Zyra Jungle (by Queter)
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: MY Runes

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Smite
Items
Ability Order E first then W

Garden of Thorns (PASSIVE)
Zyra Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Zyra
TL;DR: Do not get into Meele. You are still a Mage.
Assassins and Tanks, are dangerous.
You are your own biggest Enemy. (by misspositioning and tunneling)
Everyone, is a threat.
You do not have a clear "i can 100% solo this".
Same goes for them tho. If you can Prepare properly, you can nuke them with 6 Seeds+ Ult.
BUT everything, that invades, is an actually high threat, if you are alone. With that said... everything, that can actually jungler FASTER then you, is a threat!

Zyra
TL;DR:
Any thing, that allows your "Traps" to succed. Either by CC (like Blitzcrank hook) or makes it simply stronger (like Maokais Minions).
You want a champ, that forces enemys to fight in your prepared Area. (Similar to Heimers Turrets)
If you go Lethal Tempo, any thing that heals, shields you, WITH ARDENT CENSER.
Synergies

Zyra
TL;DR: Any thing, that allows your "Traps" to succed. Either by CC (like Blitzcrank hook) or makes it simply stronger (like Maokais Minions). You want a champ, that forces enemys to fight in your prepared Area. (Similar to Heimers Turrets) If you go Lethal Tempo, any thing that heals, shields you, WITH ARDENT CENSER.







You must be logged in to comment. Please login or register.