Average your resists, add 100, and then multiply by health.

I.E. 100 armor, 200 magic resist, so you average to 150, add 100 to get 250%, and then multiply Health by 2.5 to get Average Effective Health.

If you treat resists as 1% effective health, then you can very easily calculate your effective health without too many formulas.

Keep in mind that items like Void Staff and Last Whisper will remove 40% of the EHP you get from their respective resists.

Flat Pen is easy, you remove 1% of your health (i.e. 3k health, each point of pen reduces your EHP by 30)

EHP is so easy because resistances are modeled on a "time to live" scale instead of a "amount of damage reduction" scale.

I.E. 100 armor, 200 magic resist, so you average to 150, add 100 to get 250%, and then multiply Health by 2.5 to get Average Effective Health.

If you treat resists as 1% effective health, then you can very easily calculate your effective health without too many formulas.

Keep in mind that items like Void Staff and Last Whisper will remove 40% of the EHP you get from their respective resists.

Flat Pen is easy, you remove 1% of your health (i.e. 3k health, each point of pen reduces your EHP by 30)

EHP is so easy because resistances are modeled on a "time to live" scale instead of a "amount of damage reduction" scale.

Tri lane for life.

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Doesn't this mean that when considering effective health, it should be divided into two categories (or three if you count true damage): effective health vs. physical damage and effective health vs. magic damage.

Then, that means that total effective health would be effective health vs. physical damage + effective health vs. magic damage?

And if that's the case, shouldn't health be multiplied by 2 when calculating effective health?