Teamfight Tactics Reckoning is right around the corner, featuring over 20 new and exciting traits, 10 new champions joining TFT for the first time, a new limited game mode, and other fun changes that we cannot wait to try out! 😊
Once TFT Set 5 is released, all of these resources will be updated to reflect the new Reckoning update:
Let's look over all the champions and their abilities. The values next to each champion's name is the cost. Please note that values below are subject to change and might differ when the Teamfight Tactics Reckoning update is out.
AATROX ¹
Redeemed ~ Legionnaire
Deathbringer Strike - Aatrox strikes his target, dealing a percent of his Attack Damage, and heals himself for a percent of his maximum Health.
Percent of Attack Damage: 200% / 210% / 225% Percent of Max Health: 25% / 30% / 40%
GRAGAS ¹
Dawnbringer ~ Brawler
Drunken Rage - Gragas drinks from his cask, granting him damage reduction for 4 seconds, and causing his next Basic Attack to deal bonus magic damage.
Pierce - Kalista hurls a spear towards the farthest enemy, dealing a percent of her Attack Damage plus bonus physical damage to the first enemy it hits. If this kills the target, the spear continues and will deal the overkill damage to the next target it hits.
Violent Tendencies - Kled enters combat on Skaarl, granting him a shield for 80% of his maximum health. When the shield is broken he dismounts, briefly becoming untargetable, and granting him Attack Speed and causing every 4th attack to deal 200% of his Attack Damage.
Attack Speed Bonus: 50 / 60 / 70%
LEONA ¹
Redeemed ~ Knight
Solar Barrier - Leona raises her shield, reducing all incoming damage for 4 seconds.
Damage Reduction: 40 / 80 / 400
LISSANDRA ¹
Coven ~ Renewer
1000 Daggers - Lissandra hurls a dagger toward the enemy with the highest Attack Damage, dealing magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing magic damage to nearby targets. All enemies hit by this spell have their Attack Damage reduced by 40% for 4 seconds.
Initial Damage:350 / 450 / 550
Secondary Damage:175 / 225 / 275
POPPY ¹
Hellion ~ Knight
Buckler Toss - Poppy throws her buckler at the farthest enemy, dealing magic damage. The buckler then bounces back, granting Poppy a shield that blocks damage.
Feral Instinct - Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits: Turtle: Gains a shield for 4 seconds. Tiger: Strikes 3 times quickly with his next Basic Attack for a percent of his Attack Damage.
Silver Bolts - Vayne's attacks apply Silver Bolts. The third stack consumes all stacks on the target to deal bonus true damage.
Damage:85 / 110 / 160
VLADIMIR ¹
Nightbringer ~ Renewer
Transfusion - Vladimir deals magic damage to the target and heals himself.
Damage: 250 / 350 / 500 Healing: 200 / 280 / 400
Warwick ¹
Forgotten ~ Brawler
Infinite Duress - Warwick leaps to the enemy with the lowest percent health, stunning them and dealing magic damage and healing himself for 100% of the damage over 2 seconds. If this ability kills the target, Warwick will instantly cast again.
Damage:200 / 300 / 450
ZIGGS ¹
Hellion ~ Spellweaver
Arcane Bomb - Ziggs throws an arcane bomb at his target, dealing magic damage.
Damage: 200 / 300 / 500
BRAND ²
Abomination ~ Spellweaver
Sear - Brand launches a ball of fire at nearest non-seared enemy, searing them for magic damage over 12 seconds. Seared enemies have reduced Magic Resist.
Spirit of Dread - Hecarim creates an aura around himself for 3 seconds. Each enemy within takes magic damage, and Hecarim heals himself over the duration.
Damage: 300 / 400 / 800 Healing: 450 / 600 / 1200
KENNEN ²
Hellion ~ Skirmisher
Flame Rush - Kennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing magic damage and stunning them.
Anchor Slam - Nautilus erupts the ground beneath his target, knocking them up and stunning them, and dealing magic damage. Enemies adjacent to the target receive half of this effect.
Stun Duration: 3 / 4 / 6 Damage: 100 / 200 / 500
SEJUANI ²
Nightbringer ~ Cavalier
Fury of the North - Sejuani signals Bristle to charge, dealing magic damage and stunning the target for 4 seconds. She then gains Frost Armor, granting her Armor and Magic Resist.
Haymaker - Sett pulls back for a punch, shredding armor for 10 seconds and dealing a percent of his attack damage as physical damage to all enemies in the area.
Equinox - Soraka calms the area around the enemy with the highest current percent mana, dealing magic damage to all enemies hit and increasing the cost of their next ability.
Force Of Will - Syndra grabs the nearest enemy and flings them towards the farthest enemy, dealing magic damage to all nearby enemies upon impact and stunning the thrown target.
Death Sentence - Thresh throws his scythe, chaining to the farthest enemy dealing magic damage and pulling them toward himself.
Damage: 100 / 200 / 300 Duration: 2 / 3 / 5
TRUNDLE ²
Dragonslayer ~ Skirmisher
Subjugate - Trundle drains the strength of his current target, stealing a percent of their Health, Armor, Magic Resist, and Attack Damage for 6 seconds.
Percent Stolen: 30% / 40% / 50%
VARUS ²
Redeemed ~ Ranger
Hail of Arrows - Varus fires a hail of arrows around his target, dealing a percent of his Attack Damage as physical damage. Varus and allies within the area are blessed, causing them to deal bonus magic damage with their attacks for 6 seconds.
Siphon Power - Viktor blasts his target, dealing magic damage to the nearest enemy and granting a shield to the ally nearest to that enemy for 3 seconds.
Damage: 250 / 350 / 600 Shield: 250 / 350 / 600
ASHE ³
Verdant ~ Draconic ~ Ranger
Enchanted Arrow - Ashe fires an arrow at the farthest enemy, dealing magic damage to the first enemy hit and stunning them. If the arrow travels at least 5 hexes, the stun duration is doubled. Enemies within 1 hex receive 50% of these effects.
Sinister Blade - Katarina throws a dagger at the farthest enemy, dealing magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches 3 additional daggers at the nearest enemies that each deal magic damage.
Cripple - Lee Sin slams the ground, dealing magic damage to nearby enemies and slowing their attack speed by 50% for 4 seconds.
Damage: 225 / 350 / 700
LULU ³
Hellion ~ Mystic
Whimsy - Lulu casts an enchantment on the units nearest to her. If this enchants an ally, they gain bonus Attack Speed for 4 seconds. If this enchants an enemy, they are transformed into a docile feline, stunning them and causing them to take 20% increased damage.
Prismatic Barrier - Lux launches her wand toward her farthest ally, which returns to her shortly after reaching them. Lux and each ally touched by the wand are shielded for 3 seconds. Additionally, Lux empowers her next basic attack to deal an additional magic damage.
Shield: 150 / 225 / 400 Damage: 200 / 350 / 800
MORGANA ³
Nightbringer ~ Coven ~ Mystic
Soul Shackles - Morgana fires chains to nearby enemies, dealing magic damage. After 3 seconds, all chained enemies are dealt an additional magic damage and stunned.
Aspect of the Cougar - Nidalee transforms into a cougar, leaping behind her target. While in cougar form, Nidalee's attack range is reduced to 1 hex, she gains 45% dodge chance, and whenever she dodges her next attack deals bonus magic damage.
Bonus Damage: 150 / 250 / 450
NOCTURNE ³
Revenant ~ Assassin
Umbra Blades - Every third attack, Nocturne slashes all adjacent enemies for 125% of his Attack Damage, and heals himself for a percent of the damage dealt. If only one target is hit, Nocturne increases his Attack Speed for 3 seconds.
Consume - Willump bites his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.
Damage: 500 / 750 / 1500
PANTHEON ³
Dragonslayer ~ Skirmisher
Aegis Assault - Pantheon braces his shield, reducing all incoming damage for 4 seconds, and dealing a percent of his Attack Damage in the area in front of him over the duration.
