I'm perfectly fine with turret damage early and sometimes into mid game bit I honestly think that turret damage should scale on a total HP percentage.
I.e: Turret could do like 12% total health.
Note: Turret damage would stay a fixed amount on creeps
12% is huge, specially lategame, when carries hurt as hell :S Plus, 9 seconds to kill and AD carry soloing a turret is nothing, it'd be best if it were X+Y% max HP (with a potential but unnecessary + Z for each consecutive hit on the same unit). But, as discussed, this buff might not be necessary, unless they were trying to balance Twisted Treeline.
Luther3000 did remind me how I love it when people try to turret aggro for the kill and end up dead/dying. It's that feeling of "repent *****".
[quote=FalseoGod][quote=Turbo Punz]
I'm perfectly fine with turret damage early and sometimes into mid game bit I honestly think that turret damage should scale on a total HP percentage.
I.e: Turret could do like 12% total health.
Note: Turret damage would stay a fixed amount on creeps
[/quote]
12% is huge, specially lategame, when carries hurt as hell :S Plus, 9 seconds to kill and AD carry soloing a turret is nothing, it'd be best if it were X+Y% max HP (with a potential but unnecessary + Z for each consecutive hit on the same unit). But, as discussed, this buff might not be necessary, unless they were trying to balance Twisted Treeline.
Luther3000 did remind me how I love it when people try to turret aggro for the kill and end up dead/dying. It's that feeling of "repent bitch".[/quote]
I'm perfectly fine with turret damage early and sometimes into mid game bit I honestly think that turret damage should scale on a total HP percentage.
I.e: Turret could do like 12% total health.
Note: Turret damage would stay a fixed amount on creeps
12% is huge, specially lategame, when carries hurt as hell :S Plus, 9 seconds to kill and AD carry soloing a turret is nothing, it'd be best if it were X+Y% max HP (with a potential but unnecessary + Z for each consecutive hit on the same unit). But, as discussed, this buff might not be necessary, unless they were trying to balance Twisted Treeline.
Luther3000 did remind me how I love it when people try to turret aggro for the kill and end up dead/dying. It's that feeling of "repent *****".