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Mundo changes make me sad!
Good nerf to Renek, he was unstoppable with a Janna *shudders*
Nidalee is sad that TF got bug fixes =(
Nerf to BF sword??? Make carries MORE useful Riot not LESS!
Tristana buff, easy first blood >=)
Singed got an awesome buff, AS and AD from ult was just dumb!
Few changes I like, few I don't like but meh not much I can do
Good nerf to Renek, he was unstoppable with a Janna *shudders*
Nidalee is sad that TF got bug fixes =(
Nerf to BF sword??? Make carries MORE useful Riot not LESS!
Tristana buff, easy first blood >=)
Singed got an awesome buff, AS and AD from ult was just dumb!
Few changes I like, few I don't like but meh not much I can do

JHOIJHOI IS THE BESTEST PERSON IN THE WHOLE WORLD AND THIS SIG IS AMAZING TY <3
Jebus McAzn wrote:
HOLY ****. THEY BUFFED INFINITY EDGE. WHY WOULD YOU EVER DO THAT.
I like these changes.
I see it more as a change rather then a buff.

JHOIJHOI IS THE BESTEST PERSON IN THE WHOLE WORLD AND THIS SIG IS AMAZING TY <3
How is that not a buff? They slightly nerfed BF sword but lowered the building costs on Cloak of Agility and BF Sword, while still INCREASING the total damage of the final item.
By the way, I am extremely happy that they fixed the neutral monster icon bug.
EDIT: Just did some calculations - Infinity Edge is now superior to The Bloodthirster in terms of DPS even if you assume base 0 AD and base 0 CrC. I-Edge reaches 110 DPS while BT reaches the same old 100. Not counting lifesteal, of course.
By the way, I am extremely happy that they fixed the neutral monster icon bug.
EDIT: Just did some calculations - Infinity Edge is now superior to The Bloodthirster in terms of DPS even if you assume base 0 AD and base 0 CrC. I-Edge reaches 110 DPS while BT reaches the same old 100. Not counting lifesteal, of course.





Jebus McAzn wrote:
HOLY ****. THEY BUFFED INFINITY EDGE. WHY WOULD YOU EVER DO THAT.
I like these changes.
I feel like they just reverted it back to its previous state. BF sword costs less, so overall formula should cost less for the same damage that it had beforehand. Pretty sweet, I like the I.E. buff.







Renekton still going to dominate the lane. I like the changes, they kept him a early-mid game champion like they should. ^^

