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Spells:
Ghost
Ignite
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Introduction

Farming with Vlad takes some training, his AA's are very weak so they must be timed quite well,
can be used for last hitting but it's a waste since you should poke your opponent everytime you can with AA's and Transfusion, Tides of blood is a good farming spell, however remember that each time you press E you will push the lane further so be careful when farming with it.
Vlad's farming capabilities in late game is ridicoulous, you can make a lane snowball in about 3 seconds.

Vlad's farming capabilities in late game is ridicoulous, you can make a lane snowball in about 3 seconds.





it is a good initiate to a gank or teamfight as well, aside from that it can be used to last hit (NEVER! EVER! Last hit with it unless there is absolutely 0 pressure on the lane)


If you are going for a lvl 1 fight wait with picking your skill, if the enemy team is clumped up when the fight begins start W and pool under them for maximum dmg, otherwise go Q, also go Q if you are not going in for a fight. Q is your main skill after the ultimate, so your prio should be R>Q>W/E, at lvl 2 should you pick W or E? well it all depends on the situation, if you are up against someone with incredible early game and cc or if they have a jungler capable of early gank pick W, also pick W if you are overextending to their tower, otherwise pick E, now then, in lvl 3 pick the last skill, you want to have them all as early as possible, i usually pick W in lvl 3 and 8 to decrease its cooldown while maxing E before W to maximize the damage output.
When you have maxed

I go 9/21/0 as a defensive Vlad over 21/9/0 or 21/0/9, Why? well if you go with the masteries i suggested you gain extra health meaning you only lose about 4 AP in the beginning, while you also recieve ALOT! of CDR, in my opinion i find that alot better than the 4 AP i lose, but you can of course go offensive Vlad for better early game burst damage, i would point you towards the 21/9/0 tree if so, you will still get some of the hp from the defensive tree and be able to take a bit more of a beating which is quite important as a solo laner.
To explain a bit more of my rune suggestions:
Quints:
Flat AP, Increasing early game performance and since AP also gives you health this is a great choice
Seals:
Since hp also gives Vladimir AP hp runes are better than armour on Vlad, it's up to you if you prefer flat or per level, i personally prefer flat to increase early game survivabilty, if you are facing an AP however i strongly recommend the Potency seals due to them giving early game HP and some AP
Glyphs:
If you are facing an AP then go with Warding glyphs, per level works as well but i prefer flat, why not hp instead of MR? well there are some spells that deals damage based on your hp, like Mordekaiser's ultimate
,
it's damage gets reduced with MR, which is why i think it is better than hp in this situation, if you are not facing an AP, Force or Potency Glyphs are optimal
Marks:
If you for some reason feel uncomfortable with your amount of AP go for Force or Potency Marks for more AP, however i would give you the advice of going Insight here as Magic Pen is quite the useful stat.
Quints:
Flat AP, Increasing early game performance and since AP also gives you health this is a great choice
Seals:
Since hp also gives Vladimir AP hp runes are better than armour on Vlad, it's up to you if you prefer flat or per level, i personally prefer flat to increase early game survivabilty, if you are facing an AP however i strongly recommend the Potency seals due to them giving early game HP and some AP
Glyphs:
If you are facing an AP then go with Warding glyphs, per level works as well but i prefer flat, why not hp instead of MR? well there are some spells that deals damage based on your hp, like Mordekaiser's ultimate