Blade of the Dawn - Riven empowers her blade, stunning nearby enemies for 1.5 seconds while dealing magic damage. For the next 8 seconds, she gains bonus Attack Damage.
Burning Blade - Yasuo strikes his target, dealing magic damage. He then empowers his blade, gaining stacking bonus true damage on-hit for the rest of combat.
Dark Vigil - Aphelios launches a number of attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing a percent of his Attack Damage plus bonus physical damage to each.
Number of Attacks: 4 / 4 / 8 Percent of Attack Damage: 175% / 200% / 300% Bonus Damage: 200 / 300 / 600
DIANA ⁴
Dragonslayer ~ Nightbringer ~ Assassin
Moonfall - Diana calls forth moonlight, drawing in all nearby enemies, dealing magic damage and stunning them.
Spinning Axes - Draven starts spinning an axe, empowering his next attack to deal a percent of his Attack Damage plus bonus physical damage. It will return to his location after striking the target and if Draven catches it, it will refresh the buff. Draven can spin up to two axes at a time.
Daisy! - Ivern summons his Sentinel friend Daisy to fight with him, gifting her 100% of his Ability Power. Daisy immediately casts Shockwave upon arrival. If Daisy is already summoned, Ivern increases her Ability Power and commands her to cast Shockwave again.
Ability Power Increase: 50% / 75% / 300%
JAX ⁴
Ironclad ~ Skirmisher
Empowered Strike - Jax slams his target for a percent of his Attack Damage and gains 33% stacking Attack Speed for the remainder of combat. Jax leaps to the nearest enemy if no target is in his Attack Range.
Percent of Attack Damage: 200% / 220% / 300%
KARMA ⁴
Dawnbringer ~ Invoker
Soulflare - Karma fires a burst of energy towards a random enemy's location that detonates upon impact, dealing magic damage to adjacent enemies, and reducing Karma's maximum mana (down to a minimum of 10). Karma empowers every third cast, causing it to launch three bursts of energy toward different targets instead of one.
Infernal Rise - Mordekaiser shields himself for 50% of his maximum health for 5 seconds, empowering his mace to deal bonus magic damage and gain 1 hex of range for the same duration.
Bonus Damage: 450 / 600 / 5000
RELL ⁴
Redeemed ~ Ironclad ~ Cavalier
Attract and Repel - Rell leaps into the air, creating a tether between herself and her farthest ally. When she lands the tether is broken, granting all allies near and between them a shield for 4 seconds and stunning all enemies in the same area.
Flux Prison - Ryze imprisons the nearest enemy, dealing magic damage and stunning them. His next cast is then empowered to spread from his target, applying the same damage and stun to all enemies in a large area around the target.
Nature's Touch - All allies in a large area around Taric are healed and gain Armor for 5 seconds.
Healing: 500 / 750 / 5000 Armor: 50 / 75 / 500
VELKOZ ⁴
Redeemed ~ Spellweaver
Plasma Fission - Vel'Koz channels a ray of energy toward the enemy nearest to the center of the battlefield over 3 seconds, dealing magic damage over the duration. The beam widens as Vel'Koz channels, and he will turn if there are no enemies in the area.
Total Damage: 700 / 1000 / 4000
DARIUS ⁵
Nightbringer ~ God-King ~ Knight
God-Wolf's Carnage - Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. God-Wolves join him in his hunt, each targeting their own prey. Enemies bitten by a God-Wolf are dealt a percent of Darius's Attack Power as physical damage and have their Armor reduced by 60% for 6 seconds. After biting his prey, Darius' next few attacks restore 10% of his maximum Health.
Number of Wolves: 3 / 4 / 10 Percent of Attack Damage: 250% / 350% / 5000% Number of Attacks: 3 / 4 / 10
GAREN ⁵
Dawnbringer ~ God-King ~ Knight
God-Lion's Justice - Garen calls down a sword that strikes a large area around his target, dealing a percent of each target's max Health in magic damage and reducing their Magic Resist by 60% for 6 seconds. Garen gains a shield equal to 50% of his maximum Health for seconds.
Maximum Health Damage: 20% / 25% / 200%
HEIMERDINGER ⁵
Draconic ~ Renewer ~ Caretaker
Upgrade!!! - Heimerdinger empowers his Baby Dragon, causing its next attack to be overcharged, launching three fireballs across the battlefield, dealing magic damage while burning enemies for 3% of the their maximum Health as true damage over 6 seconds, and reducing healing by 50% for the duration. If Heimerdinger does not have a turret, this spell will create one instead.
Damage: 250 / 400 / 7777
KAYLE ⁵
Redeemed ~ Verdant ~ Legionnaire
Divine Ascent - Kayle ascends throughout the fight, gaining additional bonuses. 1st: Attacks deal a percent of Kayle's Attack Damage as bonus true damage. 2nd: Attacks explode around the target dealing her Attack Damage and bonus true damage to adjacent enemies. 3rd: Every 7th attack grants Kayle damage immunity for 1 second. 4th: Hits cause swords to rain down around the target, dealing magic damage.
Seconds per Ascension: 5 / 4 / 1 1st Ascension Percent of Attack Damage: 70% / 80% / 1000% 4th Ascension Area Damage: 250 / 400 / 10000
KINDRED ⁵
Eternal ~ Mystic ~ Ranger
Lamb's Respite - Lamb creates a zone around herself that prevents allies within from dying. While Lamb's Respite is active, Wolf is invulnerable. Wolf's Ability: Wolf returns to Lamb, healing them both and then launches himself at the lowest health enemy, dealing magic damage.
Teemo's Cruelty - Teemo scatters Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing magic damage to nearby enemies and reducing their Attack Speed by 50%.
Number of Infernal Souls: 4 / 6 / 66 Damage: 100 / 140 / 6666
VIEGO ⁵
Forgotten ~ Skirmisher ~ Assassin
Sovereign's Domination - Viego attempts to corrupt the soul of his target for 5 seconds, stunning them and dealing them magic damage each second, increased by 100% each second. Viego will be interrupted if he is stunned. If his victim dies, they are resurrected at full health to fight for him, but lose a percent of their maximum health per second. Viego's allies prefer to not target Viego's victim while they're being corrupted, and corrupted enemies benefit from your team's Traits rather than their original owner's Traits.
Damage: 150 / 250 / 10000 Health Lost Per Second: 15% / 7% / 0%
VOLIBEAR ⁵
Revenant ~ Brawler
Doombringer - Volibear leaps toward his target then slams the ground in a large area around him, removing any shields, dealing magic damage and knocking up and stunning enemies.
Let us know which are your favourite changes and what you're looking up to the most in the new Teamfight Tactics Reckoning update! 🔥
[quote=Hades4u][center][url=/images/news/tft-reckoning-cheat-sheet-official.jpg][img]/images/news/tft-reckoning-cheat-sheet-official.jpg[/img][/url][/center]
Teamfight Tactics Reckoning is right around the corner, featuring over 20 new and exciting traits, 10 new champions joining TFT for the first time, a new limited game mode, and other fun changes that we cannot wait to try out! 😊
Once TFT Set 5 is released, all of these resources will be updated to reflect the new Reckoning update:
[list]
[*][url="https://www.mobafire.com/teamfight-tactics/team-comps" follow="1"]TFT Set 5 Team Comps[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/champions" follow="1"]TFT Set 5 Champion Cheat Sheet[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/items-cheatsheet" follow="1"]TFT Set 5 Item Cheat Sheet[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/guide" follow="1"]TFT Set 5 Beginner's Guide[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/teamfight-tactics/team-builder" follow="1"]TFT Set 5 Team Builder[/url]
[/list]
Let's look over all the champions and their abilities. The values next to each champion's name is the cost. Please note that values below are subject to change and might differ when the Teamfight Tactics Reckoning update is out.
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/aatrox-justicar.png width=75][/center]
[center][size=5][b]AATROX ¹[/b][/size][/center]
[center][size=3][i]Redeemed ~ Legionnaire[/i][size=3][/center]
[b]Deathbringer Strike[/b] - Aatrox strikes his target, dealing a percent of his Attack Damage, and heals himself for a percent of his maximum Health.
