true, true. although new masteries could help fix the problem too. we'll have to see.
of course, buffing the health/mana rune or w/e the big monster drops will solve both his mana and health problem.
of course, buffing the health/mana rune or w/e the big monster drops will solve both his mana and health problem.
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but darcurse the thing about hecarim is that most of the time hes already too low after his first clear to do a gank in the jungle now, think of how much lower hes going to be in the newer jungle? hes getting low mana and low hp even with 3 pots being used
and yeah if they have better mana regen or hp regen masteries they would help hecarim a lot but then again most of the other junglers might take them
and yeah if they have better mana regen or hp regen masteries they would help hecarim a lot but then again most of the other junglers might take them

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pretty much the early mana costs on his W and make the healing cap higher so he has better sustain in the jungle is all he needs, the mana cost and damage on his Q is fine if they change the healing cap on W but if they dont change the healing cap then they should change the damage cap on Q

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OTGBionicArm wrote:
^^This would unbalance his top lane. A well played Hecarim already beats some serious match ups. By increasing Q damage/removing the damage cap on minions; not only would his sustain be that much more reliable, it would enable him to harass/trade with much less risk. Or that's what I think might happen.
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the reduced damage on minions on his Q and the reduced healing on minions on his W along with the high mana costs make his early jungling really hard, if they changed those then he would be a lot better in the new jungle
Haven't really had time to do a full pass on his power level. He certainly has extremely deadly ganks, great team fight presence, and fairly good scaling with items. Considering those strengths, we'll see if we have to do some early game tweaks to make sure he stays viable.
Haven't made any changes to the health/mana runes on the big monsters at each camp, but that's certainly a lever we can pull if necessary.
err.. didnt no someone had an account named statikk here. http://na.leagueoflegends.com/board/showthread.php?p=31225449#31225449