Thalia Kael wrote:
If there was an afker for 20 mins in a 20 mins game, would it be 100% less lp loss?
Good point
They could create a highly complicated formula for the lp loss, or just say 50% lp loss reduction maximum.
I honestly don't care about a bit LP or MMR, the main problem I have with a leaver is that the game is pretty much lost already when someone is AFK the whole game.
Change is gooooood
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Old idea from Avalon Heroes:
Restart until the 10th minute of the game.
8 of 10 ppl need to accept it, so everyone gets back to the lobby.
If you have an afk, and the enemy team is so fair to do so, you at least have a chance to start
again.
Also you cant abuse it to prevent urself from losing, since if the enemy is winning before 10 mins, thy wont accept. :P
@Koksi, yeah khazem said that once in mobafire chat, cant remember when tho..
Restart until the 10th minute of the game.
8 of 10 ppl need to accept it, so everyone gets back to the lobby.
If you have an afk, and the enemy team is so fair to do so, you at least have a chance to start
again.
Also you cant abuse it to prevent urself from losing, since if the enemy is winning before 10 mins, thy wont accept. :P
@Koksi, yeah khazem said that once in mobafire chat, cant remember when tho..
xIchi wrote:
Old idea from Avalon Heroes:
Restart until the 10th minute of the game.
8 of 10 ppl need to accept it, so everyone gets back to the lobby.
If you have an afk, and the enemy team is so fair to do so, you at least have a chance to start
again.
Also you cant abuse it to prevent urself from losing, since if the enemy is winning before 10 mins, thy wont accept. :P
Well, here you have the issue that the enemy team must agree in order to make it happen. A lot of people would vote no, if they are the ones in the "not-so-afk" team, since they get an easy win.
Same problem as I stated in solution 4 :P
Change is gooooood
Picture by: Thalia Kael
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The AFK'er can already get leaverbusted, which is a punishment itself. There are people out there that just disconnect due to technical issues. Having a chance to get banned because of bad internet connection is already a heavy punishment itself.
But yes, you could work with percentages, that you say for example:
A person left the game for 5 minutes and it was a game of 20 minutes.
25% of the time there was a 4v5 situation.
The LP and MMR loss is reduced by 25%.
If there was an afker for 20 mins in a 20 mins game, would it be 100% less ip loss?