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I do feel strongly about it :D
Going 9-21 would put a point in Martial mastery which gives 4 AD, which is non negligible in the early game.
Whereas on the other side, Enchanted Armor scales with BONUS resistances. Which mean that even if you have say 100 armor from items/runes, you will only get 5 more armor from it, which is ridiculously low : going from 100 to 105 is nothing since the damage reduction formula is 1-(100/(100+Armor)). Moreover, this will not "help" you before you get a big item, which tends to happen quite late for supports, unless stomps/fed situations.
You have successfully convinced me. :) Haha, when presented with the numbers, it's difficult to argue with math. :P Thanks! I'll change that right away.
I feel like Enchanted Armor is also an important mastery but that's open for change if you really feel strongly about it. :)
I do feel strongly about it :D
Going 9-21 would put a point in
Whereas on the other side,
Maxing Q after E is better; I could offer you a discussion about that topic, too :D
Heal Seals + Armor Quints > Armor Seals + Health Quints
I'd love to have your help. :) I'll flip flop around the seals and quints.
Flat AD marks are waaaay better than Arm Pen ones on
Why do you not run 9-21-0 instead of 7-23-0?
I feel like Enchanted Armor is also an important mastery but that's open for change if you really feel strongly about it. :)
Why do you not run 9-21-0 instead of 7-23-0?
Maxing Q after E is better; I could offer you a discussion about that topic, too :D
Heal Seals + Armor Quints > Armor Seals + Health Quints