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Champion Idea: Baerin - The Elemental Mage

Creator: TheKut February 17, 2012 3:30pm
TheKut
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Art Work


I'm sorry, but I don't have a picture for this champion yet, but I'll put it up as soon as I can.



Abilities



Passive - Nature's Wrath


Baerin's spells marks his target, making them visible to all units for 3 seconds (2 seconds for multi-target spells). Marked units cannot be marked again until 3 seconds after Nature's Wrath wares off.

Q - Raging Storms


First Activation: Baerin surrounds himself with wind, which makes his basic attack gain +10% damage. Lasts 8 seconds.
Second Activation: Baerin compresses the wind surrounding him and shoots out up to 3 blasts of compressed wind towards enemy units, causing 65/110/155/200/245 (+60% AP) magic damage and slowing them by 20/25/30/35/40% for 5 seconds. Raging Storms prioritizes enemy champions and if 3 units isn't present, then the spell will attack the same unit twice doing half damage.

Mana: 80/85/90/95/100
Cooldown: 16

W - Might of the Earth


First Activation: Baerin absorbs mud from the ground, gaining a shield that absorbs 70/90/110/130/150 (+30% AP) damage. This also affects one nearby allied champion, prioritizing the one with the lowest percentage health. The shield remains for 4 seconds or until it's destroyed.
Second Activation: Baerin drops half the absorbed mud (along with half the shield) and gains 15% increased movement speed and removes unit collision for 4/4.5/5/5.5/6 seconds.

Mana: 70/80/90/100/110
Cooldown: 23

E - Crystal Water


First Activation: Baerin collects water from the surounding air, making a trail of water that floats around him and damages surrounding units for 2% of their maximum health magic damage each second they stay near. Lasts 7 seconds
Second Activation: Baerin sharpens the water trail and freezes it, making it a spear of ice and penetrates a targeted enemy unit causing 60/110/160/210/260 (+65% AP) magic damage.

Mana:80/90/100/110/120
Cooldown: 25

R - Hellfire Blast


First Activation: Baerin engulfs himself with flames. In this form his basic attacks deals additional 10% AP magic damage. Lasts 10 seconds
Second Activation: Baerin charges for 3 seconds, engulfing himself with more and more flames. When the charging is done he targets an enemy unit and throws 3 balls of fire at it, causing 100/180/260 (+50% AP) magic damage each.

Mana: 150/175/200
Cooldown: 120


Important Notes


I wanted to make a mage version of Udyr, and I realise that it may have gotten a bit out of hand with the abilities. To make up for the somewhat OP abilities I decided to give him pretty much cooldowns and mana costs.
Another thing that makes him much less overpowered is that I decided that he shouldn't be able to stack the first activation of his abilities. That will force him to not spam his abilities.


Stats


Attack Power: 3/10
Defense Power: 1/10
Ability Power: 10/10
Difficulty: 8/10


Attributes


Mage, Ranged, Support


Lore


Many decades ago, in the heart of Shurima Desert, a young named Baerin Aldurian studied the art of spirit summoning. Throughout the years he had gained quite some knowledge in the art, but due to his lack of power he could not summon more than the weakest spirits.
In desperation he left the small village in which he lived in the search for power.
For weeks he traveled through the desert, without finding anything except sand, rocks and mountains, until one day when a sudden sandstorm forced him to take shelter in an abandoned cave. When the sandsorm had overpast he descovered that it was to late to continue his journey.
In the middle of the night he woke up from the sound of a dull gust of wind comming from further into the cave. He followed the sound.
After walking for a long time found himself staring at a source of light, shimmering in blue, white, green and red, floating in mid-air from which the sound was comming from. Baerin felt like the light was calling for him, and he could not resist it. He reached for it with his hand and in the same instant that his hand touched it he felt huge magical power stream through his entire body. The powerful stream of magic was too great for Baerin to handle so he passed out.
When he woke up he was in the heart of Demacia without remembering anything of his past life. In panic he ran around in the city, creating devestation everywhere he went. When he finally was captured by the Demacian guards he himself was amazed by the destruction he had created, and by the magical power he possesed.
Since the magic he had used was beyond regular peoples understanding he was sent to Brand, who knew more about magic than anyone in the city.
After accurate examination of Baerin Brand claimed that the unknown magic he had used actually was extremely powerful summoning magic and that he had summoned powerful elementals to aid him.
The Demacian forces agrred that such a force could be great help in the League, so they offered him a chance to live in exchange that he served as an ally in the League Of Legends. Baerin decided to accept the offer since he didn't know where else to go, and he really wanted to explore his newly found powers.

"Even though he may not have complete control over his powers he is still one of the most powerful mages I've ever met. When the day comes when he has perfect control over his summonings we may all be doomed." - Brand, The Burning Vengaence


Extra Notes


The numbers aren't final and I'm open for suggestions and nerfs, but I want to keep the ability concepts as they are.
Please leave a comment and tell me what is good and what is not.
TheKut
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Really, no thoughts? It took me quite some time to come up with the ideas for a new unique mage, and to study the current AP ratios and base damages for mages (even though I may have failed on that part).
But please, let me know what you think.
Hunter Drake
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Hey, I came here and I'll say what I think about him :P

Awesome! :D

(And not OP as my champ XD)
MissMaw made the awesome picture! Her shop!
TheKut
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Hey, I came here and I'll say what I think about him :P

Awesome! :D

(And not OP as my champ XD)


Thanks for your oppinion.

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