it's damage gets reduced with MR, which is why i think it is better than hp in this situation, if you are not facing an AP, Force or Potency Glyphs are optimal
Marks:
If you for some reason feel uncomfortable with your amount of AP go for Force or Potency Marks for more AP, however i would give you the advice of going Insight here as Magic Pen is quite the useful stat.
Good:
"Ghost": Ghost is one of the three major escape tool spells, i favour it because you can activate ghost and then pool to get away faster and negate all incoming damage, if you are lucky you can even waste a few of the enemies flashes due to them underestimating this combo.
"Flash": Also a great escape tool, you can jump over walls for a fast initiate or a baron/dragon steal, i prefer ghost however since the enemies can just flash after and wait until you emerge from pool and kill you, with ghost you can run away from them while pooled due to pool slow, even if they flash to get you.
"Ignite": I cannot begin to describe how useful this is, it has turned around many matches for me, if you get counterpicked for example and you are under in kills and they decide to towerdive you, you can pool>ulti>ignite>Q>E, you will most likely die however this almost assures you a kill aswell, while it can also be used against champs with good regen or heal also being a great finisher due to the ulti being weak early game.
"Teleport": Vlad doesn't have any way to quickly return to lane, Teleport makes up for this
Ok:
"Cleanse": If the enemy team is CC heavy this might be a good choice, i would recommend a "QSS" however
"Exhaust": Good against AD's with good burst or others reliant on AS
"Heal": If you are facing a hard lane or feel like a heal bait might be in place then this is the way to go
"Revive": If your team is being incredibly pushed this is good to quickly return to fights, otherwise useless
"Promote": Are you planning on roaming? Promote will make you miss less last hits even if you do
Bad:
"Smite": It's not gonna help alot with last hits
"Surge": You are definitely not AS based
"Clairvoyance": While it's a good spell and all it is the supports job to pick this spell, not your job
"Clarity": OH GOD WHY???
"Ghost": Ghost is one of the three major escape tool spells, i favour it because you can activate ghost and then pool to get away faster and negate all incoming damage, if you are lucky you can even waste a few of the enemies flashes due to them underestimating this combo.
"Flash": Also a great escape tool, you can jump over walls for a fast initiate or a baron/dragon steal, i prefer ghost however since the enemies can just flash after and wait until you emerge from pool and kill you, with ghost you can run away from them while pooled due to pool slow, even if they flash to get you.
"Ignite": I cannot begin to describe how useful this is, it has turned around many matches for me, if you get counterpicked for example and you are under in kills and they decide to towerdive you, you can pool>ulti>ignite>Q>E, you will most likely die however this almost assures you a kill aswell, while it can also be used against champs with good regen or heal also being a great finisher due to the ulti being weak early game.
"Teleport": Vlad doesn't have any way to quickly return to lane, Teleport makes up for this
Ok:
"Cleanse": If the enemy team is CC heavy this might be a good choice, i would recommend a "QSS" however
"Exhaust": Good against AD's with good burst or others reliant on AS
"Heal": If you are facing a hard lane or feel like a heal bait might be in place then this is the way to go
"Revive": If your team is being incredibly pushed this is good to quickly return to fights, otherwise useless
"Promote": Are you planning on roaming? Promote will make you miss less last hits even if you do
Bad:
"Smite": It's not gonna help alot with last hits
"Surge": You are definitely not AS based
"Clairvoyance": While it's a good spell and all it is the supports job to pick this spell, not your job
"Clarity": OH GOD WHY???
Always start with either
x3
or

x5
if going up against a heavy AD.
Your first aim should always be the
followed by
and then you have your early game items, now it's time for boots.
If the enemy is CC heavy, go for this
I almost always go with these, magic pen is a good stat as it increases your damage and healing with Q
If they are extremely AD heavy these are viable but i wouldn't recommend it
These are good against extremely stubborn bruisers like Lee Sin, more CDR = faster heals.
If you get anything but Sorc shoes, be sure to get a
later
Now this is where it gets tricky.
On Vlad there are a lot of viable options in builds however you are mainly an AP carry so if you are doing good in the game or neutrally go for a
if you have negative scores go for
right of the bat, follow up with a
for some slow and HP, the other one of the rabadons and zhonya's should follow no matter what path you chose.
Next up is optional items, i usually go with an
,
it increases your MR decreases theirs and increases your damage, these 5 items are in my opinion the 5 best items on Vlad, so then what other options are viable?
If you don't have sorc shoes these are a must have!
Hp reg and MR + MS, good item if you need a defensive item
Ever since the patch they remade this it's been a fair item for Vlad, just make sure you use it's active ability otherwise i would refrain from this
Now some of you might think "WTF? what is this guy smoking" well Dorans is a great item for it's price and it's good in laning phase against bursty champs like Wukong, Riven or Lee Sin
Enemy bruisers and AD carry can be shut off by one item? if so and no one has it, this is the item.
Vlad dies, rises, heals up, pentakill.
MR, hp, CDR and increase on your spell vamp.
Cleanse and MR.
I would absolutely refrain from this! but if you are playing tank vlad i guess it's a good item


or


if going up against a heavy AD.
Your first aim should always be the






If you get anything but Sorc shoes, be sure to get a

Now this is where it gets tricky.
On Vlad there are a lot of viable options in builds however you are mainly an AP carry so if you are doing good in the game or neutrally go for a



