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Spells:
Flash
Heal
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction
Simple reason for support Ashe, great utility in her spells, and after you start entering into team fights you have someone who can do a good deal of damage with the team rather than just sit back and heal or CC.
Hawkshot: If you run out of wards and want to get aggressive or your opponent is getting aggressive Hawkshot can save the day.
Frost Shot: Great CC to slow down in a chase.
Enchanted Crystal Arrow: Not only a great CC for your lane but for anyone on the map.
Hawkshot: If you run out of wards and want to get aggressive or your opponent is getting aggressive Hawkshot can save the day.
Frost Shot: Great CC to slow down in a chase.
Enchanted Crystal Arrow: Not only a great CC for your lane but for anyone on the map.
Run standard AD runes and masteries for mid-late game. An extra AD carry will make all the difference in team fights. I would not recommend taking the standard support masteries simply because your role becomes that of a standard AD Carry Ashe mid-late game except you are carrying some team items and Heal.
Caitlyn: Not recommended with Support Ashe. Caitlyn's range will keep your opponents further back leaving Ashe useless without completely exposing herself.
Corki: A great partner for Support Ashe. He has great damage and escape if things go wrong.
Ezreal: Another good laning partner. Once you hit level 6 your ult combo with be a very fearsome thing and most enemies will want to stay spread out to avoid getting caught by both.
Graves: The best partner for Support Ashe. His
Smoke Screen can allow you to get into perfect position for a burst and with dual AOE it is hard to avoid poke from both of you.
Kog'maw: A good combination with lots of harass and slow. It will be hard for your enemies to escape from both of you.
Sivir: Another good combo, lots of poke and post level 6 if you get caught it is your own fault. Sivir can prevent lots of damage with her
Spell Shield letting you save your heal for clutch situations.
Twitch: A fearsome lane but your opponents will most likely tower hug as much as possible.
Urgot: A mediocre combo, both of you are squishy and mana will be a constant problem for most of laning phase if you plan to harass a lot.
Vayne: A great partner with Support Ashe.
Condemn will punish anyone trying to take over bush control and post level 6 your ult will provide that second stun to ensure the kill.





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