[size=2]Percent of Attack Damage: 200% / 210% / 225%[/size]
[size=2]Percent of Max Health: 25% / 30% / 40%[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[center][img=/images/avatars/gragas-warden.png width=75][/center]
[center][size=5][b]GRAGAS ¹[/b][/size][/center]
[center][size=3][i]Dawnbringer ~ Brawler[/i][size=3][/center]
[b]Drunken Rage[/b] - Gragas drinks from his cask, granting him damage reduction for 4 seconds, and causing his next Basic Attack to deal bonus magic damage.
[size=2]Damage Reduction: 40% / 50% / 60%[/size]
[size=2]Bonus Damage: 175 / 250 / 400[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[center][img=/images/avatars/kalista-classic.png width=75][/center]
[center][size=5][b]KALISTA ¹[/b][/size][/center]
[center][size=3][i]Abomination ~ Legionnaire[/i][size=3][/center]
[b]Pierce[/b] - Kalista hurls a spear towards the farthest enemy, dealing a percent of her Attack Damage plus bonus physical damage to the first enemy it hits. If this kills the target, the spear continues and will deal the overkill damage to the next target it hits.
[size=2]Percent of Attack Damage: 200 / 225 / 250[/size]
[size=2]Bonus Damage: 400 / 700 / 1100[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/khazix-championship.png width=75][/center]
[center][size=5][b]KHAZIX ¹[/b][/size][/center]
[center][size=3][i]Dawnbringer ~ Assassin[/i][size=3][/center]
[b]Taste Their Fear[/b] - Kha'Zix slashes the nearest enemy, dealing magic damage. If the enemy has no adjacent allies, this damage is increased.
[size=2]Damage: 250 / 350 / 550[/size]
[size=2]Isolation Damage: 750 / 1050 / 1650[/size]
[/td]
[/tr]
[/table]
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[nextcol width=250]
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[center][img=/images/avatars/kled-marauder.png width=75][/center]
[center][size=5][b]KLED ¹[/b][/size][/center]
[center][size=3][i]Hellion ~ Cavalier[/i][size=3][/center]
[b]Violent Tendencies[/b] - Kled enters combat on Skaarl, granting him a shield for 80% of his maximum health. When the shield is broken he dismounts, briefly becoming untargetable, and granting him Attack Speed and causing every 4th attack to deal 200% of his Attack Damage.
[size=2]Attack Speed Bonus: 50 / 60 / 70%[/size]
[/td]
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[nextcol width=50]
[nextcol width=250]
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[center][img=/images/avatars/leona-solar-eclipse.png width=75][/center]
[center][size=5][b]LEONA ¹[/b][/size][/center]
[center][size=3][i]Redeemed ~ Knight[/i][size=3][/center]
[b]Solar Barrier[/b] - Leona raises her shield, reducing all incoming damage for 4 seconds.
[size=2]Damage Reduction: 40 / 80 / 400[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[center][img=/images/avatars/lissandra-coven.png width=75][/center]
[center][size=5][b]LISSANDRA ¹[/b][/size][/center]
[center][size=3][i]Coven ~ Renewer[/i][size=3][/center]
[b]1000 Daggers[/b] - Lissandra hurls a dagger toward the enemy with the highest Attack Damage, dealing magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing magic damage to nearby targets. All enemies hit by this spell have their Attack Damage reduced by 40% for 4 seconds.
[size=2]
Initial Damage:350 / 450 / 550
Secondary Damage:175 / 225 / 275
[/size]
[/td]
[/tr]
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[nextcol width=50]
[nextcol width=250]
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[center][img=/images/avatars/poppy-noxus.png width=75][/center]
[center][size=5][b]POPPY ¹[/b][/size][/center]
[center][size=3][i]Hellion ~ Knight[/i][size=3][/center]
[b]Buckler Toss[/b] - Poppy throws her buckler at the farthest enemy, dealing magic damage. The buckler then bounces back, granting Poppy a shield that blocks damage.
[size=2]Damage: 100 / 150 / 225[/size]
[size=2]Damage Blocked: 200 / 300 / 450[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[center][img=/images/avatars/udyr-dragon-oracle.png width=75][/center]
[center][size=5][b]UDYR ¹[/b][/size][/center]
[center][size=3][i]Draconic ~ Skirmisher[/i][size=3][/center]
[b]Feral Instinct[/b] - Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits: Turtle: Gains a shield for 4 seconds. Tiger: Strikes 3 times quickly with his next Basic Attack for a percent of his Attack Damage.
[size=2]Shield: 200 / 300 / 450[/size]
[size=2]Percent of Attack Damage: 100% / 110% / 120%[/size]
[/td]
[/tr]
[/table]
[/columns]
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[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/vayne-soulstealer.png width=75][/center]
[center][size=5][b]VAYNE ¹[/b][/size][/center]
[center][size=3][i]Forgotten ~ Ranger[/i][size=3][/center]
[b]Silver Bolts[/b] - Vayne's attacks apply Silver Bolts. The third stack consumes all stacks on the target to deal bonus true damage.
[size=2]Damage:85 / 110 / 160[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/vladimir-nightbringer.png width=75][/center]
[center][size=5][b]VLADIMIR ¹[/b][/size][/center]
[center][size=3][i]Nightbringer ~ Renewer[/i][size=3][/center]
[b]Transfusion[/b] - Vladimir deals magic damage to the target and heals himself.
[size=2]Damage: 250 / 350 / 500[/size]
[size=2]Healing: 200 / 280 / 400[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/warwick-grey.png width=75][/center]
[center][size=5][b]Warwick ¹[/b][/size][/center]
[center][size=3][i]Forgotten ~ Brawler[/i][size=3][/center]
[b]Infinite Duress[/b] - Warwick leaps to the enemy with the lowest percent health, stunning them and dealing magic damage and healing himself for 100% of the damage over 2 seconds. If this ability kills the target, Warwick will instantly cast again.
[size=2]Damage:200 / 300 / 450[/size]
[/td]
[/tr]
[/table]
[/columns]
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[nextcol width=250]
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[td]
[center][img=/images/avatars/ziggs-master-arcanist.png width=75][/center]
[center][size=5][b]ZIGGS ¹[/b][/size][/center]
[center][size=3][i]Hellion ~ Spellweaver[/i][size=3][/center]
[b]Arcane Bomb[/b] - Ziggs throws an arcane bomb at his target, dealing magic damage.
[size=2]Damage: 200 / 300 / 500[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/brand-zombie.png width=75][/center]
[center][size=5][b]BRAND ²[/b][/size][/center]
[center][size=3][i]Abomination ~ Spellweaver[/i][size=3][/center]
[b]Sear[/b] - Brand launches a ball of fire at nearest non-seared enemy, searing them for magic damage over 12 seconds. Seared enemies have reduced Magic Resist.
[size=2]Damage: 550 / 700 / 1000[/size]
[size=2]Magic Resist Reduction: 40% / 50% / 60%[/size]
[/td]
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[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/hecarim-classic.png width=75][/center]
[center][size=5][b]HECARIM ²[/b][/size][/center]
[center][size=3][i]Forgotten ~ Cavalier[/i][size=3][/center]
[b]Spirit of Dread[/b] - Hecarim creates an aura around himself for 3 seconds. Each enemy within takes magic damage, and Hecarim heals himself over the duration.
[size=2]Damage: 300 / 400 / 800[/size]
[size=2]Healing: 450 / 600 / 1200[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/kennen-infernal.png width=75][/center]
[center][size=5][b]KENNEN ²[/b][/size][/center]
[center][size=3][i]Hellion ~ Skirmisher[/i][size=3][/center]
[b]Flame Rush[/b] - Kennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing magic damage and stunning them.
