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Nerfs to Global ults and Panthon Buff

Creator: nomad93 July 12, 2011 9:53pm
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nomad93
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http://www.leagueoflegends.com/board/showthread.php?t=958614

Morello wrote:
Hey all,

This patch, we're getting the long-awaited global teleport tech, which allows us to limit the range of global teleportation abilities.

This means Pantheon, next patch, will have less teleportation range than on live currently. This is a big opportunity for us and you to shape the direction of Pantheon's changes - we want you to try him with the new range and tell us what you think he'll need to be fun and viable again. Changes could range from numbers to skill reworks, anything really. We have ideas, but we know you've wanted this for awhile - let's get together so our team can deliver what you want more effectively.

Our goal is to get this out in the patch-after-next. We have a few additional tech cleanups to do on him in the meantime and wanted to take this delay as an opportunity to really give fans what they want to make Pantheon awesome again.

Please post your thoughts here - I'll only be able to comment sporadically, but we'll be compiling feedback and involving you in this decision process.

PS: Derails or flagrant complaints without productive discourse will be ignored by me. This will be a busy thread and I'll need to be efficient to get valuable feedback

EDIT:

To answer the TF concerns, we are not planning TF buffs at all. We'll see how much this actually effects him, since he's a must-ban right now, buffs don't make much sense.

Pantheon is considered really weak however, so we're lining up buffs here, but wanted to gather your feedback as well.


hmmmmmmmm...should tf still be banned...hmmmm
Lugignaf
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I notice they say nothing about TF's range being changed...
I smell loophole!!!
nomad93
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no lugignaf there nerfing the range so its like nocturn's ult, but their not buffing him like they are with panthon is what morello is saying
Lugignaf
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I know. I just wanted a loophole to be in there.
BTW, the minimap showing ranges is pretty cool. I saw it in a game with Caitlyn and, it works really well.
Jebus McAzn
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If they make his Q proc on hit and gave him a little more bulk/base damage he'd be a good jungler and a great ganker.
caucheka
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but if his q proc on hit/crit/lifesteal wouldn't it just be parrrley?
I like things that make me feel stupid. - Ken Levine
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caucheka wrote:

but if his q proc on hit/crit/lifesteal wouldn't it just be parrrley?


Yea, pretty much. Maybe if his E had armor reduction? Q would hurt more after combos and ****.

I dunno, I'm not a good balance theorycrafter, I just play the game.

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theres a ton of new ways to buff pantheon but i don't want him to be a tanky dps.


if his q did proc crits though maybe a crit damage runepage would be fun on him again? as he already will insta crit everything that has less than 15% of their health.. idk.

eh but then he'd just be gp again.. i would love to see pantheon viable again because he was one of my favorite characters to play.
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Maybe do extra damage to people under a certain percentage? Make him fit better into the assassin role.


Thank you to jhoijhoi for the sig, and all the dividers in the guide.

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Lugignaf wrote:

Maybe do extra damage to people under a certain percentage? Make him fit better into the assassin role.

Meh, too snowbally. Super powerful against low health enemies, useless against full health ones.
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