Trinity Force is a single target nuke for massive damage. I take Trinity Force at level 1 and max it first.
Trinity Force is an AoE slow for massive damage. I take a point in this at levels 3 and 4 and max it last.
Trinity Force is a direct steroid. Upon activation it gives both a move speed boost and an attack speed boost for a few seconds. It also empowers your next attack to do massive damage! I take this at level 2 and max it second.
His ultimate, Trinity Force, is a straight line nuke to everything it hits. It also slows by half the amount that Trinity Force does. I of course take this whenever possible.
My items for Trinity Force are as follows.
I buy a Trinity Force and head out to lane getting an early boots of Trinity Force when I have enough gold. If I'm losing my lane, I'll buy a couple Trinity Forces and Trinity Force potions to make up for it. End game, my build for both game modes are: Trinity Force, Trinity Force, Trinity Force, Trinity Force, Trinity Force and boots of Trinity Force.
I take Marks, Seals, Glyphs, and Quintessences of Trinity Force for massive damage.
Trinity Force is an AoE slow for massive damage. I take a point in this at levels 3 and 4 and max it last.
Trinity Force is a direct steroid. Upon activation it gives both a move speed boost and an attack speed boost for a few seconds. It also empowers your next attack to do massive damage! I take this at level 2 and max it second.
His ultimate, Trinity Force, is a straight line nuke to everything it hits. It also slows by half the amount that Trinity Force does. I of course take this whenever possible.
My items for Trinity Force are as follows.
I buy a Trinity Force and head out to lane getting an early boots of Trinity Force when I have enough gold. If I'm losing my lane, I'll buy a couple Trinity Forces and Trinity Force potions to make up for it. End game, my build for both game modes are: Trinity Force, Trinity Force, Trinity Force, Trinity Force, Trinity Force and boots of Trinity Force.
I take Marks, Seals, Glyphs, and Quintessences of Trinity Force for massive damage.
I take Trinity Force runes for better early, mid and late game ownage. My first skill is Trinity Force and I max it immediately for early game. Second priority is Trinity Force for defensive stats in mid game. Last skill if Trinity Force for unstoppable title in late game. Your ultimate is Trinity Force, which grants you defensive stats while dealing 200 damage to every enemy player in 10000 radius for 10 seconds.
Don't hate, it's too big a burden to bear.
Sigs made by: LaCorpse, jhoijhoi, Katoki, JEFFY40HANDS, The_Nameless_Bard and Sk1llbug
-||- Check out my Master Yi guide -||-
My Trinity Force spotlight was better. :P
True :(.
But now I present, The Trinity Force nerf patch.
After releasing Trinity Force we noticed that it was a little too powerful for current balanced gameplay. So what we want to do here is make it a little less powerful, but still viable for every champions in every role. So we decided to remove passive effect, health, mana, critical strike chance, movement speed and ability power. We think that this patch will have a positive balancing effect on current gameplay and will make item more adaptable. That's all for this patch, make sure to check our web site for upcoming updates.
But now I present, The Trinity Force nerf patch.
After releasing Trinity Force we noticed that it was a little too powerful for current balanced gameplay. So what we want to do here is make it a little less powerful, but still viable for every champions in every role. So we decided to remove passive effect, health, mana, critical strike chance, movement speed and ability power. We think that this patch will have a positive balancing effect on current gameplay and will make item more adaptable. That's all for this patch, make sure to check our web site for upcoming updates.
What doesn't kill us makes us stronger.
Sigs made by: LaCorpse, jhoijhoi, Katoki, JEFFY40HANDS, The_Nameless_Bard and Sk1llbug
-||- Check out my Master Yi guide -||-Zoki wrote:
True :(.
But now I present, The Trinity Force nerf patch.
After releasing Trinity Force we noticed that it was a little too powerful for current balanced gameplay. So what we want to do here is make it a little less powerful, but still viable for every champions in every role. So we decided to remove passive effect, health, mana, critical strike chance, movement speed and ability power. We think that this patch will have a positive balancing effect on current gameplay and will make item more adaptable. That's all for this patch, make sure to check our web site for upcoming updates.
LOL!
30 AD for so much money... I'd buy it!
EDIT: Put the full spotlight out on the forums.
http://na.leagueoflegends.com/board/showthread.php?p=18030048
Link if you want to see it unfold.
EDIT2: It's not being well received. :P
EDIT: Put the full spotlight out on the forums.
http://na.leagueoflegends.com/board/showthread.php?p=18030048
Link if you want to see it unfold.
EDIT2: It's not being well received. :P
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