps.
All of your fights against enemy champions are setup with 1 basic combo.
+
+
Burnout closes the gap between you and your target, Flame breath removes armor and twin bite hits them hard and gets them low. If necessary use
Ignite if you think they might get away.
If dragon form is up, Use
Burnout to get in front of your target and then activate your ult and pull them away from any turrets or ally's, then proceed with the combo above.
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Burnout closes the gap between you and your target, Flame breath removes armor and twin bite hits them hard and gets them low. If necessary use
![](/images/spacer.png)
If dragon form is up, Use
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Runes
![](/images/new-guide/new-runes/precision.png)
![](/images/reforged-rune/fleet-footwork.png)
![](/images/reforged-rune/phase-rush.png)
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Why I chose these runes
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I take
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Then i take
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I then get
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And make sure to get
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Item Sequence
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![](/images/item/health-potion-64x.png)
Health Potion
50
![](/images/item/health-potion-64x.png)
Health Potion
50
![](/images/item/health-potion-64x.png)
Health Potion
50
![](/images/item/berserkers-greaves-64x.png)
Berserker's Greaves
1100
![](/images/item/vampiric-scepter-64x.png)
Vampiric Scepter
900
![](/images/item/wriggles-lantern-64x.png)
Wriggle's Lantern
1800
![](/images/item/zeal-64x.png)
Zeal
1100
![](/images/item/phantom-dancer-64x.png)
Phantom Dancer
2600
![](/images/item/infinity-edge-64x.png)
Infinity Edge
3400
![](/images/item/giants-belt-64x.png)
Giant's Belt
900
![](/images/item/frozen-mallet-64x.png)
Frozen Mallet
3100
![](/images/item/b-f-sword-64x.png)
B. F. Sword
1300
![](/images/item/bloodthirster-64x.png)
Bloodthirster
3400
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