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Teemo Build Guide by Master Yi

The TT AP teemo RAPE

By Master Yi | Updated on September 7, 2011

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While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos. While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear. 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[tip_playing_against] => * Teemo's Toxic Shot punishes players who get hit and back out, stay at a safe range until you're ready to commit. * It can be valuable to use Oracle's Lens (Trinket) to destroy mushrooms around key locations. 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After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed for a short duration. In addition, moving inside brush for 1.5 seconds also allows Teemo to become stealthed. [ranked_description] => If Teemo stands still and takes no actions for 1.5 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by {20/40/60/80}% for 2 seconds. In addition, moving inside brush for 1.5 seconds also allows Teemo to become stealthed. [description] => Teemo leaves a trail behind him for <6/8/10/12/14/16> seconds, leaving a vision trail and hastening allied champions that walk on it. 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[ranked_description] => Obscures an enemy's vision with a powerful venom, dealing {80/125/170/215/260} {0.8} magic damage to the target unit, blinding them and causing all their attacks to miss for {1.5/1.75/2/2.25/2.5} seconds. [description] => Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. 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Active: For 3 seconds,Teemo gains double his passive movement speed and will not lose it even if he is hit. [ranked_description] => Passive: Grants {10/14/18/22/26} % increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret. Active: For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit. [description] => Teemo scampers around, increasing his movement speed until he is struck by an enemy. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 17 [cooldown_rank_3] => 17 [cooldown_rank_4] => 17 [cooldown_rank_5] => 17 [cooldown] => 6 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-12-12 21:56:00 ) [3] => Array ( [ability_id] => 45 [champion_id] => 9 [display_name] => Toxic Shot [unranked_description] => Passive: Each time Teemo attacks to an enemy, he will poison the target, dealing damage on hit and each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack. [ranked_description] => Passive: Each time Teemo attacks an enemy, he will poison the target, dealing {10/20/30/40/50} {0.3} magic damage on hit and {6/12/18/24/30} {0.1} each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack. [description] => Each of Teemo's attacks will poison the target, dealing damage each second for 5 seconds. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 03:36:18 ) [4] => Array ( [ability_id] => 46 [champion_id] => 9 [display_name] => Noxious Trap [unranked_description] => Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing magic damage by poisoning nearby enemies, applying a slow and revealing them for 4 seconds. The traps last 5 minutes. Teemo will store one every several seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, Teemo respawns with 2 mushrooms. Casting traps on existing Noxious Traps causes them to bounce further in the direction they were originally tossed. [ranked_description] => Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing {200/325/450} {0.5} magic damage by poisoning nearby enemies, applying a {30/40/50}% slow and revealing them for 4 seconds. The traps last 5 minutes. Teemo will store one every {30/25/20} seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, Teemo respawns with 2 mushrooms. Casting traps on existing Noxious Traps causes them to bounce {3/4/5} Teemos further in the direction they were originally tossed. [description] => Teemo places a explosive poisonous trap. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time. 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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Top Lane
Ranked #15 in
Top Lane
Win 54%
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Introduction AP teemo in TT

The twisted Treeline is a map in which I thnk is perfect for AP teemo, because of the various entrences that are narrow and in perfect shroom range. Many people think that AP teemo is not as good as AD and I beg to differ! you can easily win games in which you shroom the area by red and go invis when you know someone is coming, they step on a shroom, then another one you pop out blind, auto poison them, ignite GG FOR THEM. from then on you can push with your team because now they have two or one person (if your lucky enough to catch two with your team) to push towers.
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Pros and Cons

Pros
-fun to play
-very satisfying killing someone by shrooms
-complete control of jungle
-personal ward for team (saves money)
-bait master (Vayne chases with low health you also have low health, you run blind, ignite GG)
-Alot of burst on squishies with blind shot and Lich Bane.
-Can shut down auto attack champs

Cons
-Out auto attacked by AD Teemo
-Takes a while to get used to getting out of lane and spending time shrooming forrests
-Squishie
-Requires alot of farm or kills to get items (LAST HIT, LAST HIT, LAST HIT!)( When shrooming push the lane by auto attacking creeps then shroom the jngle and be back before they get hits on your tower)
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Runes

Runes are fairly standard with only a couple of things to mention.
-The reason I take CDR seals is because you always want to be spamming those shrooms and blinding dart, works greatn with Nashors Tooth and if you can get Green buff for even more CDR.
-Fortitude Quintences is to counter teemo's squishiness.
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Items

Now for the fun and where everyone has their own opinion :)
Now for my opinion in Items goes as follows.
-Dorans ring is a must start out for me. With this you get the HP the AP and the mana regen. this gives you the mana to be pulling of those Blinding dart harrass if there to far away for your auto attacks.
-Sorc boots for the magic pen that works with your marks and makes your shrooms hit even harder.
-Malady is a great starting item, because it works so great with teemos poison that it makes your auto-attacks strong and gives the much needed attack speed.
-Nashors Tooth gives you AP, attack speed and CDR everything AP teemo needs, this makes your malady hit harder and makes your auto attacks again viable.
-Now that you can auto attack time for your big item RABADON'S DEATHCAP, this makes your shrooms damage go through the ROOF! your opponents will fear the jungle once you get this item.
- To complement your Rabadons of course is Lich Bane because thet every 5 seconds or so you can Lich Bane auto attack AND IT HITS HARD makes their HP disappear.

HEXTECH or DEFENSIVE ITEM?
Now if you gotten this far you can choose.
Am I destroying these guys so hard that I wanna make them cry?
-Hextech Gunblade, Spell Vamp, AD for auto attacks, Lifesteal, and AP. Nuff said.
Hmm.. Hard game might need to beef me up a little,I already do enought damage!
-Banshees Veil usually or if they dont have any AP then get a Armor item such as sunfire cape, thornmail etc.
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Playing the Game

EARLY GAME
-Farm, farm, Harrass, farm. this should be what your doing till level 6. Remember to bait alot if your skilled enough to do it and you know its safe. (keep in mind what summoners spells they used and which ones they have at their disposal.)
MID GAME
-shroom, shroom, gank, shroom. The next chapter is completely dedicated to shrooming effectvely so just remember to shroom whenever you can (never have 3 shrooms available always have the CD for shrooms up so you can maximize the amount of shrooms in the map.
LATE GAME
-Push,Gank, Shroom,Push. This is the part when you need to focus on zoning your opponents to their base or the lanes. PUNISH PEOPLE WHO FACECHECK BUSHES OR GO INTO "YOUR" JUNGLE!
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Shrooms


UNDER CONSTRUCTION
Showing a Map of TT and showing all the key shroom spots.

For now just know. ALL ENTRANCES and the whole botomm jungle and shroom the dragon and the two buffs on the top jungle for sight.
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Last Words

Just so you know this guide is new and in under construction! Pictures, editing,and videos will be added.

Firstly I thank you all for taking time and reading my guide.
AP teemo has always been a favorite of mine and with a 80% win rate on TT I must be doing something right xD

Gl and Hf!
League of Legends Build Guide Author Master Yi
Master Yi Teemo Guide

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The TT AP teemo RAPE