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Spells:
Flash
Ignite
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
intro
i bet most are already wondering, why have ignite on a character known for poison?, the answer to that is simple, double poison is an assured death, for example, i have had so many easy kills slip from my fingers from someone getting away with 10-15 hp, so if you had ignite (true damage) added on to your poison (magic damage) it is an easy victory (and a QQing enemy)
rule #1 DONT underestimate his poison early game
rule #2 you dont need anything to deal with move quick unless youre fighting hard CC
rule #3 overuse your passive by (if you know you can out-damage the enemies in your lane) stealthing,and having the other person in your lane let them push, so you are cloaked behind the enemy then you can uncloak, (taking advantage of the attack speed bonus) and the enemy cant run back to their turret
rule #4 spam mushrooms as soon as you get them, they wont do as much damage early game, but that slow has saved my life many times
rule #2 you dont need anything to deal with move quick unless youre fighting hard CC
rule #3 overuse your passive by (if you know you can out-damage the enemies in your lane) stealthing,and having the other person in your lane let them push, so you are cloaked behind the enemy then you can uncloak, (taking advantage of the attack speed bonus) and the enemy cant run back to their turret
rule #4 spam mushrooms as soon as you get them, they wont do as much damage early game, but that slow has saved my life many times
try to set as many traps as possible in the area of battle, or if you think your team might need to retreat, set them in the areas you can retreat to, once again, taking advantage of the slow, not really doing much damage i very recently played a game with this exact same build/items, and noticed for the first time the massive crit chance(80%) just thought that was a good reminder of how much damage teemo can do
Pros
-does good in a teamfight(when you have the area well shroomed)
-great for farming
-does good early game
-i very recently played a game with this exact same build/items, and noticed for the first time the massive crit chance(80%) just thought that was a good reminder of how much damage teemo can do
Cons
-squishy late game
-weak poison late game
-does good in a teamfight(when you have the area well shroomed)
-great for farming
-does good early game
-i very recently played a game with this exact same build/items, and noticed for the first time the massive crit chance(80%) just thought that was a good reminder of how much damage teemo can do
Cons
-squishy late game
-weak poison late game
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