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Team Tank and Spank
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Choose Champion Build:
Spells:
Teleport
Ghost
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction
Also, this is my first guide with multiple champs and Team Recommendations, please be gentle and any constructive feedback would be much appreciated.
Hello, my name is Zakytor and this guide should help a little bit on any of the following:
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Team Work
Specific Champs
Recommended Items Depending on Enemy Team
Runes
For Malzahar, I prefer to use Magic Penetration Marks (A Caster's Bestfriend), Mana Regen per 5 Seals (Also a good friend), and Cooldown Glyphs and Quintessences. Since Malzahar is a long windup toy, its good to grab as much cooldown reduction as possible so he can dish out more damage.
Masteries
As for masteries I go a slight variation to basic Caster Masteries, which can be changed to your own preferences.
Spells
And for spells I grab Teleport and Ghost, I feel that Malzahar does not run out of mana fast enough for a good use of Clarity, so it is really useless to him, but you may think differently.
For Items with Malzahar I grab a Meki Pendant for the extra Mana Regen as well as a couple of potions so I don't have to run back as early in the game. Later, I pick up Tear of the Goddess so Mana is never an issue again. Grab some boots, which will later become Ionian Boots, and then a Soulstealer and begin your Killing Spree. For later on, Grab a Catalyst so you won't be as squishy and will have even more mana for your Archangel's Staff later on, as well as grabbing a Banshee's Veil, and the usual Rabadon's Deathcap and Morello's Evil Tome for the AP and Cooldowns. These items should be useful as a reference but for other recommended items I would grab a Rod of Ages instead of Banshee's Veil if they do not have many heavy casters or a Void Staff for the extra Magic Pen.
Runes
For runes with Poppy I grab Magic Penetration Marks (Since all of her moves deal Magic Damage), Dodge Seals (Very Standard Tank Runes), Magic Resistance per Level Glyphs (Also very standard), And Flat Health Quintessences. These are very standard Tanking runes, which is why I chose them.
Masteries
For Masteries I grabbed a 9/21/0 trees that are a slight variation of standard tanking trees, grabbing reduced heal and also exhaust. These can be altered to meet your needs.
Spells
And lastly, For Spells I chose heal and exhaust. Heal so that you can keep tanking as long as you can, and exhaust so that your team can catch up to the enemies to finish them.
For Poppy start off with a Doran's Shield for the extra health. This can be replaced with Doran's Ring if you wish to get extra AP for the extra offense early game. Next grab Boots of Speed, which later become Mercury's Treads. Then grabbing a Phage and a Catalyst. Upgrade your Phage to a Frozen Hammer for the extra health and stunning effect. Grab a Banshee's Veil, which can be exchanged for a Rod of Ages if there are no heavy casters, and a Guardian Angel soon after. Pick up Warmog's Armor and an Abyssal Scepter for the extra AP and lower enemy Magic Resistance.
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