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Shyvana Build Guide by iAmTheHeartless

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League of Legends Build Guide Author iAmTheHeartless

Shyvana (Tanky DPS)

iAmTheHeartless Last updated on November 2, 2011
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Jungle Role
Ranked #14 in
Jungle Role
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 13

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 17

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Welcome and thank you for checking out my guide! It is my first guide and currently based off a small sample of games as Shyvana, therefore changes will be occuring in the future.

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This guide is designed to create a tanky fighter out of Shyvana. Her mechanics require her to play aggressively and really get into fights in order to maximize her damage output. Because of her mechanics, I built her with a lot of health, armor, and some decent magic resist through Wit's End, allowing the aggressive playstyle that will reward you as a Shyvana player.

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Pros / Cons

Great damage output
Great survivability with this build
Great escape mechanics
Ult provides lots of AoE Damage and AoE Armor Debuff
Able to solo lane
Relies on cooldowns!

Squishy early game. Must play defensively til about level 6
Main damage abilities are only in melee range
Relies on cooldowns

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I take AS marks in order to synergize with Shyvana's passive. Dodge seals and Flat MR glyphs help offset some of her early game squishyness. I take flat Health Regen Quints to help her early game lane sustainability as well

Other choices
ArPen marks/quints are viable, but do not synergize at all with her passive
CDR glyphs are viable early game, but useless endgame due to her AS proccing her passive
AS Quints work as well, but i find Health Regen more beneficial for a good early game

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My masteries are 13/0/17

I do take Archaic Knowledge, as most of Shyvana's damage will come from magic. However, i also max out Alacrity as AS is a very important DPS stat for Shyvana. In the utility tree, i take Ghost, Flash, and Greed, and also 1 point in CDR. The 1 point in CDR is a freebie and may be moved anywhere you like.

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I start with boots and 3x health pots. Start by building a Wit's End if you are having a good early game, or a Sunfire Cape if you feel that tankiness is more of an issue. Wit's End and Sunfire will be your core items. Mid game you will want to build Starks. Its Life steal and AS are great compliments to the build. End game Warmog's should be focused on, as it will really boost your tankiness, allowing you to stay in fights longer and be more aggressive. If time permits, build Atma's for tankiness and more damage.

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Skill Sequence

Burnout and Twin Bite will be your primary damging skills. Burnout takes priority as it will help you farm and move around the map more quickly. Max these 2 skills ASAP while taking your ult when possible. Dragon's Breath is a weak spell overall, but it does have its uses due to its armor debuff. Max this spell last.

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Summoner Spells

I personally take Ghost and Flash, just to be as mobile as possible. Shyvana needs to be in melee range in order to be an efficient damage dealer. Without mobility, Shyvana is useless in fights.

Exhaust is also viable for catching pesky runners and dealing with other AS Champs, but i feel that ghost has more utility to it

Just remember: its all preference!

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Team Fight Tactics

2. Pop Burnout
3. Use Twin Bite as soon as its off CD
4. Keep Burnout up as much as possible
5. Use your ult wisely!

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1v1 Tactics

1. Burnout!
2. Use Dragon's Breath for the armor debuff
3. Twin Bite spam!
4. NEVER use your ult in a 1v1 situation UNLESS you will die without its use!

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Proper Use of Dragon's Descent

*screenshots/vids will be up soon!*

Dragon's Descent is a great utility tool for team fights. It buffs all of Shyvana's abilities, giving them AoE capabilites. It can be used to surprise enemies as it jumps over walls. Its greatest use, however, would be its "dragging" mechanic. Enemies in the path of the ult's initial activation will be dragged towards where you end up landing. This can be used in many ways:
Dragging a poor enemy champion into a tower :P
Interrupting channeled ults!
Dragging enemies away from fights

Dragon's Descent should ONLY be used in team fights. Keep in mind the enemy champions as well. If there is a champion with a channeled spell/ult, then save Dragon's Descent and interrupt them! After you've turned into a dragon, position yourself so that most/all enemy champs are in FRONT of you. Then use Dragon's Breath, providing a nice AoE Armor debuff for your team to utilize. Then spam Twin Bite, while keeping Burnout up. In conjunction with Sunfire Cape and Wit's End, you will definitely be able to net yourself some kills when multiple enemies are near you.

Dragon's Descent should NEVER be used in a 1v1 situation. It provides AoE damage! There is NO POINT in using it in a 1v1 situation unless it is being used to escape!

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Explanation of Fury of the Dragonborn + Twin Bite

Twin Bite is an amazing ability. It makes Shyvana's attack TWICE on her next attack. This double attack also double procs on hit effects and double procs FotDB.

Twin Bite Double Proc on Wit's End = (42*2) Magic Damage + (5*2) Magic Resist = 82 MDmg + 10 MR per Twin Bite hit!

Combined with AS and Shyvana's Passive(each melee hit reduces Twin Bite's CD by .5), Twin Bite becomes a monster of an ability that constantly pumps out great bursts of damage.

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Farming as Shyvana is simple! Pop Burnout and run to the center of a minion wave! Then wait for the gold and exp to head your way :D