Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's first Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! šŸ†
's Forum Avatar

Turrets could use a buff?

Creator: FalseoGod June 1, 2012 7:04am
1 2 3 4
Turrets: le buff?
FalseoGod
<Veteran>
FalseoGod's Forum Avatar
Show more awards
Posts:
6243
Joined:
Mar 21st, 2012
Permalink | Quote | PM | +Rep June 4, 2012 6:49pm | Report
Turbo Punz wrote:

I'm perfectly fine with turret damage early and sometimes into mid game bit I honestly think that turret damage should scale on a total HP percentage.
I.e: Turret could do like 12% total health.

Note: Turret damage would stay a fixed amount on creeps


12% is huge, specially lategame, when carries hurt as hell :S Plus, 9 seconds to kill and AD carry soloing a turret is nothing, it'd be best if it were X+Y% max HP (with a potential but unnecessary + Z for each consecutive hit on the same unit). But, as discussed, this buff might not be necessary, unless they were trying to balance Twisted Treeline.

Luther3000 did remind me how I love it when people try to turret aggro for the kill and end up dead/dying. It's that feeling of "repent *****".
1 2 3 4

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide