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A question about effective health

Creator: Trojan995 June 20, 2011 4:39pm
Trojan995
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Permalink | Quote | PM | +Rep June 20, 2011 4:39pm | Report
If I'm not mistaken, armor and magic resist increases effective health. Health also increases effective health. However, armor only gives effective health against physical damage and magic resist only gives effective health against magic damage, while health negates physical, magic, and true damage.

Doesn't this mean that when considering effective health, it should be divided into two categories (or three if you count true damage): effective health vs. physical damage and effective health vs. magic damage.

Then, that means that total effective health would be effective health vs. physical damage + effective health vs. magic damage?

And if that's the case, shouldn't health be multiplied by 2 when calculating effective health?
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Permalink | Quote | PM | +Rep June 20, 2011 5:30pm | Report
In a way, but not really.

Just take (1+armor/100*HP+(1+MR/100*HP))/2

I hope it's correct, I'm just too tired to check now..
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Permalink | Quote | PM | +Rep June 20, 2011 7:09pm | Report
More or less what Searz said. Average effective health for armor and effective health for MR to get a ROUGH idea on what your actual effective health is. Note that this requires a lot of modification based on the ratio of physical/magic damage they have and the amount of true damage as well.
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Permalink | Quote | PM | +Rep June 20, 2011 7:30pm | Report
Average your resists, add 100, and then multiply by health.

I.E. 100 armor, 200 magic resist, so you average to 150, add 100 to get 250%, and then multiply Health by 2.5 to get Average Effective Health.

If you treat resists as 1% effective health, then you can very easily calculate your effective health without too many formulas.

Keep in mind that items like Void Staff and Last Whisper will remove 40% of the EHP you get from their respective resists.

Flat Pen is easy, you remove 1% of your health (i.e. 3k health, each point of pen reduces your EHP by 30)


EHP is so easy because resistances are modeled on a "time to live" scale instead of a "amount of damage reduction" scale.
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Permalink | Quote | PM | +Rep June 20, 2011 9:15pm | Report
So what I'm getting is that effective health is the average of physical effective health and magic effective health, so buying health items doesn't act as double effective health?
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Permalink | Quote | PM | +Rep June 21, 2011 7:34am | Report
Trojan995 wrote:

average


you dont understand it? :o
Trojan995
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Permalink | Quote | PM | +Rep June 21, 2011 9:01am | Report
AnIh wrote:



you dont understand it? :o

I think I do now, thanks XD

I was just derping at first
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