Personally, I just feel that wriggles just still isn't viable, and yeah Feral Flare is better over time, but the meta is currently thriving off of counter junglers and heavy gankers either pre-6 or level 6 to 11 (with... TONS OF DAMAGE). It just doesn't really give you any dueling power in the jungle until you can pick up the flare, unless your champion can deliberately out duel the other jungler just based on kit (and hopefully having completed wriggles by the time they have a spirit item). And even then, they can just steal every large minion monster they possibly can to stall out your Flare and any stacks you could possibly gain once you have it. But idk, we'll see how people take to it, I wouldn't be surprised to see it get thrown to the side once again.
Another thing to note is that this item scales throughout the game. While getting this item basically concedes most early game presence you'd have as a jungler due to lantern's bad stats, the item would get increasingly powerful as the game progresses, so much so that something like
Feral Flare -> other damage item -> Tanky items could be seen on more junglers

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My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
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My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
Yeah, the best combo seems to be
Feral Flare+
Wit's End and then the rest tanky. Obviously works best on
Warwick, but someone like Xin or Udyr could use that aswell. And I will test many more like GP ;).
Shyvana should be also really strong with it, dat
Twin Bite.






I don't see
Feral Flare becoming a major thing. Like Foxdrop stated, it's very farm-oriented and doesn't provide a power spike. Elder Lizard still seems much better, as it scales with level, deals true damage, also provides a good clear time and solo-ing dragon isn't a thing anymore since Season 1.


I've been exploring Feral Flare on WW, whose base build for me has always to rush Wit's End. This has proved very successful for me, and I've actually used Feral Flare to straight up replace it. I've already posted my alternate Feral Flare build in my guide, so you can go there for details, but the basics I've found are this: It is very solid as a clearing tool, soloing dragon and baron(on WW) is both very possible and not something to casually dismiss, and the extra ward never hurts. I follow it up with a Frozen Heart and then a Zeke's Herald. In short, I rely heavily on working with a team and use it to farm gold specifically for my team's use in those fights.
"Our flaws make us interesting, our virtues merely make us tolerable."
I rather prefer combining
Feral Flare and
Wit's End to completly demolish anyone. If my lategame will be rather damage focused, I get
Blade of the Ruined King to basically one-shot any carry. In a competetive team based around
Warwicks AS-buff, it will be definitly better to go your way, but in solo queue you must deal the damage. Also,
Heal works very well on
Warwick now, it also has more utility than
Flash through its changes.








Psi and i talked about it a bit the other night. i think even though it is hella good, it relies more on your team because it is still a farm heavy item. the more you farm the better it gets, but the more you farm the less you can gank. i don't think it provides the early presence that say elder lizard gives you.

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so, thoughts?