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Shaco nerf and other changes

Creator: Dirty Goolash June 28, 2010 10:12pm
Dirty Goolash
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We will be pushing out a new PVP.net client and some balance changes during scheduled maintenance on 6/29/2010

New Energy Runes in the Store

* Greater Seal of Meditation: +0.6 Energy regen/5 sec
* Greater Seal of Lucidity: +1.05 Energy regen/5 sec at level 18
* Greater Glyph of Acumen: +2 Energy
* Greater Glyph of Sapience: +2.64 Energy at level 18
* Greater Quintessence of Meditation: +1.5 Energy regen/5 sec
* Greater Quintessence of Acumen: +4.9 Energy


PVP.net v1.13.29

* First Win of the Day bonuses are now a flat 150 IP regardless of map type
* Improved the "Average Wait Time" calculation while users are queued for a matchmade game
* Queue dodge penalties have been increased to 6 minutes for the first offense and 15 minutes for the second and subsequent offenses
* Twisted Treeline IP adjustment reduced to 22% from 30% to compensate for the average game time
* Experience earned per game increased by 10% for Summoners over Level 10
* Practice Game IP/XP adjustment reduced to 10% from 35%
* Players will now receive XP/IP rewards for practice games with even team numbers for up to 6 games per day instead of 4 if your summoner level is greater than 10
* Improved matchmaking efficiency under high load
* Matchmaking now takes queue time into greater consideration
* Fixed a bug where in some cases users will not get matched
* Fixed several bugs where users were not receiving queue dodge penalties properly
* Fixed a bug where Arranged Team chat rooms were not being created reliably
* Fixed a bug where some users were not transitioning into Champion Select or into their games after the timer reached "0".
* Fixed a bug where intermittent network disconnects caused a "Session Closed" message
* Fixed an issue that was causing some users to see a blank screen after a game or in the Practice Game menu


League of Legends v1.0.0.94(b)

Anivia

* Rebirth armor modification increased by 10 at all levels
* Frost Bite range increased to 650 from 600
* Flash Frost missile speed increased to 850 from 800
* Flash Frost double-tap timer decreased slightly
* Fixed a bug with Glacial Storm where additional damage ticks cost more mana than displayed in the tooltip
* Base mana increased by 20


Akali

* Twilight Shroud now grants addition magic resist equal to the armor values.
* Twilight Shroud is now lasts for 8 seconds at all ranks


Ashe

* Volley range reduced to 1200 from 1300
* Volley damage reduced to 40/50/60/70/80 from 40/55/70/85/100


Dr. Mundo

* Infected cleaver health cost increased to 30/50/70/90/110 from 20/35/50/65/80
* Burning Agony crowd control reduction reduced to 15/20/25/30/35 from 25/30/35/40/45


Ezreal

* Mystic Shot range reduced to 1100 from 1200
* Mystic Shot damage percentage reduced to 110 from 120
* Arcane Shift cooldown increased to 19/17/15/13/11 from 17/15/13/11/9


Heimerdinger

* CH1 Concussion Grenade cooldown reduced to 12/11/10/9/8 from 14/13/12/11/10
* H28G Evolution Turret now deals half damage to towers


Janna

* Howling Gale cooldown modified to 14/13/12/11/10 from 10/10/10/10/10


Jax

* Health per level reduced to 83 from 86
* Base movement speed reduced to 325 from 330


Kayle

* Intervention cooldown reduced to 90/75/60 from 150/120/90
* Intervention duration reduced to 2/2.5/3 from 3/4/5


Shaco

* Hallucination now deals half damage to turrets
* Fixed a bug where Hallucinate clones would proc on-hit effects an extra time


Items

* Archangel's Staff mana to ability power ratio increased to 3% from 2.5%
* Innervating Locket's effects now only give half benefit to allies
* Will of the Ancients will now grant double bonus to the holders if multiple members of a team have the item, like all other aura items
* Changed all aura-granting items so that clones will not grant a double bonus to the aura holder. Clones with aura items otherwise interact the same with other champions.
* Guardian Angel and Banshee's Veil will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Guardian Angel and Banshee's Veil states to the main champion when created.
* Clones that expire while being revived with Guardian Angel will no longer last permanently


Summoner Spells

* Smite damage per level reduced to 25 from 35
Haikus are easy
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Dirty Goolash
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I think the nerf is gonna hurt shaco pretty bad. Without the effects on his clone he can't deal nearly as much damage to champions, and he can no longer backdoor or take down tower very well in general.
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sexyrob
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So long as we can still stack 5 sunfires on shaco, it wont hurt him too much
PumperJack
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5 sunfires on karthus ftw
Diesel
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@Goolash - The clone only does half damage to turrets, so he'll still be quite deadly against champions.

But this whole patch feels like instead of just buffing turrets: they went and nerfed everyone.
Dirty Goolash
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@Diesel-I realize he still does full damage to turrets, but on hit effects and auras were usually where his clone got most of its damage, I have a feeling it will be harder to kill champions. I guess we'll have to see how it is when they come out with the patch.

Also, more Ezreal nerfs? As if they haven't nerfed him enough.
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the ezreal nerfs above arent "that bad". i mean its still bad if thats ur main champ, but just be thankful that they didn't "destroy nerf" him.
Diesel
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They're gettin' there Jack. =(

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