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Spells:
Ghost
Ignite
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
For the summoner spells, I feel that Ghost is one of the crucial spells for escaping. Flash may get you away but if for example you get trapped, flash won't help you. If you activate Ghost, along with his W, you can escape. For Ignite, it is just to finish of what you began, in case you face someone that runs faster than you like a Master Yi with his ultimate on.
One of the most important things about playing AP teemo is skill. Since you are playing an ap build, make use of it. If you are playing against an AD champion with a high attack speed, you should make sure to blind him with Q at the start of every team fight. A thing you should definitely do once you reached level 6, is roam around nearer to your lane and plant mushrooms EVERYWHERE. It works really well for AP Teemo. When your reach a higher level like level 10 or 11 you can just roam around the whole map doing the same thing.
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