[size=2]Damage: 150 / 200 / 400[/size]
[size=2]Stun Duration: 1.5 / 2 / 3[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/leblanc-coven.png width=75][/center]
[center][size=5][b]LEBLANC ²[/b][/size][/center]
[center][size=3][i]Coven ~ Assassin[/i][size=3][/center]
[b]Ethereal Chains[/b] - LeBlanc launches ethereal chains at the two enemies nearest her, dealing magic damage and, after a short delay, stunning them.
[size=2]Damage: 150 / 225 / 400[/size]
[size=2]Stun Duration: 1.5 / 2 / 3[/size]
[/td]
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[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/nautilus-warden.png width=75][/center]
[center][size=5][b]NAUTILUS ²[/b][/size][/center]
[center][size=3][i]Ironclad ~ Knight[/i][size=3][/center]
[b]Anchor Slam[/b] - Nautilus erupts the ground beneath his target, knocking them up and stunning them, and dealing magic damage. Enemies adjacent to the target receive half of this effect.
[size=2]Stun Duration: 3 / 4 / 6[/size]
[size=2]Damage: 100 / 200 / 500[/size]
[/td]
[/tr]
[/table]
[/columns]
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[nextcol width=250]
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[tr]
[td]
[center][img=/images/avatars/sejuani-darkrider.png width=75][/center]
[center][size=5][b]SEJUANI ²[/b][/size][/center]
[center][size=3][i]Nightbringer ~ Cavalier[/i][size=3][/center]
[b]Fury of the North[/b] - Sejuani signals Bristle to charge, dealing magic damage and stunning the target for 4 seconds. She then gains Frost Armor, granting her Armor and Magic Resist.
[size=2]Damage: 60 / 120 / 200[/size]
[size=2]Armor and Magic Resist: 2 / 3 / 4[/size]
[size=2]Duration: 300 / 450 / 900[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/sett-obsidian-dragon.png width=75][/center]
[center][size=5][b]SETT ²[/b][/size][/center]
[center][size=3][i]Draconic ~ Brawler[/i][size=3][/center]
[b]Haymaker[/b] - Sett pulls back for a punch, shredding armor for 10 seconds and dealing a percent of his attack damage as physical damage to all enemies in the area.
[size=2]Armor: 15 / 20 / 25[/size]
[size=2]Percent of Attack Damage: 200% / 220% / 250%[/size]
[/td]
[/tr]
[/table]
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[nextcol width=250]
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[td]
[center][img=/images/avatars/soraka-dawnbringer.png width=75][/center]
[center][size=5][b]SORAKA ²[/b][/size][/center]
[center][size=3][i]Dawnbringer ~ Renewer[/i][size=3][/center]
[b]Equinox[/b] - Soraka calms the area around the enemy with the highest current percent mana, dealing magic damage to all enemies hit and increasing the cost of their next ability.
[size=2]Damage: 150 / 250 / 500[/size]
[size=2]Mana Cost Increase: 35% / 35% / 50%[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/syndra-justicar.png width=75][/center]
[center][size=5][b]SYNDRA ²[/b][/size][/center]
[center][size=3][i]Redeemed ~ Invoker[/i][size=3][/center]
[b]Force Of Will[/b] - Syndra grabs the nearest enemy and flings them towards the farthest enemy, dealing magic damage to all nearby enemies upon impact and stunning the thrown target.
[size=2]Damage: 250 / 350 / 650[/size]
[size=2]Stun Duration: 2 / 2.5 / 4[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/avatars/thresh-classic.png width=75][/center]
[center][size=5][b]THRESH ²[/b][/size][/center]
[center][size=3][i]Forgotten ~ Knight[/i][size=3][/center]
[b]Death Sentence[/b] - Thresh throws his scythe, chaining to the farthest enemy dealing magic damage and pulling them toward himself.
[size=2]Damage: 100 / 200 / 300[/size]
[size=2]Duration: 2 / 3 / 5[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/trundle-dragonslayer.png width=75][/center]
[center][size=5][b]TRUNDLE ²[/b][/size][/center]
[center][size=3][i]Dragonslayer ~ Skirmisher[/i][size=3][/center]
[b]Subjugate[/b] - Trundle drains the strength of his current target, stealing a percent of their Health, Armor, Magic Resist, and Attack Damage for 6 seconds.
[size=2]Percent Stolen: 30% / 40% / 50%[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/varus-arclight.png width=75][/center]
[center][size=5][b]VARUS ²[/b][/size][/center]
[center][size=3][i]Redeemed ~ Ranger[/i][size=3][/center]
[b]Hail of Arrows[/b] - Varus fires a hail of arrows around his target, dealing a percent of his Attack Damage as physical damage. Varus and allies within the area are blessed, causing them to deal bonus magic damage with their attacks for 6 seconds.
[size=2]Percent of Attack Damage: 140% / 150% / 200%[/size]
[size=2]Bonus Damage: 25 / 50 / 100[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/viktor-deathsworn.png width=75][/center]
[center][size=5][b]VIKTOR ²[/b][/size][/center]
[center][size=3][i]Forgotten ~ Spellweaver[/i][size=3][/center]
[b]Siphon Power[/b] - Viktor blasts his target, dealing magic damage to the nearest enemy and granting a shield to the ally nearest to that enemy for 3 seconds.
[size=2]Damage: 250 / 350 / 600[/size]
[size=2]Shield: 250 / 350 / 600[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/avatars/ashe-fae-dragon.png width=75][/center]
[center][size=5][b]ASHE ³[/b][/size][/center]
[center][size=3][i]Verdant ~ Draconic ~ Ranger[/i][size=3][/center]
[b]Enchanted Arrow[/b] - Ashe fires an arrow at the farthest enemy, dealing magic damage to the first enemy hit and stunning them. If the arrow travels at least 5 hexes, the stun duration is doubled. Enemies within 1 hex receive 50% of these effects.
[size=2]Damage: 300 / 400 / 800[/size]
[size=2]Stun Duration: 1.5 / 1.5 / 2.5[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/katarina-deathsworn.png width=75][/center]
[center][size=5][b]KATARINA ³[/b][/size][/center]
[center][size=3][i]Forgotten ~ Assassin[/i][size=3][/center]
[b]Sinister Blade[/b] - Katarina throws a dagger at the farthest enemy, dealing magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches 3 additional daggers at the nearest enemies that each deal magic damage.
[size=2]Initial Damage: 110 / 150 / 300[/size]
[size=2]Secondary Damage: 50 / 75 / 150[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/lee-sin-nightbringer.png width=75][/center]
[center][size=5][b]LEE SIN ³[/b][/size][/center]
[center][size=3][i]Nightbringer ~ Skirmisher[/i][size=3][/center]
[b]Cripple[/b] - Lee Sin slams the ground, dealing magic damage to nearby enemies and slowing their attack speed by 50% for 4 seconds.
[size=2]Damage: 225 / 350 / 700[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/lulu-wicked.png width=75][/center]
[center][size=5][b]LULU ³[/b][/size][/center]
[center][size=3][i]Hellion ~ Mystic[/i][size=3][/center]
[b]Whimsy[/b] - Lulu casts an enchantment on the units nearest to her. If this enchants an ally, they gain bonus Attack Speed for 4 seconds. If this enchants an enemy, they are transformed into a docile feline, stunning them and causing them to take 20% increased damage.
[size=2]Number of Targets: 3 / 3 / 5[/size]
[size=2]Attack Speed Bonus: 30% / 60% / 100%[/size]
[size=2]Stun Duration: 2 / 2.5 / 4[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/lux-lunar-empress.png width=75][/center]
[center][size=5][b]LUX ³[/b][/size][/center]
[center][size=3][i]Redeemed ~ Mystic[/i][size=3][/center]
[b]Prismatic Barrier[/b] - Lux launches her wand toward her farthest ally, which returns to her shortly after reaching them. Lux and each ally touched by the wand are shielded for 3 seconds. Additionally, Lux empowers her next basic attack to deal an additional magic damage.
