Napoleon D wrote:
edit: there are also ahri nerfs and xerath changes but nobody cares about them.
the only thing important is the ****ER.
Shots fired.
im an idiot there are also more unimportant changes here.
http://www.reignofgaming.net/news/25954-unofficial-pbe-changes-for-10-10-13-xerath-and
http://www.reignofgaming.net/news/25954-unofficial-pbe-changes-for-10-10-13-xerath-and
i need to delete this account
i never said it was better to be unique but heimer is better off with a blind.
and before you reply with something like 'but blind isn't always useful' or 'slow has the same affect on everyone' not every champion should be good vs everything.
i'm not saying that it should go to dota 2 levels of counter picking either, but with your argument why even have blinds in the first place.
and before you reply with something like 'but blind isn't always useful' or 'slow has the same affect on everyone' not every champion should be good vs everything.
i'm not saying that it should go to dota 2 levels of counter picking either, but with your argument why even have blinds in the first place.
I like things that make me feel stupid. - Ken Levine
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Heimerdinger gives nearby allied champions and H-28G Evolution Turrets bonus health regeneration per 5 seconds.
10/15/20/25/30 Hp5
Q: H-28G Evolution Turret
Places a Turret at target location. Turret attacks and beams prioritize Heimerdinger’s targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger’s champion level and they shut down eight seconds after he moves out of the area.
Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds (modified by CDR), and can hold up to 1/1/2/2/3 Kits at once.
Mana Cost: 20
Cooldown: 1
H-28G Evolution Turret Stats
Health: 150 (+25 / Champion level)
Attack - Cannon: 15/22/29/36/42 (+0.125 AP) magic damage
Attack - Beam: 50/75/100/125/150 (+0.5 AP) magic damage in a line, 12 second cooldown modified by CDR
Maximum Turrets: 3
W: Hextech Micro-Rockets
Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) magic damage.
Enemies that are hit by more than one rocket take 20% magic damage for each additional rocket, max 105/160/215/270/325. Minions take 60% instead.
Targeting the rockets closer to Heimerdinger increases their spread.
Mana Cost: 70/80/90/100/110
Cooldown: 11
E: CH-1 Electron Storm Grenade
Hurls a grenade that deals 60/100/140/180/220 (+0.6 AP) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.
Mana Cost: 85
Cooldown: 18/16/14/12/10
R: UPGRADE!!!
Heimerdinger's next basic spell is free and has bonus effects.
H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 AP) magic damage with its cannon and 225/300/375 (+0.8 AP) magic damage with its beam for 8 seconds. It has extra health, charges beam twice as fast, and does not count toward the 3 Turret maximum.
Hextech Rocket Swarm: Fires 4 waves that deal 135/180/225 magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 550/750/950 (+1.8 AP).
CH-3X Lightning Grenade: Throws a grenade that discharges three times, dealing 150/200/250 (+0.6 AP) magic damage each time. Both the stun and slow areas are larger and the slow is improved to 80%.
Cooldown: 100/80/60
Mana Cost: 100
SOURCE: http://forums.na.leagueoflegends.com/board/showthread.php?t=3936536
edit: there are also ahri nerfs and xerath changes but nobody cares about them.
the only thing important is the ****ER.
Edit #2: slow instead of blind :/ man am i going to miss my support
Edit #3: WOHOOO 3 TURRETS, THE RETURN OF THE ****ER COMING SOON TM.