Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's second Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! šŸ†
's Forum Avatar

Danuki - the Cyborg Fortuneteller

Creator: Dotter October 18, 2011 2:16am
Dotter
<Member>
Dotter's Forum Avatar
Posts:
1785
Joined:
Nov 6th, 2010
Permalink | Quote | PM | +Rep October 18, 2011 2:16am | Report
Name: Danuki, The Cyborg Fortune-teller
Gender: Male
Role: Anticarry (offtank or full AD)
Melee (range:125)

Danuki works like Garen & Katarina in the way he doesn't use anything for casting spells.
He is a melee anticarry of some sort. He can be built as a squishy assasin-like champion or an offtank, who focuses on shutting down enemy carries.

Look:
He is a cyborg, who can stretch his body parts, like that guy from Fantastic 4

Abilities:

Passive
Each 7/6/5th attack on Danuki deals 25/30/35/% less damage and gives him 20% speed buff for for 3 seconds.
If he is below 30% HP the enemy, who triggered the passive has his/her movement speed reduced by 15%.
Max stack: 2

Q- Future Punch
Danuki smashes his fist into the ground, hitting an area from beneath to slow targets hit and deal damage. (His fist comes through the ground at the area hit)

Deals 80/100/120/140/160(+75% AD) to targets hit and slow them for 25% for 2 seconds
If a target is under effect by Fortune Cookie you hit that target with Punch From The Future by holding your cursor on that target. There will be no casting delay if the ability is used this way.

Cooldown: 6 seconds
Range: 650
Radius: 325
Casting delay: 0.5 seconds

Skillshot - Works kind of like Maokai's saplings.

W -
Passive: When Danuki hits a target with a critical attack the target is feared for 0.75 seconds. Effect can only occur once every 4.5/4/3.5 seconds.
Active: Danuki clings to a target for 1 second, stunning them and dealing damage.
Deals 70/90/110/130/150(+80%AD) and stuns the target for 1/1.25/1.5 seconds. During this second Danuki can't move either, but takes 7/9/11% less damage.

E - Fortune Cookie
Danuki throws a fortune cookie at an area, revealing it or the target hit for a period of time.
Deals 90/120/150/180/210(+50%AD & 40%AP) and reveals an area for 3.5/4/4.5/5/5.5 seconds or if a target is hit, the target is revealed for 3/3.5/4 seconds (also in bushes).

Cooldown: 13 seconds
Radius of reveal: 325
Range: 700
Skillshot - Works like Mundo's cleaver

R - Blink Strike
Danuki predicts a targets movements and blinks to the target after some time. On impact, Danuki deals damage and reduces the targets damage.
After 3 seconds Danuki blinks to the target dealing 150/215/280 (+40%AD+40%AP). Blink Strike reduces the targets damage output with 10% physical damage and 10% magic damage for 3 seconds.*
If target is under effect by future punch, Danuki can blink to the target immediately.

* If the target is out of range after these 3 seconds the cooldown will reset after 10 seconds and you won't blink to the target.

Cooldown: 130/110/90 seconds
Range: 700


His basestats should be something like Xin Zhao perhaps?

What do you think of this idea?
JEFFY40HANDS
<Altruistic Artist>
JEFFY40HANDS's Forum Avatar
Show more awards
Posts:
9281
Joined:
Aug 10th, 2010
Permalink | Quote | PM | +Rep October 18, 2011 3:55pm | Report
@_@ DAT ULTIMATE XD
Dotter
<Member>
Dotter's Forum Avatar
Posts:
1785
Joined:
Nov 6th, 2010
Permalink | Quote | PM | +Rep October 19, 2011 12:09am | Report
It's OP :p

I should probably lower the numbers alot xD
Dotter
<Member>
Dotter's Forum Avatar
Posts:
1785
Joined:
Nov 6th, 2010
Permalink | Quote | PM | +Rep October 19, 2011 12:11am | Report
I've lowered the numbers significantly. How does it look now?

And what do you think of the entire skillset?
Calibern
<Member>
Calibern's Forum Avatar
Show more awards
Posts:
420
Joined:
Jun 11th, 2011
Permalink | Quote | PM | +Rep October 19, 2011 4:19pm | Report
You should like a additive .35 AD scaling for his future punch just so you actually deal damage if you don't build AP, or make him a caster. But you said he is offtank/ AD, so its best if you increase his Ad scaling on q. Also whats the range on his ultimate? I assume its a set amount, though it would be funny blinking to a recalling enemy into their fountain turret XD.
Xin Guide
Clicking the Rep button will end the world, do not click it! (Reverse psychology FTW)
Thank to AlexanPT, JakofAllSpaydes,JEFFY40HANDS, KingCasanova and reppinFTC for the amazing signatures.

Dotter
<Member>
Dotter's Forum Avatar
Posts:
1785
Joined:
Nov 6th, 2010
Permalink | Quote | PM | +Rep October 19, 2011 11:28pm | Report
I meant future punch to scale on AD, just an error x)

And I'll add a range.

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide