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Diana Build Guide by DaffeLaffe

Middle THE ULTIMATE DIANA MID GUIDE! IN DEPTH (SEASON 12)

Middle THE ULTIMATE DIANA MID GUIDE! IN DEPTH (SEASON 12)

Updated on January 14, 2022
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League of Legends Build Guide Author DaffeLaffe Build Guide By DaffeLaffe 589 Views 2 Comments
589 Views 2 Comments League of Legends Build Guide Author DaffeLaffe Diana Build Guide By DaffeLaffe Updated on January 14, 2022
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Runes: NORMAL ASSASSIN

1 2 3 4
Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Sorcery
Manaflow Band
Scorch
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Ignite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Jungle Role
Ranked #54 in
Jungle Role
Win 50%
Get More Stats
Jungle Role Ranked #54 in
Jungle Role
Win 50%
More Diana Runes
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Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
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Champion Build Guide

THE ULTIMATE DIANA MID GUIDE! IN DEPTH (SEASON 12)

By DaffeLaffe
MYTHIC CHOICES
HEXTECH
ROCKETBELT

Protobelt is great for poking off proc'd protections (Crown, Banshee's, Bone Plating, spellshields and more. The small dash that it gives you is can also be helpful in certain scenarios where that little bit of distance matters. This could be used to gain range in being able to hit abilities or follow enemy champions that have dash heavy mechanics. This item also gives the most magic penetration out of all of the mythic items, so this is a good item to go when you team has multiple magic damage threats since the enemy team will most likely stack magic resistances.

NIGHT HARVESTER.

This item is okay to go when you are the only magic damage champion on your team. You will get enough magic penetration from other items, and it offers the most burst with your combo when you are the only magic damage threat.

CROWN OF THE SHATTERED QUEEN

Personally, I don't use this item that often, but Crown is a great item when the enemy team does not have an easy way to poke the Safeguard passive off of you. It is also good when you need to commit to heavy dives and need to survive in those fights. Typically, this is when you are against a lot of tanks, bruisers, or burst champions. This is also good against full AP team comps. and when there is one full burst champion that is fed. This item is also good if your team doesn't have anyone to engage so you have to do it. If so you also need a zhonyas as second item
COMBOS
Flash into R is very good since it gives the enemy little time to react, and it is a very easy combo to hit. The triple E combo is a timing trick with Diana's Q and E. Try to E someone with your Q, and it is going to hit before it hits, and then, you have yourself a triple e. However, your E isn't a really great damage tool, so it isn't that useful. E-Q is a good combo that is a very high skill cap and is not very reliable, but flashy to pull off. You need to make sure the enemy is running and at max E range, then you cast your E and mid E, or right after your E starts casting, you can Q and get your reset almost guaranteed.
TRADING IN LANE
When you trade, you have to think of what trades are favorable for you. The trading patterns will be different for all champions. But when someone tries to start a trade with you just w and auto attack back, if they try to extend hit a q in there too. But since you are ap, do not go for extended trade against a champ like Yasuo where you will lose an extended trade, but will win a small one.
TIPS WITH DIANA
Diana has a few tips that will improve your gameplay dramatically.

Try not to use W while dashing towards a target through a minion wave as your W will pop before you hit the enemy champion cutting out a big portion of your damage. Having your W hit the enemy and not a minion wave is a big advantage.

When you try to take chicken for example you can use your q over a wall and then e over since the q gives vision.

Dianas e is based on whether you are close or at a distance if you are close enough you will go behind the enemy with your e. If you stand at a distance you will stand in front of the enemy with your e.
POWERSPIKES
Diana isn't the strongest before she gets some items so try not to take extended fights, your cooldowns and damage aren't great early. So when playing Diana you often go for a early recall where you just buy a dark seal or something like that. Diana is a mid game champion who thrives off of positioning errors and catching people off guard. In late game you are not the greatest in team fights but you have a good AOE ult and a shield, you also shred towers and all objectives quickly plus you are a huge threat to anyone without resistance.
WHY DIANA?
Diana is an amazing champ for beginners since her kit is so basic and easy. And once you've mastered her kit you'll be one shotting carries in seconds before they even know what happened.
If you love an assassin that can play as a bruiser, splitpusher, duelist, and jungler then this champion might be for you.
Diana is an all around champ who can play a lot of roles for the team, she can even engage in a fight if that's what you want.
League of Legends Build Guide Author DaffeLaffe
DaffeLaffe Diana Guide
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THE ULTIMATE DIANA MID GUIDE! IN DEPTH (SEASON 12)

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