In a way, but not really.
Just take (1+armor/100*HP+(1+MR/100*HP))/2
I hope it's correct, I'm just too tired to check now..
Just take (1+armor/100*HP+(1+MR/100*HP))/2
I hope it's correct, I'm just too tired to check now..
"We've had a few gloomy years with bad console ports, and what do we get in the light at the end of the console-tunnel? A tablet OS ported to PC." - Atlas Tasume, on Windows 8
More or less what Searz said. Average effective health for armor and effective health for MR to get a ROUGH idea on what your actual effective health is. Note that this requires a lot of modification based on the ratio of physical/magic damage they have and the amount of true damage as well.





Average your resists, add 100, and then multiply by health.
I.E. 100 armor, 200 magic resist, so you average to 150, add 100 to get 250%, and then multiply Health by 2.5 to get Average Effective Health.
If you treat resists as 1% effective health, then you can very easily calculate your effective health without too many formulas.
Keep in mind that items like Void Staff and Last Whisper will remove 40% of the EHP you get from their respective resists.
Flat Pen is easy, you remove 1% of your health (i.e. 3k health, each point of pen reduces your EHP by 30)
EHP is so easy because resistances are modeled on a "time to live" scale instead of a "amount of damage reduction" scale.
I.E. 100 armor, 200 magic resist, so you average to 150, add 100 to get 250%, and then multiply Health by 2.5 to get Average Effective Health.
If you treat resists as 1% effective health, then you can very easily calculate your effective health without too many formulas.
Keep in mind that items like Void Staff and Last Whisper will remove 40% of the EHP you get from their respective resists.
Flat Pen is easy, you remove 1% of your health (i.e. 3k health, each point of pen reduces your EHP by 30)
EHP is so easy because resistances are modeled on a "time to live" scale instead of a "amount of damage reduction" scale.
Tri lane for life.
So what I'm getting is that effective health is the average of physical effective health and magic effective health, so buying health items doesn't act as double effective health?
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Doesn't this mean that when considering effective health, it should be divided into two categories (or three if you count true damage): effective health vs. physical damage and effective health vs. magic damage.
Then, that means that total effective health would be effective health vs. physical damage + effective health vs. magic damage?
And if that's the case, shouldn't health be multiplied by 2 when calculating effective health?