[size=2]Shield: 150 / 225 / 400[/size]
[size=2]Damage: 200 / 350 / 800[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/morgana-coven.png width=75][/center]
[center][size=5][b]MORGANA ³[/b][/size][/center]
[center][size=3][i]Nightbringer ~ Coven ~ Mystic[/i][size=3][/center]
[b]Soul Shackles[/b] - Morgana fires chains to nearby enemies, dealing magic damage. After 3 seconds, all chained enemies are dealt an additional magic damage and stunned.
[size=2]Initial Damage: 200 / 300 / 550[/size]
[size=2]Secondary Damage: 200 / 300 / 550[/size]
[size=2]Stun Duration: 2 / 3 / 4[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/nidalee-dawnbringer.png width=75][/center]
[center][size=5][b]NIDALEE ³[/b][/size][/center]
[center][size=3][i]Dawnbringer ~ Skirmisher[/i][size=3][/center]
[b]Aspect of the Cougar[/b] - Nidalee transforms into a cougar, leaping behind her target. While in cougar form, Nidalee's attack range is reduced to 1 hex, she gains 45% dodge chance, and whenever she dodges her next attack deals bonus magic damage.
[size=2]Bonus Damage: 150 / 250 / 450[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
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[td]
[center][img=/images/avatars/nocturne-elderwood.png width=75][/center]
[center][size=5][b]NOCTURNE ³[/b][/size][/center]
[center][size=3][i]Revenant ~ Assassin[/i][size=3][/center]
[b]Umbra Blades[/b] - Every third attack, Nocturne slashes all adjacent enemies for 125% of his Attack Damage, and heals himself for a percent of the damage dealt. If only one target is hit, Nocturne increases his Attack Speed for 3 seconds.
[size=2]Healing: 70% / 80% / 90%[/size]
[size=2]Attack Speed Bonus: 20% / 30% / 60%[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/nunu-amp-willump-zombie.png width=75][/center]
[center][size=5][b]NUNU ³[/b][/size][/center]
[center][size=3][i]Abomination ~ Brawler[/i][size=3][/center]
[b]Consume[/b] - Willump bites his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.
[size=2]Damage: 500 / 750 / 1500[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/pantheon-dragonslayer.png width=75][/center]
[center][size=5][b]PANTHEON ³[/b][/size][/center]
[center][size=3][i]Dragonslayer ~ Skirmisher[/i][size=3][/center]
[b]Aegis Assault[/b] - Pantheon braces his shield, reducing all incoming damage for 4 seconds, and dealing a percent of his Attack Damage in the area in front of him over the duration.
[size=2]Damage Reduction: 75% / 80% / 90%[/size]
[size=2]Percent of Attack Damage: 340% / 350% / 400%[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/riven-dawnbringer.png width=75][/center]
[center][size=5][b]RIVEN ³[/b][/size][/center]
[center][size=3][i]Dawnbringer ~ Legionnaire[/i][size=3][/center]
[b]Blade of the Dawn[/b] - Riven empowers her blade, stunning nearby enemies for 1.5 seconds while dealing magic damage. For the next 8 seconds, she gains bonus Attack Damage.
[size=2]Damage: 100 / 200 / 350[/size]
[size=2]Bonus Attack Damage: 80% / 90% / 100%[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/yasuo-nightbringer.png width=75][/center]
[center][size=5][b]YASUO ³[/b][/size][/center]
[center][size=3][i]Nightbringer ~ Legionnaire[/i][size=3][/center]
[b]Burning Blade[/b] - Yasuo strikes his target, dealing magic damage. He then empowers his blade, gaining stacking bonus true damage on-hit for the rest of combat.
[size=2]Damage: 300 / 400 / 600[/size]
[size=2]Bonus Damage: 30 / 40 / 60[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/zyra-dragon-sorceress.png width=75][/center]
[center][size=5][b]ZYRA ³[/b][/size][/center]
[center][size=3][i]Draconic ~ Spellweaver[/i][size=3][/center]
[b]Grasping Roots[/b] - Zyra sends a surge of vines toward the farthest enemy. Enemies hit by the vines are dealt magic damage and stunned.
[size=2]Damage: 250 / 350 / 700[/size]
[size=2]Stun Duration: 1.5 / 2 / 3[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/aphelios-nightbringer.png width=75][/center]
[center][size=5][b]APHELIOS ⁴[/b][/size][/center]
[center][size=3][i]Nightbringer ~ Ranger[/i][size=3][/center]
[b]Dark Vigil[/b] - Aphelios launches a number of attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing a percent of his Attack Damage plus bonus physical damage to each.
[size=2]Number of Attacks: 4 / 4 / 8[/size]
[size=2]Percent of Attack Damage: 175% / 200% / 300%[/size]
[size=2]Bonus Damage: 200 / 300 / 600[/size]
[/td]
[/tr]
[/table]
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[nextcol width=250]
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[td]
[center][img=/images/avatars/diana-dragonslayer.png width=75][/center]
[center][size=5][b]DIANA ⁴[/b][/size][/center]
[center][size=3][i]Dragonslayer ~ Nightbringer ~ Assassin[/i][size=3][/center]
[b]Moonfall[/b] - Diana calls forth moonlight, drawing in all nearby enemies, dealing magic damage and stunning them.
[size=2]Damage: 200 / 300 / 1500[/size]
[size=2]Stun Duration: 1.5 / 2 / 4[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/draven-ruined.png width=75][/center]
[center][size=5][b]DRAVEN ⁴[/b][/size][/center]
[center][size=3][i]Forgotten ~ Legionnaire[/i][size=3][/center]
[b]Spinning Axes[/b] - Draven starts spinning an axe, empowering his next attack to deal a percent of his Attack Damage plus bonus physical damage. It will return to his location after striking the target and if Draven catches it, it will refresh the buff. Draven can spin up to two axes at a time.
[size=2]Percent of Attack Damage: 200% / 220% / 500%[/size]
[size=2]Bonus Damage: 150 / 200 / 500[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/ivern-elderwood.png width=75][/center]
[center][size=5][b]IVERN ⁴[/b][/size][/center]
[center][size=3][i]Revenant ~ Invoker ~ Renewer[/i][size=3][/center]
[b]Daisy![/b] - Ivern summons his Sentinel friend Daisy to fight with him, gifting her 100% of his Ability Power. Daisy immediately casts Shockwave upon arrival. If Daisy is already summoned, Ivern increases her Ability Power and commands her to cast Shockwave again.
[size=2]Ability Power Increase: 50% / 75% / 300%[/size]
[/td]
[/tr]
[/table]
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[nextcol width=250]
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[td]
[center][img=/images/avatars/jax-warden.png width=75][/center]
[center][size=5][b]JAX ⁴[/b][/size][/center]
[center][size=3][i]Ironclad ~ Skirmisher[/i][size=3][/center]
[b]Empowered Strike[/b] - Jax slams his target for a percent of his Attack Damage and gains 33% stacking Attack Speed for the remainder of combat. Jax leaps to the nearest enemy if no target is in his Attack Range.
[size=2]Percent of Attack Damage: 200% / 220% / 300%[/size]
[/td]
[/tr]
[/table]
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[nextcol width=250]
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[td]
[center][img=/images/avatars/karma-dawnbringer.png width=75][/center]
[center][size=5][b]KARMA ⁴[/b][/size][/center]
[center][size=3][i]Dawnbringer ~ Invoker[/i][size=3][/center]
[b]Soulflare[/b] - Karma fires a burst of energy towards a random enemy's location that detonates upon impact, dealing magic damage to adjacent enemies, and reducing Karma's maximum mana (down to a minimum of 10). Karma empowers every third cast, causing it to launch three bursts of energy toward different targets instead of one.
[size=2]Damage: 200 / 250 / 1000[/size]
[size=2]Mana Reduction: 20 / 20 / 40[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/mordekaiser-infernal.png width=75][/center]
[center][size=5][b]MORDEKAISER ⁴[/b][/size][/center]
[center][size=3][i]Dragonslayer ~ Legionnaire[/i][size=3][/center]
[b]Infernal Rise[/b] - Mordekaiser shields himself for 50% of his maximum health for 5 seconds, empowering his mace to deal bonus magic damage and gain 1 hex of range for the same duration.
