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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction
VEIGAR... THE MANA TANK CASTER MIDGET.
greater seal of replenishment I take these over


My masteries are very unique. I was sort of torn between a lot of things. These are your core masteries with explanations though:
Strength of Spirit: Not necessary. I just like this a lot on mana stackers because it makes your health regen sky rocket late game plus giving you a nice early game boost to deal with harassers like


Archaic Knowledge: This is necessary. 15% of their MR goes poof and with a void staff, half of their MR goes poof. This means someone with 100 MR only has 45 when you hit them with your spells.





For skills, I prioritize







Early on, you are one of the first picks for middle lane because of your reliance on farm and levels. Here's a list of mid enemies and how to deal with them:



...I think you get the point.
MID GAME
Hopefully coming out of the laning phase you have your Archangels. Even now you should still be farming like crazy, however, if a teamfight arises, try to be a stunbot. Kill if you can, roam if you can(but not at the expense of too much farm) and generally try to help your team while also still getting a lot of income.
LATE GAME
Peanut Butter pwn time. Now that you have a bunch of items built up (hopefully) you can STILL farm and go into teamfights as an offtank that still does really good damage. Try never to forget that one minion wave isn't much if it means your team loses. Stick together and push, and you will have a good chance of winning.




500+40=540*.68= about 367 damage.
While the

500+80=580*.5= about 240 damage.
NOTE: I did not calculate Archaic knowledge, but results would be similar.
So that means the Irelia would be a better target for your ultimate. Now obviously you can't whip out the calculator during a teamight to see who you can ult, so I'll give sort of a rule of thumb. the target needs more than twice their MR in AP for it to do the most damage.
"B-B-B-BUT WHAT IF I HAVE VOID STAFF?"
Well, let's figure that out.
So we take the same



580*.65= about 377 damage. But, if you fought the same










HP__:______________2284__________________2161______________health points
MP__:______________3190__________________2640______________mana points
HP5_:______________46.3___________________92.0______________health regen / 5 sec
FLR(mins)_:_________4.11___________________1.96______________time for full life regen
MP5_:______________40.2___________________51.6______________mana regen / 5 sec
AD__:______________94____________________94________________attack damage
AP__:______________475+1.3*x_______________512+1.3*x_________ability power
AR__:______________178.5__________________123.5 _____________armor
MR__:______________111___________________105_______________magic resist
MS__:______________385___________________428_______________movement speed
CDR_:______________31.1__________________32.1_______________cooldown reduction
MGP_:______________53%__________________26%_______________magic penetration
DOWNGRADE :
HP : 100 HP doesn't make a real difference, I think.
MP : over 2500 Mana, you don't even care any more. It's a 15 AP loss, compensated by the

AR : with the 50 more armor you took 16% less damage from physical attacks. Yet a Veigar should never fight a tank, who are dealing AD most of the time, or he should focus the carries of the opponent team (that includes the AD carry, that he can easily blast). So if you are taking damage you should run away.
MR : 2.5% more magical damage taken, does it really make difference?
MGP : Magic penetration is an overrated capacity. With the 27% more magic penetration you had, you'd make only 6% more damage on most of the heroes (30 MR, goes up to 9% more damage with 60MR). On the other hand, with this build you gain 7,3% more AP.
UPGRADES :
HP5 : greatly improved, grants you more survivability while being chased.
FLR : Less than 2 minutes to be back from dead to full life.
MP5 : 25% increase of mana regen. Allow you to stay longer in lane, to fight longer, etc.
AP : Small bonus, but still cool as you start with 25 AP (after ignite being cast) at level 1 to farm creeps. Makes last hitting easier.
MS : probably the fastest Veigar in the world ! This veigar is as fast as the other veigar with ghost on it ! Plus the

CDR : 1 more %. Same thing basically.
Here is a very nice comparison of build one and two, once again provided by mobafire4. (if you want the full thing, read his comment)
Please rate comment and favorite, and most importantly,
TRY IT BEFORE YOU DOWNVOTE AND IF YOU DOWNVOTE SAY WHY. This is because when people downvote with no comment, a puppy gets slapped in the face. However, when you downvote with a comment, the puppy gets a treat. And if you upvote, the puppy gets a hug. And if you upvote AND comment, the puppy gets a treat and a hug. Anyways, I'm rambling. Thanks for reading my guide and stay tuned for more.
~~THE END~~
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