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Odyssey: Extraction

Creator: PsiGuard September 11, 2018 5:10pm
PsiGuard
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Remote alien worlds can be difficult to navigate. Use this friendly guide to get all the details on Odyssey: Extraction before you go in.



Characters

Pick from Yasuo, Jinx, Sona, Malphite, and Ziggs. Each has different augment paths and strengthened passive abilities.

YASUO

JINX

The crew’s captain provides AD damage, crowd control, and projectile defense via his Wind Wall. Way of the Wanderer shields for twice the amount and twice the duration. Yasuo additionally gains:
  • +10% healing for all damage dealt (33% effectiveness for AoE)
  • +50% ultimate cooldown reduction
  • +10% movement speed
Jinx specializes in ranged DPS, disabling enemies, and doing massive damage. Get Excited! activates when Jinx kills shiny monsters and applies itself to all crewmembers. Jinx additionally gains:
  • +10% healing for all damage dealt (33% effectiveness for AoE)
  • +50% ultimate cooldown reduction
  • +20% attack speed
  • +15 Mana Regen per second
MALPHITE

SONA

Malphite provides defense, enemy disruption, and rock-solid backup damage. Granite Shield’s cooldown does not reset during combat, but basic attacks and spell hits lower it by (1 | 2) seconds respectively. Malphite additionally gains:
  • +10% healing for all damage dealt (33% effectiveness for AoE)
  • +50% ultimate cooldown reduction
  • +5% health
  • +15 Mana Regen per second
  • +100 Attack Damage and Ability Power
The ship’s newest crewmember specializes in healing, magic damage, and team protection. Power Chord’s effects are modified:
  • Staccato (Q) gains +75% damage
  • Diminuendo (W) resets Aria of Perseverance’s cooldown
  • Tempo (E) stuns its target

Sona additionally gains:
  • +5% healing for all damage dealt (33% effectiveness for AoE)
  • +50% ultimate cooldown reduction
  • +10% healing and shielding
  • +20 Mana Regen per second
ZIGGS

The shipwrecked Ziggs specializes in AOE Magic Damage, enemy disruption, and giant explosions. Short Fuse gains 150 attack range and deals double damage. Ziggs additionally gains:
  • +10% healing for all damage dealt (33% effectiveness for AoE)
  • +50% ultimate cooldown reduction
  • +10% ability power
  • +15 Mana Regen per second


Augments


Each time you play the mode, you can earn augments for the characters. You keep these for the duration of the event and equip them between games. They’re super powerful and let you do crazy stuff.


You unlock extra augment slots as you complete missions over time. You can get up to 5 slots and 15 augments per character. There are some crazy builds, so experiment with the augments you find.


*There will be a “catch-up” augment bundle available from September 17 – October 8. The bundle will include ALL augments for either 600 RP or 10,000 BE, but each augment owned will reduce the RP price by 8, down to a minimum price of 215 RP.


Summoner Spells

Only choice here is which key you’re putting them on. Here’s what you get to work with:


Keep your arms and legs inside the wormhole.
WARP

Turn briefly untargetable and invulnerable as you dash towards a location. Holds 3 charges.

(15 second Ammo Recharge)


Wake up, dummy!
RESUSCITATE

Revive a fallen crewmate by standing next to them for 2 seconds. Exiting the area does not consume your cooldown.

100 second Cooldown


Friendlies



ORA BOT


PORTAL ZONE
Cute little robot that Ziggs made. He helps you gather Ora and lets you buy things between rounds. A good buddy all-around. When you clear an area, Ora Bot opens this zone up. Stand in it to go to the next room. It goes faster when there’s more people in it.


Powerups and Collectibles



ORA


ORA PLANT
This is what we’re after. Collect enough to charge the Ora Bot and we can move to the next area. They drop from enemies and Ora Plants. Smack ‘em if you see ‘em, because they drop a bunch of Ora and they can wither away if left alone.



LIFEBEAD


GOLDBEAD
Popping these heals everyone up to full health and mana. They disappear after a while. How do they have money? Take them out to give everyone an extra 500 gold.



FOCUSBEAD


RELICBEAD
Whoever takes this out gets a massive buff with invulnerability and cooldown reduction. Let your ult fly. A rare variation that permanently unlocks an augment for everybody. Don’t let them get away!



ORABEAD
You can’t miss these, cuz they’re huge and drop a bunch of ora. Keep the damage on them and you’ll get to the next area in no time.


Hazards


WALLS


DARKNESS
Destructible terrain that blocks your way. Take it down and keep moving. A spooky time where you can’t see much. Stay close to your buddies.



EGG FRENZY


BUBBLE GEYSER PLANTS
Sometimes a bunch of Cyte Eggs appear out of nowhere. It’s best to take them out before they all spawn. These launch giant bubbles at you that lock you in place if you get hit. Don’t stand still!



FIRE BEAM CRYSTALS


ICE BEAM CRYSTALS
Big rotating beams of fire that hurt real bad. Just stay away from them. Like the fire ones, but these slow you way down instead of hurting you. Again your gameplan here is to not get hit.



ORA STORM


ICE STORM
A cloud of electrical energy that hurts if you stand in it. Try not to stand in it. Like the Ora storm, but they slow you down. You should avoid them, even if you’re feeling warm.



VOLCANO
An unstable patch of ground. Very dangerous. Don’t say I didn’t warn you.