Next up is optional items, i usually go with an

it increases your MR decreases theirs and increases your damage, these 5 items are in my opinion the 5 best items on Vlad, so then what other options are viable?









































Lvl 1:
Q: He can jump to you, so what? just out sustain it and give him some Q's + Autos
W: He'll ravage you.... when he gets to you =D.
E: Stun... so what? he can't get to you.
Lvl 2:
Q+E: He can finally utilize his E spell, but as fast as the stun is over you'll kill him.
Q+W: You are dead.
W+E: He still can't reach you so kill him as much as possible before next level.
Lvl 3:
You are dead.










Quoted:
WTF MAX W CAN'T KILL - Dyrus
















Quoted:
WTF ******ED E. You might need more then 1 dorans shield for this guy, if he gets mallet and enough sustain he will go to town on you and chase you to the ends of the earth. - Dyrus



















Quoted:
He will win trades, and sustain as much as you. Until he runs out of mana. "Don't underestimate swain even as top lane, if you get hit by his W and you don't W you are screwed. He has better chemistry with his junglers early on". - Dyrus














Quoted:
THATS RIGHT THE GREATEST ENEMY IS YOURSELF, BECAUSE HE IS AS BROKEN AS YOU ARE. - Dyrus








Vlad is a strong solo top champion with insane sustain, but he's countered easily by heal reduction, similar sustain and dots.
At a side note Kennen + Vlad is a great combo, double WOTA is incredible, the sustain it gives is ridicoulous, their ulties also compliment one another, they are a lethal combo, so if you are playing Vlad, try to get a Kennen into your team, Morgana is also a good champ, however she doesn't build WOTA so there are better picks with Vlad, Mordekaiser + Vlad is one of my personal favourites, both build WOTA and Mordekaiser is a hyper carry who can turn the game around in midgame, so if you are doing really bad you can still win or even get feeded.
Thanks for reading this guide, vote and comment your thoughts about it, constructive critic is warmly welcomed.
At a side note Kennen + Vlad is a great combo, double WOTA is incredible, the sustain it gives is ridicoulous, their ulties also compliment one another, they are a lethal combo, so if you are playing Vlad, try to get a Kennen into your team, Morgana is also a good champ, however she doesn't build WOTA so there are better picks with Vlad, Mordekaiser + Vlad is one of my personal favourites, both build WOTA and Mordekaiser is a hyper carry who can turn the game around in midgame, so if you are doing really bad you can still win or even get feeded.
Thanks for reading this guide, vote and comment your thoughts about it, constructive critic is warmly welcomed.
25/7/2012 - Changed Twitch, Xin Zhao and Evelynn, Added Jayce, not played vs Zyra yet otherwise updated to Zyra patch
18/6/2012 - Added Draven and Darius, updated to Draven patch
23/5/2012 - Fixed some minor issues with the item section
14/5/2012 - Fixed a bug where pictures would make the text disappear
5/5/2012 - Fixed an issue where pictures of Ahri, Talon and Taric failed to display
4/5/2012 - Updated to the spectator mode patch
28/4/2012 - Added Hecarim and some pictures
28/4/2012 - Changed some typos and such
28/4/2012 - Fixed an issue with picture of Vlad not displaying
18/6/2012 - Added Draven and Darius, updated to Draven patch
23/5/2012 - Fixed some minor issues with the item section
14/5/2012 - Fixed a bug where pictures would make the text disappear
5/5/2012 - Fixed an issue where pictures of Ahri, Talon and Taric failed to display
4/5/2012 - Updated to the spectator mode patch
28/4/2012 - Added Hecarim and some pictures
28/4/2012 - Changed some typos and such
28/4/2012 - Fixed an issue with picture of Vlad not displaying
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