[size=2]Bonus Damage: 450 / 600 / 5000[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/rell-battle-queen.png width=75][/center]
[center][size=5][b]RELL ⁴[/b][/size][/center]
[center][size=3][i]Redeemed ~ Ironclad ~ Cavalier[/i][size=3][/center]
[b]Attract and Repel[/b] - Rell leaps into the air, creating a tether between herself and her farthest ally. When she lands the tether is broken, granting all allies near and between them a shield for 4 seconds and stunning all enemies in the same area.
[size=2]Shield: 350 / 500 / 3000[/size]
[size=2]Stun Duration: 2 / 2.5 / 8[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/ryze-zombie.png width=75][/center]
[center][size=5][b]RYZE ⁴[/b][/size][/center]
[center][size=3][i]Forgotten ~ Abomination ~ Mystic[/i][size=3][/center]
[b]Flux Prison[/b] - Ryze imprisons the nearest enemy, dealing magic damage and stunning them. His next cast is then empowered to spread from his target, applying the same damage and stun to all enemies in a large area around the target.
[size=2]Damage: 200 / 250 / 800[/size]
[size=2]Stun Duration: 1.5 / 2 / 4[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/avatars/taric-emerald.png width=75][/center]
[center][size=5][b]TARIC ⁴[/b][/size][/center]
[center][size=3][i]Verdant ~ Knight[/i][size=3][/center]
[b]Nature's Touch[/b] - All allies in a large area around Taric are healed and gain Armor for 5 seconds.
[size=2]Healing: 500 / 750 / 5000[/size]
[size=2]Armor: 50 / 75 / 500[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/velkoz-arclight.png width=75][/center]
[center][size=5][b]VELKOZ ⁴[/b][/size][/center]
[center][size=3][i]Redeemed ~ Spellweaver[/i][size=3][/center]
[b]Plasma Fission[/b] - Vel'Koz channels a ray of energy toward the enemy nearest to the center of the battlefield over 3 seconds, dealing magic damage over the duration. The beam widens as Vel'Koz channels, and he will turn if there are no enemies in the area.
[size=2]Total Damage: 700 / 1000 / 4000[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/darius-god-king.png width=75][/center]
[center][size=5][b]DARIUS ⁵[/b][/size][/center]
[center][size=3][i]Nightbringer ~ God-King ~ Knight[/i][size=3][/center]
[b]God-Wolf's Carnage[/b] - Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. God-Wolves join him in his hunt, each targeting their own prey. Enemies bitten by a God-Wolf are dealt a percent of Darius's Attack Power as physical damage and have their Armor reduced by 60% for 6 seconds. After biting his prey, Darius' next few attacks restore 10% of his maximum Health.
[size=2]Number of Wolves: 3 / 4 / 10[/size]
[size=2]Percent of Attack Damage: 250% / 350% / 5000%[/size]
[size=2]Number of Attacks: 3 / 4 / 10[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/avatars/garen-god-king.png width=75][/center]
[center][size=5][b]GAREN ⁵[/b][/size][/center]
[center][size=3][i]Dawnbringer ~ God-King ~ Knight[/i][size=3][/center]
[b]God-Lion's Justice[/b] - Garen calls down a sword that strikes a large area around his target, dealing a percent of each target's max Health in magic damage and reducing their Magic Resist by 60% for 6 seconds. Garen gains a shield equal to 50% of his maximum Health for seconds.
[size=2]Maximum Health Damage: 20% / 25% / 200%[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/heimerdinger-dragon-trainer.png width=75][/center]
[center][size=5][b]HEIMERDINGER ⁵[/b][/size][/center]
[center][size=3][i]Draconic ~ Renewer ~ Caretaker[/i][size=3][/center]
[b]Upgrade!!![/b] - Heimerdinger empowers his Baby Dragon, causing its next attack to be overcharged, launching three fireballs across the battlefield, dealing magic damage while burning enemies for 3% of the their maximum Health as true damage over 6 seconds, and reducing healing by 50% for the duration. If Heimerdinger does not have a turret, this spell will create one instead.
[size=2]Damage: 250 / 400 / 7777[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
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[td]
[center][img=/images/avatars/kayle-viridian.png width=75][/center]
[center][size=5][b]KAYLE ⁵[/b][/size][/center]
[center][size=3][i]Redeemed ~ Verdant ~ Legionnaire[/i][size=3][/center]
[b]Divine Ascent[/b] - Kayle ascends throughout the fight, gaining additional bonuses. 1st: Attacks deal a percent of Kayle's Attack Damage as bonus true damage. 2nd: Attacks explode around the target dealing her Attack Damage and bonus true damage to adjacent enemies. 3rd: Every 7th attack grants Kayle damage immunity for 1 second. 4th: Hits cause swords to rain down around the target, dealing magic damage.
[size=2]Seconds per Ascension: 5 / 4 / 1[/size]
[size=2]1st Ascension Percent of Attack Damage: 70% / 80% / 1000%[/size]
[size=2]4th Ascension Area Damage: 250 / 400 / 10000[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
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[center][img=/images/avatars/kindred-classic.png width=75][/center]
[center][size=5][b]KINDRED ⁵[/b][/size][/center]
[center][size=3][i]Eternal ~ Mystic ~ Ranger[/i][size=3][/center]
[b]Lamb's Respite[/b] - Lamb creates a zone around herself that prevents allies within from dying. While Lamb's Respite is active, Wolf is invulnerable. Wolf's Ability: Wolf returns to Lamb, healing them both and then launches himself at the lowest health enemy, dealing magic damage.
[size=2]Duration: 2.5 / 3 / 10[/size]
[size=2]Minimum Health: 300 / 500 / 1000[/size]
[size=2]MHealing: 150 / 275 / 9999[/size]
[size=2]Damage: 300 / 550 / 9999[/size]
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[center][img=/images/avatars/teemo-little-devil.png width=75][/center]
[center][size=5][b]TEEMO ⁵[/b][/size][/center]
[center][size=3][i]Hellion ~ Cruel ~ Invoker[/i][size=3][/center]
[b]Teemo's Cruelty[/b] - Teemo scatters Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing magic damage to nearby enemies and reducing their Attack Speed by 50%.
[size=2]Number of Infernal Souls: 4 / 6 / 66[/size]
[size=2]Damage: 100 / 140 / 6666[/size]
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[center][img=/images/avatars/viego-classic.png width=75][/center]
[center][size=5][b]VIEGO ⁵[/b][/size][/center]
[center][size=3][i]Forgotten ~ Skirmisher ~ Assassin[/i][size=3][/center]
[b]Sovereign's Domination[/b] - Viego attempts to corrupt the soul of his target for 5 seconds, stunning them and dealing them magic damage each second, increased by 100% each second. Viego will be interrupted if he is stunned. If his victim dies, they are resurrected at full health to fight for him, but lose a percent of their maximum health per second. Viego's allies prefer to not target Viego's victim while they're being corrupted, and corrupted enemies benefit from your team's Traits rather than their original owner's Traits.
[size=2]Damage: 150 / 250 / 10000[/size]
[size=2]Health Lost Per Second: 15% / 7% / 0%[/size]
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[center][img=/images/avatars/volibear-the-thousand-pierced-bear.png width=75][/center]
[center][size=5][b]VOLIBEAR ⁵[/b][/size][/center]
[center][size=3][i]Revenant ~ Brawler[/i][size=3][/center]
[b]Doombringer[/b] - Volibear leaps toward his target then slams the ground in a large area around him, removing any shields, dealing magic damage and knocking up and stunning enemies.