Enemies


SKITTERBEAK
Health: Low
Damage: High


AR****TOR
Health: Low
Damage: High
DOnce it charges up, it rapidly shoots high damage projectiles at you. Run away, interrupt it with some crowd control, or blow it up first. Once it gets close, it fires lightning bolts into the sky. Keep moving and spread out to avoid getting fried.



SHIMMERSTRIKER
Health: Low
Damage: Medium


LANDSQUID
Health: Low
Damage: Medium
Jumps around and hides before striking. Groups of them can be dangerous and will swarm you. Warp away or take a thousand cuts. Fires dangerous bolts of energy from afar. Get in close to take them out, or get your Captain to protect you with a Wind Wall.



SQUIDTOOTH
Health: Low
Damage: Medium


CRIMSON STINGER
Health: High
Damage: Low
Fires a powerful laser that not even Captain Yasuo can stop. Strafe around them and attack before they can fire again. Grabs you with its tail and drags you into danger. Call for backup—your team can free you with crowd control effects.



PETALCLAW
Health: Medium
Damage: Medium


BRIGHTCORE
Health: High
Damage: Low
Spits out gross goo to slow you down and then charges at you in a frenzy. Keep your distance before he ramps up and unleashes a flurry of strikes. Kinda looks like a flower. Emits a protective barrier that blocks all damage to herself and other monsters around her. The barrier doesn’t work up close, so get in there.



ANCHORTAIL
Health: Medium
Damage: Medium


TERRABURSTER
Health: High
Damage: High
The tail does a lot of damage and knocks you back. You can run away, or you can get so close that the tail can’t hurt you. These guys aren’t super accurate, but if their ground pillars hit you they can do a lot of damage. Just keep moving and you should be OK.



ALPHACYTE
Health: Medium
Damage: Low


CYTE
Health: Low
Damage: Medium
They don’t do much damage, but they spawn eggs that hatch Cytes. Take them out quickly or you’ll be fighting a hundred of their little babies. These are the little babies from the Alphacytes. Not scary on their own, but can be a real problem in numbers. Use AoE on them.



RHINODON
Health: High
Damage: Medium


TUSKBEARD
Health: Low
Damage: Medium
These are aggressive and they try to chase you down. When they slam the ground they leave a deadly red ring. Keep your distance! Each time they get hit, they’ll put up defenses and charge a massive attack. When that happens, run behind them and you can take them out safely.



RAZORHEART
Health: Low
Damage: Medium


DOZERMAW
Health: Medium
Damage: High
They get in close and unleash bigger and bigger attacks. Stay away and do damage quickly. Once angry, they’ll charge in a straight line for big damage. Move out of the way or use Warp so you don’t get knocked out.



HOGTONGUE
Health: Medium
Damage: Medium


MAJORS (Blue Glow)

They try to pull you in with their giant tongues. Keep moving around them to avoid it, since it’s super gross. Any enemy can become mutated and grow larger. This gives them a lot more health and damage.



ELITES (Red Glow)



KAYN
Health: Massive
Damage: Tons
A rare and dangerous super mutation. These enemies are extremely dangerous and can kill you in a single hit. ??????????????????


Learn More: Odyssey



For more information on the event itself (including all the missions and earnable rewards for playing this mode), head to the official Learn More article. You can also check out the Odyssey Universe page for detailed character bios and short stories. Good luck out there, space ace!
Thanks to Jovy for the sig!
moon827
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I didn't think riot could make something better than the star guardian event. I was wayyyy wrong lmao
Jovy
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I was looking forward to playing Invasion again but this works too! Fun game mode, though I preferred the playable champs from Invasion to be honest.
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Augments are bugged. Even if you manage to get them in the select screen (already bugged af), you won't get their effects.

I'm stuck at captain level. Basically getting overwhelmed by elite egg spawners.

I think it's unbeatable without augments for now.
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Probably can't, it sucks. I heard the augments worked like 8 hours ago but they haven't worked since.

edit: Also my whole client is buggy as well while we're at it
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And that's why PBE exist.
I can understand that riot wants to "see how good their deployment system is" (or whatever reason they gave with beemo a long time ago), but it's 6 skins+a whole gamemode, it's a lot different and they clearly overshot their previsions.
I can understand "Hey! surprise! cool skins! cool things! wooohooo happy birthday/merry christmas/*insert here reason to make a surprise*", but they should limit themselves.

Credits to Jovy!
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meh tbf even when they do do testing, day 1 of a new patch is always a mess
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I was reading on the S@20 latest post that EUW and EUNE servers caught fire. Again. I guess it isn't even the patch itself the culprit since this happened too many times in the last months.

Brb going to apply for a fireman role inside riot

Credits to Jovy!
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Okay, bugs fixed, augments back, made it to Kayn's last form in Onslaught...which is horribly hard. I'm borderline getting griefed tho. Malphite's Relentless is legit a troll augment, pushes all enemies to the opposite side of the map outside of Yasuo's ult cast range...and all the damage your team can do.

Interesting thing, in normal games I hate Yasuo, while in this mode Yasuo is my favorite, these ult combos are sick. Maybe this should be a rework idea to Sweeping Blade? His infinite dashes on creeps are what make him cancer. How about Sweeping Blade has longer range but has a global cooldown for each type of creep?

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