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Spells:
Exhaust
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Items
This is my first teemo build,ill do my best dont know how to use all stuff yet so plz help me with comments ;DD hope u learn something from this build :)
Hey guys just made account here and im pretty good League of Legends player :) hope u like my build enjoy my build :) comment and rate :) have player League of Legends like 1 year or something im 15 years old :) i like to play Teemo hes very good champion can kill very fast just my favorite champion :P
Exhaust :Really good spell against melees and if u need to flee or their fleeing
Flash: Good fleeing spell and suprise spell if their fleeing with low hp just flash and auto attack:D
Ignite:Good 1v1 spell and good combo with poison if their fleeing
Ghost:Good fleeing spell u can run fast away and far + u got "w" extra fast running
Bad spells:
Fortify:Leave for tanks or Trundle
Clarity:Not that bad spell but i wouldnt take it as Teemo
Heal:Pretty good spell but leave it to some other champ
Clairvoyance:Leave to a support :)
Lane tips to: Teemo is very good on lanes he take much and when he got so little space to put mushrooms its 100% they run in to a mushroom and just rush and kill them hard opponets in lane is "Malzahar" takes much and got stun try. Try to stealth as much as possible and wait until enemy's comes its very easy to kill them when u get the element suprise buff :) and try to get early game feeded really easy win if u get feeded :))
Xin: knock up and slow nukes hard to :D
Trynda: hits hard slows and :P
Alist: Really pro cc :D stun/knockback and heal :)
Renekton:Nice dmg stun and stuff ;)
Rammus:slow/taunt and stuff really good laning friend with teemo ;)
Singed:just cause my friend and i own the game if we lane he flings and slows +Plus hes poison :DD really good combo just try these combos on lane or just go mid and own :)) gl
Critical Strike Chance: +2%
Cooldown Reduction: -2,25%
Attack Speed: 4%
Armor Penetration: -6
Attack Damage: +3
Critical Strike Damage: +10%
Magic Damage: +5%
Utility Tree :
Death Timer Reduction: -10%
Health Regeneration: +2%
Mana Regeneration: +2%
Experience Gain: +5%
Gold: +0.10/sec
If Teemo stands still and take no action for 2 seconds , he becomes stealthed. Moving or taking actions will break Teemo out of stealth and give him Element of Surprise, increasing his attack speed by 40% for 3 seconds.
Blinding Dart:
Obscures an enemy's vision with a powerful venom, dealing magic damage to the target unit, blinding them and causing all their attacks to miss for the duration.
Move Quick Grants increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret.
(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit.
Toxic Shot:
Each time Teemo deals damage to an enemy, he will poison the target, dealing damage on hit and each second for 4 seconds.
Noxious Trap: Teemo places a trap which stealths and arms in 1.5 seconds. It detonates if an enemy steps on it, dealing magic damage by poisoning nearby enemies plus slowing them for 4 seconds. The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, you respawn with 2 mushrooms.





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