[size=2]Damage: 150 / 250 / 5000[/size]
[size=2]Stun Duration: 2.5 / 3 / 10[/size]
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Let us know which are your favourite changes and what you're looking up to the most in the new Teamfight Tactics Reckoning update! 🔥[/quote]
Teamfight Tactics Reckoning is right around the corner, featuring over 20 new and exciting traits, 10 new champions joining TFT for the first time, a new limited game mode, and other fun changes that we cannot wait to try out! 😊
Once TFT Set 5 is released, all of these resources will be updated to reflect the new Reckoning update:
Let's look over all the champions and their abilities. The values next to each champion's name is the cost. Please note that values below are subject to change and might differ when the Teamfight Tactics Reckoning update is out.
Deathbringer Strike - Aatrox strikes his target, dealing a percent of his Attack Damage, and heals himself for a percent of his maximum Health.
Percent of Attack Damage: 200% / 210% / 225%
Percent of Max Health: 25% / 30% / 40%
Drunken Rage - Gragas drinks from his cask, granting him damage reduction for 4 seconds, and causing his next Basic Attack to deal bonus magic damage.
Damage Reduction: 40% / 50% / 60%
Bonus Damage: 175 / 250 / 400
Pierce - Kalista hurls a spear towards the farthest enemy, dealing a percent of her Attack Damage plus bonus physical damage to the first enemy it hits. If this kills the target, the spear continues and will deal the overkill damage to the next target it hits.
Percent of Attack Damage: 200 / 225 / 250
Bonus Damage: 400 / 700 / 1100
Taste Their Fear - Kha'Zix slashes the nearest enemy, dealing magic damage. If the enemy has no adjacent allies, this damage is increased.
Damage: 250 / 350 / 550
Isolation Damage: 750 / 1050 / 1650
Violent Tendencies - Kled enters combat on Skaarl, granting him a shield for 80% of his maximum health. When the shield is broken he dismounts, briefly becoming untargetable, and granting him Attack Speed and causing every 4th attack to deal 200% of his Attack Damage.
Attack Speed Bonus: 50 / 60 / 70%
Solar Barrier - Leona raises her shield, reducing all incoming damage for 4 seconds.
Damage Reduction: 40 / 80 / 400
1000 Daggers - Lissandra hurls a dagger toward the enemy with the highest Attack Damage, dealing magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing magic damage to nearby targets. All enemies hit by this spell have their Attack Damage reduced by 40% for 4 seconds.
Initial Damage:350 / 450 / 550
Secondary Damage:175 / 225 / 275
Buckler Toss - Poppy throws her buckler at the farthest enemy, dealing magic damage. The buckler then bounces back, granting Poppy a shield that blocks damage.
Damage: 100 / 150 / 225
Damage Blocked: 200 / 300 / 450
Feral Instinct - Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits: Turtle: Gains a shield for 4 seconds. Tiger: Strikes 3 times quickly with his next Basic Attack for a percent of his Attack Damage.
Shield: 200 / 300 / 450
Percent of Attack Damage: 100% / 110% / 120%
Silver Bolts - Vayne's attacks apply Silver Bolts. The third stack consumes all stacks on the target to deal bonus true damage.
Damage:85 / 110 / 160
Transfusion - Vladimir deals magic damage to the target and heals himself.
Damage: 250 / 350 / 500
Healing: 200 / 280 / 400
Infinite Duress - Warwick leaps to the enemy with the lowest percent health, stunning them and dealing magic damage and healing himself for 100% of the damage over 2 seconds. If this ability kills the target, Warwick will instantly cast again.
Damage:200 / 300 / 450
Arcane Bomb - Ziggs throws an arcane bomb at his target, dealing magic damage.
Damage: 200 / 300 / 500
Sear - Brand launches a ball of fire at nearest non-seared enemy, searing them for magic damage over 12 seconds. Seared enemies have reduced Magic Resist.
Damage: 550 / 700 / 1000
Magic Resist Reduction: 40% / 50% / 60%
Spirit of Dread - Hecarim creates an aura around himself for 3 seconds. Each enemy within takes magic damage, and Hecarim heals himself over the duration.
Damage: 300 / 400 / 800
Healing: 450 / 600 / 1200
Flame Rush - Kennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing magic damage and stunning them.
Damage: 150 / 200 / 400
Stun Duration: 1.5 / 2 / 3
Ethereal Chains - LeBlanc launches ethereal chains at the two enemies nearest her, dealing magic damage and, after a short delay, stunning them.
Damage: 150 / 225 / 400
Stun Duration: 1.5 / 2 / 3
Anchor Slam - Nautilus erupts the ground beneath his target, knocking them up and stunning them, and dealing magic damage. Enemies adjacent to the target receive half of this effect.
Stun Duration: 3 / 4 / 6
Damage: 100 / 200 / 500
Fury of the North - Sejuani signals Bristle to charge, dealing magic damage and stunning the target for 4 seconds. She then gains Frost Armor, granting her Armor and Magic Resist.
Damage: 60 / 120 / 200
Armor and Magic Resist: 2 / 3 / 4
Duration: 300 / 450 / 900
Haymaker - Sett pulls back for a punch, shredding armor for 10 seconds and dealing a percent of his attack damage as physical damage to all enemies in the area.
Armor: 15 / 20 / 25
Percent of Attack Damage: 200% / 220% / 250%
Equinox - Soraka calms the area around the enemy with the highest current percent mana, dealing magic damage to all enemies hit and increasing the cost of their next ability.
Damage: 150 / 250 / 500
Mana Cost Increase: 35% / 35% / 50%
Force Of Will - Syndra grabs the nearest enemy and flings them towards the farthest enemy, dealing magic damage to all nearby enemies upon impact and stunning the thrown target.
Damage: 250 / 350 / 650
Stun Duration: 2 / 2.5 / 4
Death Sentence - Thresh throws his scythe, chaining to the farthest enemy dealing magic damage and pulling them toward himself.
Damage: 100 / 200 / 300
Duration: 2 / 3 / 5
Subjugate - Trundle drains the strength of his current target, stealing a percent of their Health, Armor, Magic Resist, and Attack Damage for 6 seconds.
Percent Stolen: 30% / 40% / 50%
Hail of Arrows - Varus fires a hail of arrows around his target, dealing a percent of his Attack Damage as physical damage. Varus and allies within the area are blessed, causing them to deal bonus magic damage with their attacks for 6 seconds.
Percent of Attack Damage: 140% / 150% / 200%
Bonus Damage: 25 / 50 / 100
Siphon Power - Viktor blasts his target, dealing magic damage to the nearest enemy and granting a shield to the ally nearest to that enemy for 3 seconds.
Damage: 250 / 350 / 600
Shield: 250 / 350 / 600
Enchanted Arrow - Ashe fires an arrow at the farthest enemy, dealing magic damage to the first enemy hit and stunning them. If the arrow travels at least 5 hexes, the stun duration is doubled. Enemies within 1 hex receive 50% of these effects.
Damage: 300 / 400 / 800
Stun Duration: 1.5 / 1.5 / 2.5
Sinister Blade - Katarina throws a dagger at the farthest enemy, dealing magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches 3 additional daggers at the nearest enemies that each deal magic damage.
Initial Damage: 110 / 150 / 300
Secondary Damage: 50 / 75 / 150
Cripple - Lee Sin slams the ground, dealing magic damage to nearby enemies and slowing their attack speed by 50% for 4 seconds.
Damage: 225 / 350 / 700
Whimsy - Lulu casts an enchantment on the units nearest to her. If this enchants an ally, they gain bonus Attack Speed for 4 seconds. If this enchants an enemy, they are transformed into a docile feline, stunning them and causing them to take 20% increased damage.
Number of Targets: 3 / 3 / 5
Attack Speed Bonus: 30% / 60% / 100%
Stun Duration: 2 / 2.5 / 4
Prismatic Barrier - Lux launches her wand toward her farthest ally, which returns to her shortly after reaching them. Lux and each ally touched by the wand are shielded for 3 seconds. Additionally, Lux empowers her next basic attack to deal an additional magic damage.
Shield: 150 / 225 / 400
Damage: 200 / 350 / 800
Soul Shackles - Morgana fires chains to nearby enemies, dealing magic damage. After 3 seconds, all chained enemies are dealt an additional magic damage and stunned.
