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Spells:
Revive
Clarity
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Hey guise, my name is Tassadaritze and this is my guide for Teemo. As many of you already know, Teemo is a good champion. His short range allows him to attack targets like a melee dude, but we won't be needing this for the best Ward Teemo guide out there.
Okay, good Ward Teemo runes are those:
You might be asking, "But T*** (I lol at the censor at a part of my name), why would anyone use Tier 3 runes? They are too powerful!"
Well, yeah, I thought so at the beginning too, but turns out that Teemo's hidden passive gets triggered by Tier 3 runes. So I had to change them to that tier.
Why Move Quick? As mentioned previously, we've got to get to our ward spot very fast. Activate it, and you will run quickly forever. When combined with our upgraded Revive, it allows us to reach our ward spot immediately.
All the other spells are useless.
You're a ward, why would you need a damaging spell? Did you ever see a ward that damages people? No? No? I thought so.Read Blinding Dart.
You are already a ward. Why would you need more?
The game has 3 phases. Early Game, Mid Game and Late Game. In this part of the guide, I will tell you what you should do in each of those phases, and teach you how to avoid certain situations that you might get in with your teammates.
Early Game
This phase is both the second worst and the second best phase in the game. During this phase you don't have oracle, but neither does the enemy team.
Mid Game
Mid Game is where Ward Teemo shines. You already have your Boots of Mobility and your oracle. The enemy doesn't have those yet.
Late Game
Late Game is the hardest phase for Ward Teemo. Many teamfights will happen during it, and it is the longest phase of all. The enemy probably has oracle already, and can easily nullify yours. You have to change your location to both evade the enemy and provide the vision for key points on the map.
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