Special thanks to Xiaowiriamu for the banner!
The higher your structure is to be, the deeper must be its foundation. - Augustine
Jebus McAzn wrote:
Just noticed the Randuin's Omen nerf again. Why? 53 armor is pathetic for a legendary tier item. They already nerfed the CDR to hell, and the HoG nerf hurts enough.
because they removed the 27 armor from hog.
eh i don't like most of these changes. i'm really hating the lee sin change.
I like things that make me feel stupid. - Ken Levine
Okay, Randuin's is never going to be bought now.
Infinity Edge is now the undisputed #1 item for carries.
Teemo can no longer own the whole top lane with just a Wriggles and mushy spam.
Singed can no longer push towers :(
Cass buff - yay
Galio buff - yay
Supports got buffed - yes, all the reduced healing effects got nerfed by roughly 50% therefore
indirectly buffing supports.
Jax owns even more with Gunblade, sigh.
Sion can no longer kill you in 1 stun.
Don't mind the changes too much.
Infinity Edge is now the undisputed #1 item for carries.
Teemo can no longer own the whole top lane with just a Wriggles and mushy spam.
Singed can no longer push towers :(
Cass buff - yay
Galio buff - yay
Supports got buffed - yes, all the reduced healing effects got nerfed by roughly 50% therefore
indirectly buffing supports.
Jax owns even more with Gunblade, sigh.
Sion can no longer kill you in 1 stun.
Don't mind the changes too much.
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New Skins in the Store
* Vandal Brand
* Apocalyptic Brand
* Gragas, Esq.
* Time Machine Zilean
League of Legends v1.0.0.115
Brand, The Burning Vengeance
* Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
* Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
* Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
* Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
* Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Cassiopeia
* Twin Fang cast animation sped up
* Petrifying Gaze
o Cast animation sped up
o Cast range increased to 850 from 700 (effect now roughly matches the particle)
o Damage increased to 200/325/450 from 150/275/400
o Cooldown reduction with rank is now reflected in the levelup tooltip
o More accurately targets enemies that move in/out of the area during the cast time
Dr. Mundo
* Base health reduced to 522 from 560
* Health per level reduced to 89 from 92
* Sadism cooldown increased to 75 seconds from 60
Ezreal
* Fixed a bug where Mystic Shot was granting 2 charges of Guinsoo's Rageblade/Tear of the Goddess upon cast
Galio
* Resolute Smite
o Damage increased to 80/135/190/245/300 from 60/115/170/225/280
o Ability power ratio increased to 0.8 from 0.75
o Cooldown reduced to 7 from 8
* Righteous Gust
o Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40
o Righteous Gust now applies the movespeed buff to Galio more quickly
o Damage reduced to 60/105/150/195/240 from 65/110/155/200/245
Karma
* Fixed a bug where the visual for Heavenly Wave occasionally wouldn't align with the direction cast
* Mantra Soul Shield now shows an area of effect indicator when your cursor hovers over an ally
Kassadin
* Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast
Katarina
* Killer Instincts healing reduction on Bouncing Blades duration reduced to 5 from 10
Kog'Maw
* Fixed a bug where Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc
Lee Sin
* Sonic Wave
o Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180
o Improved the general missile usability
* Resonating Strike base damage reducedto 50/80/110/140/170 from 60/90/120/150/180
* Safeguard range increased by 50
* Iron Will lifesteal and spell vamp percent reduced to 5/10/15/20/25 from 10/15/20/25/30
* Changes deployed in the April 5th hotfix
o Sonic Wave bonus attack damage scaling increased to 1.0 from 0.8
o Resonating Strike bonus attack damage scaling inceased to 1.0 from 0.8
o Tempest bonus attack damage scaling inceased to 1.0 from 0.6
o Dragon's Rage bonus attack damage scaling inceased to 2.0 from 1.5
o Flurry passive energy gain increased to 15 from 10 per hit
Maokai
* Base movespeed increased to 310 from 305
* Base health per level increased to 90 from 82
* Base armor per level increased to 4.0 from 3.5
Miss Fortune
* Impure Shots healing reduction debuff duration reduced to 3 from 8
Nocturne
* Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
* Unspeakable Horror
o Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
o Fixed a bug where breaking the leash near the end would still trigger the fear
o Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
* Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000
Olaf
* Fixed a bug where Ragnarok was reducing true damage
Pantheon
* Aegis Protection now shows an alternate run animation for Pantheon while active
Renekton
* Cull the Meek
o Heal reduced to 5% from 7.5%
o Fury heal reduced to 10% from 15%
* Slice and Dice
o Damage reduced to 30/60/90/120/150 from 45/75/105/135/165
o Attack damage ratio increased to .9 from .6
o Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12
* Dominus damage reduced to 40/70/100 from 50/75/100
Shen
* Stand United shield strength reduced to 200/475/750 from 300/525/750
Singed
* Insanity Potion
o Fixed a bug where the particle lasted longer than the buff
o No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)
Sion
* Cryptic Gaze stun duration reduced to 1.5 from 2 at all levels
Sona
* Hymn of Valor mana cost reduced to 65 from 75
* Aria of Perseverance mana cost reduced to 65 from 75
* Song of Celerity mana cost reduced to 65 from 75
* Fixed a bug where Power Chord: Diminuendo was reducing true damage
Soraka
* Infuse now grants assist credit on ally cast.
Teemo
* Noxious Trap
o Mushroom reload time increased to 35/31/27 from 30/26/22
o Damage reduced to 200/400/600 from 250/475/700
o Fixed a bug that calculated the AP coefficient lower than intended
* Move Quick cooldown increased to 22 seconds from 13
Tristana
* Explosive Shot
o Damage now applies over 5 seconds instead of 4 to 8
o Total damage increased to 110/140/170/200/230 up from 100/125/150/175/200
o Healing reduction duration is now a static 5 from 3 to 8
Twisted Fate
* Pick a Card
o Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
o Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
o Fixed a bug where Red and Gold card damage did not match the tooltip
o Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
o Blue Card now restores mana equal to 50% of the damage dealt
o Updated the 'Lock Card' tooltip with more detailed damage information
* Destiny
o Fixed a bug where Destiny would show allies it was always ready to cast, even if it wasn't
o Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
o Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6/8/10 seconds)
o Destiny now shows a buff so Twisted Fate knows how long he has to teleport
* Tango Twisted Fate skin run animation has been fixed to look more natural
Xin'Zhao
* Battle Cry duration reduced to 5 from 7
* Crescent Sweep duration reduced to 6 from 8
* Audacious Charge cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10
Items
* Fixed a bug where a capped Leviathan was reducing true damage
* Wriggle's Lantern
o Combine cost increased to 150 from 75
o Life Steal increased to 18% from 14%
o Changed proc to magic damage from physical damage
* Heart of Gold
o Recipe Changed: Ruby Crystal + 350 Gold
o Now gives: +250 Health +5 Gold per 5
* Randuin's Omen armor reduced to 53 from 80
* B.F. Sword
o Attack damage reduced to 45 from 50
o Gold Cost decreased by 200
* Cloak Of Agility gold cost decreased by 50
* Infinity Edge
o Attack Damage increased to 80 from 75
o Critical Strike increased to 25% from 20%
* Hextech Revolver spell vamp increased to 20% from 15%
* Hextech Gunblade Spellvamp increased to 25% from 20%
* Will of the Ancients spellvamp increased to 25% from 20%
General
* Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty
* Fixed a bug where Miasma, Nevermove, and CH1 Concussion Grenade would inconsistently reveal their champion from brush