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Questions regarding life steal, spell vamp and...

Creator: TheKut November 18, 2012 2:38am
TheKut
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1) Does on-hit effect abilities such as Parrrley, Urchin Strike and Blade Waltz trigger life steal or spell vamp?

2) Abilities that boosts your basic attacks such as Vorpal Spikes, Seastone Trident (passive and active), Righteous Fury and Nether Blade's active trigger life steal or spell vamp?

3) Does Silver Bolts and Toxic Shot trigger spell vamp or life steal?
Thundresso
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1) Parrrley: Lifesteal
Blade Waltz: Lifesteal
Urchin Strike: Since it converts all damage into magic damage, it will proc spell vamp
2) Vorpal Spikes: Spell vamp
Seastone Trident: Nope
Righteous Fury: Spell Vamp
Nether Blade: Spell Vamp
3) Silver Bolts: Lifesteal
Toxic Shot: Nope
A Chubby Baby
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yea. pretty much what thundresso said. im not sure about seastone trident and toxic shot maybe. MAYBE if you got enough AP for the damage over time to be super significant, you'll see the spell vamp coming in.
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Not quite correct:

Trident and Toxic Shot should do BOTH:

The on-hit dmg on them doesn't apply Spell Vamp, the Dots do, but ofc only with the 33% limitation.
Thundresso
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Darcurse wrote:

Not quite correct:

Trident and Toxic Shot should do BOTH:

The on-hit dmg on them doesn't apply Spell Vamp, the Dots do, but ofc only with the 33% limitation.

Just checked the wiki...
NicknameMy
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Silver Bolts deal true dmg, so it is affected by spellamp.
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Didn't read it before, you're right, on-hit triggered Dots don't apply Spell Vamp.

But why? Contradicts Riot's own logic and is nowhere near being "abusable".

Then again, Riot didn't intend autohitter to use Spell Vamp, so I guess they simply ruled it out as being unnecessary.
Talking about narrow minded...


And Nickname.... sigh... Thundresso meant the bonus AD dmg, the true dmg portion is a non-physical attack modifier and thus doesn't do ANYTHING...

There're only a few attack modifiers that aren't physical dmg (ergo using life steal) and apply spell vamp (Riot's logic again...) and Silver Bolts aren't part of it.
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Yeah... things just get so confusing sometimes. For example different champion's dashes' interaction with Karthus Wall of Pain. Some champions have the same form of dash but then some don't get slowed while others do.

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