Initial Damage: 200 / 300 / 550
Secondary Damage: 200 / 300 / 550
Stun Duration: 2 / 3 / 4
Aspect of the Cougar - Nidalee transforms into a cougar, leaping behind her target. While in cougar form, Nidalee's attack range is reduced to 1 hex, she gains 45% dodge chance, and whenever she dodges her next attack deals bonus magic damage.
Bonus Damage: 150 / 250 / 450
Umbra Blades - Every third attack, Nocturne slashes all adjacent enemies for 125% of his Attack Damage, and heals himself for a percent of the damage dealt. If only one target is hit, Nocturne increases his Attack Speed for 3 seconds.
Healing: 70% / 80% / 90%
Attack Speed Bonus: 20% / 30% / 60%
Consume - Willump bites his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.
Damage: 500 / 750 / 1500
Aegis Assault - Pantheon braces his shield, reducing all incoming damage for 4 seconds, and dealing a percent of his Attack Damage in the area in front of him over the duration.
Damage Reduction: 75% / 80% / 90%
Percent of Attack Damage: 340% / 350% / 400%
Blade of the Dawn - Riven empowers her blade, stunning nearby enemies for 1.5 seconds while dealing magic damage. For the next 8 seconds, she gains bonus Attack Damage.
Damage: 100 / 200 / 350
Bonus Attack Damage: 80% / 90% / 100%
Burning Blade - Yasuo strikes his target, dealing magic damage. He then empowers his blade, gaining stacking bonus true damage on-hit for the rest of combat.
Damage: 300 / 400 / 600
Bonus Damage: 30 / 40 / 60
Grasping Roots - Zyra sends a surge of vines toward the farthest enemy. Enemies hit by the vines are dealt magic damage and stunned.
Damage: 250 / 350 / 700
Stun Duration: 1.5 / 2 / 3
Dark Vigil - Aphelios launches a number of attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing a percent of his Attack Damage plus bonus physical damage to each.
Number of Attacks: 4 / 4 / 8
Percent of Attack Damage: 175% / 200% / 300%
Bonus Damage: 200 / 300 / 600
Moonfall - Diana calls forth moonlight, drawing in all nearby enemies, dealing magic damage and stunning them.
Damage: 200 / 300 / 1500
Stun Duration: 1.5 / 2 / 4
Spinning Axes - Draven starts spinning an axe, empowering his next attack to deal a percent of his Attack Damage plus bonus physical damage. It will return to his location after striking the target and if Draven catches it, it will refresh the buff. Draven can spin up to two axes at a time.
Percent of Attack Damage: 200% / 220% / 500%
Bonus Damage: 150 / 200 / 500
Daisy! - Ivern summons his Sentinel friend Daisy to fight with him, gifting her 100% of his Ability Power. Daisy immediately casts Shockwave upon arrival. If Daisy is already summoned, Ivern increases her Ability Power and commands her to cast Shockwave again.
Ability Power Increase: 50% / 75% / 300%
Empowered Strike - Jax slams his target for a percent of his Attack Damage and gains 33% stacking Attack Speed for the remainder of combat. Jax leaps to the nearest enemy if no target is in his Attack Range.
Percent of Attack Damage: 200% / 220% / 300%
Soulflare - Karma fires a burst of energy towards a random enemy's location that detonates upon impact, dealing magic damage to adjacent enemies, and reducing Karma's maximum mana (down to a minimum of 10). Karma empowers every third cast, causing it to launch three bursts of energy toward different targets instead of one.
Damage: 200 / 250 / 1000
Mana Reduction: 20 / 20 / 40
Infernal Rise - Mordekaiser shields himself for 50% of his maximum health for 5 seconds, empowering his mace to deal bonus magic damage and gain 1 hex of range for the same duration.
Bonus Damage: 450 / 600 / 5000
Attract and Repel - Rell leaps into the air, creating a tether between herself and her farthest ally. When she lands the tether is broken, granting all allies near and between them a shield for 4 seconds and stunning all enemies in the same area.
Shield: 350 / 500 / 3000
Stun Duration: 2 / 2.5 / 8
Flux Prison - Ryze imprisons the nearest enemy, dealing magic damage and stunning them. His next cast is then empowered to spread from his target, applying the same damage and stun to all enemies in a large area around the target.
Damage: 200 / 250 / 800
Stun Duration: 1.5 / 2 / 4
Nature's Touch - All allies in a large area around Taric are healed and gain Armor for 5 seconds.
Healing: 500 / 750 / 5000
Armor: 50 / 75 / 500
Plasma Fission - Vel'Koz channels a ray of energy toward the enemy nearest to the center of the battlefield over 3 seconds, dealing magic damage over the duration. The beam widens as Vel'Koz channels, and he will turn if there are no enemies in the area.
Total Damage: 700 / 1000 / 4000
God-Wolf's Carnage - Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. God-Wolves join him in his hunt, each targeting their own prey. Enemies bitten by a God-Wolf are dealt a percent of Darius's Attack Power as physical damage and have their Armor reduced by 60% for 6 seconds. After biting his prey, Darius' next few attacks restore 10% of his maximum Health.
Number of Wolves: 3 / 4 / 10
Percent of Attack Damage: 250% / 350% / 5000%
Number of Attacks: 3 / 4 / 10
God-Lion's Justice - Garen calls down a sword that strikes a large area around his target, dealing a percent of each target's max Health in magic damage and reducing their Magic Resist by 60% for 6 seconds. Garen gains a shield equal to 50% of his maximum Health for seconds.
Maximum Health Damage: 20% / 25% / 200%
Upgrade!!! - Heimerdinger empowers his Baby Dragon, causing its next attack to be overcharged, launching three fireballs across the battlefield, dealing magic damage while burning enemies for 3% of the their maximum Health as true damage over 6 seconds, and reducing healing by 50% for the duration. If Heimerdinger does not have a turret, this spell will create one instead.
Damage: 250 / 400 / 7777
Divine Ascent - Kayle ascends throughout the fight, gaining additional bonuses. 1st: Attacks deal a percent of Kayle's Attack Damage as bonus true damage. 2nd: Attacks explode around the target dealing her Attack Damage and bonus true damage to adjacent enemies. 3rd: Every 7th attack grants Kayle damage immunity for 1 second. 4th: Hits cause swords to rain down around the target, dealing magic damage.
Seconds per Ascension: 5 / 4 / 1
1st Ascension Percent of Attack Damage: 70% / 80% / 1000%
4th Ascension Area Damage: 250 / 400 / 10000
Lamb's Respite - Lamb creates a zone around herself that prevents allies within from dying. While Lamb's Respite is active, Wolf is invulnerable. Wolf's Ability: Wolf returns to Lamb, healing them both and then launches himself at the lowest health enemy, dealing magic damage.
Duration: 2.5 / 3 / 10
Minimum Health: 300 / 500 / 1000
MHealing: 150 / 275 / 9999
Damage: 300 / 550 / 9999
Teemo's Cruelty - Teemo scatters Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing magic damage to nearby enemies and reducing their Attack Speed by 50%.
Number of Infernal Souls: 4 / 6 / 66
Damage: 100 / 140 / 6666
Sovereign's Domination - Viego attempts to corrupt the soul of his target for 5 seconds, stunning them and dealing them magic damage each second, increased by 100% each second. Viego will be interrupted if he is stunned. If his victim dies, they are resurrected at full health to fight for him, but lose a percent of their maximum health per second. Viego's allies prefer to not target Viego's victim while they're being corrupted, and corrupted enemies benefit from your team's Traits rather than their original owner's Traits.
Damage: 150 / 250 / 10000
Health Lost Per Second: 15% / 7% / 0%
Doombringer - Volibear leaps toward his target then slams the ground in a large area around him, removing any shields, dealing magic damage and knocking up and stunning enemies.
Damage: 150 / 250 / 5000
Stun Duration: 2.5 / 3 / 10
Let us know which are your favourite changes and what you're looking up to the most in the new Teamfight Tactics Reckoning update! 🔥