"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
Searz wrote:
I never changed the per level value, just the base value.
Are you sure it's level-1? All the other stats in the game are base value+lvl*per lvl value.
According to the values I measured in-game, the bonus attack speed from items scales with the bonus attack speed for level 1 as well, otherwise the values would be off by (0.01744 * 0.95 = 0.016568)
Formula 1: 0.668 * (1 + 0.95 + 0.0261 * (10 - 1)) = 1.4595132
Formula 2: 0.650 * (1 + 0.95 + 0.0261 * 10) = 1.43715
Actual ingame value at level 10 with 2 Recurve bows and a Dagger: 1.460
The first formula is accurate.

Well, that's just strange.. But I guess it's because it's the only stat that scales with %.
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Searz wrote:
Well, that's just strange.. But I guess it's because it's the only stat that scales with %.
Pretty much this. Probably just a design choice on their side, since they could change it without a huge impact on attack speed.
As you said, every single other stat scales additively.

For what it's worth, I posted a bug report over at the leaguecraft.com forums and got them to fix the attack speed formula on their builder, which is now working correctly.
I have no guarantee that they are using the correct values, however - but the Caitlyn values seem quite accurate to say the least.
I have no guarantee that they are using the correct values, however - but the Caitlyn values seem quite accurate to say the least.

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Are you sure it's level-1? All the other stats in the game are base value+lvl*per lvl value.